Twinmotion is now free
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I can paste the dome to my model but when I change the texture the old one remains and is someway overlapped to the new one.... Strange...
Also in the lower parts there is Fog. Now Idea how to erase the fog....
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@HornOox if you scrool inside my above link, you will found these domes used in the tutorial video(s)
@unknownuser said:
1.Download the textured dome examples created in .tmi format.
https://drive.google.com/file/d/1Gm3FlhxLmPtyKDd6qkyj1Ccn0jd8uWxB/view?fbclid=IwAR0_j9y4x9KE-F69q5n_LagVLT0wD2t4CHk66F2Qky7NHbWrdS17mgyCQ2w@Joke : no special problem for me : exactly like the videos !
Maybe Meteo / Effects/ Pollution are enable for any reasons ? -
And bingo I have found the trick for made our own "Texture 360Β°"
From this image (or any image of anything) here mine MagicaVoxel image!
You obtain that!
Alas (you must make some rotate because here we are just on the seam ! : )
So Ink-Dropper/ Scale / Offset for have it on the back!(not made here)
Vegetable Menu / Materials Menu
- Take any texture - Clic "Color Plus" to get the Texture Menu
- Apply this texture to the dome! (Drag & Drop)
- Click on "Texture" word - load any image
- Right Click on the Control Globe that contains the new Texture / Add to User Library
The native texture is obviously not destroyed!
You get your own personalized "Texture Dome"! The famous".tmi" file!
Last but not the least : how make the "domes above" (surrely with a sphere Glass Double Face etc...)
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So. . .I just downloaded the engine. I must say the videos look fun. .. but I hope this doesn't end up giving me a headache. Thea is hard enough for me. . .
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No headache! It's one of the more friendly interface that you can find!
No need to be a 3D veteran for use it! -
Thanks Pilou. I would think I AM a 3D veteren... . just not a very good one.
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Thank you! That was terrific! I'm going to go thru some Tuts this weekend!
Thx
D
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Pilou, your tip worked fantastic. Thank you.
I am rendering a new video...
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Easy to understand but some of the functions just do not work for me at all?
Could this be the graphic card requirements and what is the min needed?
Info please
Thanks too.
dtr -
From https://www.unrealengine.com/en-US/faq
@unknownuser said:
For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.
they don't speak about the DX 11 in the FAQ but I suppose that is the same for TwinMotion!
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RTX+Unreal+Twinmotion free with Archicad 23 https://youtu.be/FrNeoe_viyY
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Pilou
Thanks for the info.
Time to upgrade my card.
dtrarch -
.....another Video.
I`m not a stop-motion artist, itΒ΄s easy to see. hahaha
But iΒ΄m workin on it
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Until Epic Games build a bridge to unreal engine (realtime ray tracing) and
SU ( importing animation ? ) in november or whenever ???
I made this little movie. No patience to wait.
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New update available with Sketchup direct link
Youtube Video -
A pity it is mostly aimed at Pro users but that's life.
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