Twinmotion is now free
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And bingo I have found the trick for made our own "Texture 360Β°"
From this image (or any image of anything) here mine MagicaVoxel image!
You obtain that! Alas (you must make some rotate because here we are just on the seam ! : )
So Ink-Dropper/ Scale / Offset for have it on the back! (not made here)Vegetable Menu / Materials Menu
- Take any texture - Clic "Color Plus" to get the Texture Menu
- Apply this texture to the dome! (Drag & Drop)
- Click on "Texture" word - load any image
- Right Click on the Control Globe that contains the new Texture / Add to User Library
The native texture is obviously not destroyed!
You get your own personalized "Texture Dome"! The famous".tmi" file!
Last but not the least : how make the "domes above" (surrely with a sphere Glass Double Face etc...)
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@Joke
About fog! -
So. . .I just downloaded the engine. I must say the videos look fun. .. but I hope this doesn't end up giving me a headache. Thea is hard enough for me. . .
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No headache! It's one of the more friendly interface that you can find!
No need to be a 3D veteran for use it! -
Thanks Pilou. I would think I AM a 3D veteren... . just not a very good one.
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Thank you! That was terrific! I'm going to go thru some Tuts this weekend!
Thx
D
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Pilou, your tip worked fantastic. Thank you.
I am rendering a new video...
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The part about of TwinMotion Take a look at 59.59 minutes!
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Easy to understand but some of the functions just do not work for me at all?
Could this be the graphic card requirements and what is the min needed?
Info please
Thanks too.
dtr -
From https://www.unrealengine.com/en-US/faq
@unknownuser said:
For developing with UE4, we recommend a desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later, 8 GB RAM and a quad-core Intel or AMD processor, and a DX11 compatible video card. UE4 will run on desktops and laptops below these recommendations, but performance may be limited.
they don't speak about the DX 11 in the FAQ but I suppose that is the same for TwinMotion!
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RTX+Unreal+Twinmotion free with Archicad 23 https://youtu.be/FrNeoe_viyY
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Pilou
Thanks for the info.
Time to upgrade my card.
dtrarch -
.....another Video.
I`m not a stop-motion artist, itΒ΄s easy to see. hahaha
But iΒ΄m workin on it
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Until Epic Games build a bridge to unreal engine (realtime ray tracing) and
SU ( importing animation ? ) in november or whenever ???
I made this little movie. No patience to wait.
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New update available with Sketchup direct link
https://youtu.be/NsIBlkacvcQ -
A pity it is mostly aimed at Pro users but that's life.
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This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?Thanks.
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@srx said:
This is also free and its great improvement.
Does anyone knows:
1 How to replace components from SU with Twinmotion Library objects? Only manual, one by one?
2 How to replace SU scenes with TWM cameras?
3 How to align object with ground? Kind of Smart drop plugin?Thanks.
To my knowledge components were not unique elements in Twinmotion: I imported 100 components of a chair and in Twinmotion I had a 100 groups without saving space and memory.
Nor I was able to create component in any other way, not even inside Twinmotion.
The only components were the one native to the library of Twinmotion.
Maybe things have changed with this new release that I still have to test.Gio
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Very cool and ultra speed for give fresh air to your 3D Models! Here Moi3D model...
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Gave it a spin. Impressed. Very easy to get something visual in a nice way.
THE biggest plus; a few thousand nice library items for materials, cars, trees etc. Biggest downside; its a closed box. If you need something just different, you can be stuck.
They (epic) have said somewhere they intend that these scenes could be imported into unrealengine. That might make it really interesting; quickly setup something in twinmotion and switch to ue after for doing the more fancy stuff / tweaking
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