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    Twinmotion is now free

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    • HornOxxH Offline
      HornOxx
      last edited by

      ... an embarrassing question 😕 you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
      I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...

      never trust a skinny cook

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      • soloS Offline
        solo
        last edited by

        @hornoxx said:

        ... an embarrassing question 😕 you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
        I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...

        Hmm, dunno, I logged in with my faceBook credentials and it was instant.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • pilouP Offline
          pilou
          last edited by

          Registered with a Google compt...no problem...

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • HornOxxH Offline
            HornOxx
            last edited by

            Thanks Solo and Pilou - finally worked now - I could also sign in via my Google account 😉

            never trust a skinny cook

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            • G Offline
              Glenn at home
              last edited by

              @solo said:

              @hornoxx said:

              ... an embarrassing question 😕 you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
              I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...

              Hmm, dunno, I logged in with my faceBook credentials and it was instant.

              I used my work G-mail account and all was well.

              SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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              • HornOxxH Offline
                HornOxx
                last edited by

                prima - I think my facebook access would have worked as well, but I'm never sure if I want to grant any provider (or unreal in this case) unlimited access to all my contacts there...

                never trust a skinny cook

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  recently downloaded Twinmotion. So I compared it to twilightrender, which I am using for almost 10 years. result is impressing: Twilightrender took half an hour, with 9 passes in preset#9 , Twinmotion took 1 minute. I am not happy with the lightning, but 10 years experience compared to two days, the result isn't too bad. Looking foward the possibilitys in video and VR... little postpro in Photoshop CC


                  twilightrender


                  twinmotion

                  http://www.zz7.de

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    I have some questions:

                    I worked a lot at textures at my model. now I want to change the texture on a single surface to another texture. Is that possible inside TM? Is it possible to reimport to SU?

                    http://www.zz7.de

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      Hi Jo-Ke - yes, editing textures within Twinmotion is possible - even in a remarkable extent through different material property channels. I do not know whether a "play back" to SkUp is possible ...

                      (below my older SubD scooter, acting as test model, fully retextured within Twinmotion)


                      Scooter HornOxx TwinMo 1600.jpg

                      never trust a skinny cook

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                        I have many new ideas

                        What a nice app. I was waiting for it for years

                        http://www.zz7.de

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                        • M Offline
                          measuredmove
                          last edited by

                          @jo-ke said:

                          Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                          I have many new ideas

                          What a nice app. I was waiting for it for years

                          Very much looking forward to the results-they are bound to be impressive!

                          My 3D Catalogue
                          https://3dwarehouse.sketchup.com/collection/103ed44c-a0c4-4049-9a84-89cd017bcc07/Measured-Move
                          SU8/Brighter3D/Gimp/SimLab Composer

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                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            video turned out nice but in Oclulus it is "bumpy". Maybe I have to change something?!?

                            http://www.zz7.de

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Any idea if they plan to have a Sketchup plugin?

                              Has anyone seen anything like an equipment render instead of an architectural render?

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                              • soloS Offline
                                solo
                                last edited by

                                @ntxdave said:

                                Any idea if they plan to have a Sketchup plugin?

                                Has anyone seen anything like an equipment render instead of an architectural render?

                                Yes, they will be integrating into SU, but pretty sure that will be the paid version.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  I am testing it all day long. I still have problems getting a good workflow with connecting the output to Oculus Rift.

                                  Using BIMotion I can't walk. only a Panoviw.

                                  So I decidid to make a Video in 3D to show via Oculus rift. This works quite well, but the aspect ratio in output of Twin motion isn't 1:2 so the result in Oculus is distorted.

                                  Is there a way to change the resolution or aspect ratio in Twinmotion?

                                  http://www.zz7.de

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                                  • GD3DesignG Offline
                                    GD3Design
                                    last edited by

                                    I'm not really a fan of them giving Twinmotion away for free. Having a Lumion license, the thought of competing against others that are using free software is a bummer. Although, already competing against all the people that used cracked software, so I reckon it's not a big difference. Hoping that Lumion can stay ahead with features and assets. It should all even out once Unreal starts charging in November. But I'm sure they'll be more affordable to the common man and offer an affordable monthly subscription. It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.

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                                    • jenujacobJ Offline
                                      jenujacob
                                      last edited by

                                      @gd3design said:

                                      ... It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.

                                      This is what I am really hoping for. As of now the rendering quality of lumion is far superior to that of TM. But as per the Official forum, TM currently utilizes Unreal Engine version 4.17. In the coming months hopefully the latest version of UE would be ported to TM. That means realtime raytracing and that is really going to up the game. So either lumion steps up and produce some really phenomenal features to justify its hefty price tag or they better go down the subscription route, the latter being which I believe they would be going for logically.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        I suspect that Twinmotion will disappear as a product in November, Unreal are launching 'Unreal Studio'at $49 per month, Twinmotion will be an integration of Unreal with the modeling app and it will be hands down the leader from launch as it has so much more to offer than anything out there.
                                        I have avoided Unreal as the workflow was just too complicated and time consuming, now Unreal will be able to simplify and integrate their product with our modeling app, if it can be as easy as Enscape then they will be the winners and so will we.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @jo-ke said:

                                          Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                                          I have many new ideas

                                          What a nice app. I was waiting for it for years

                                          360 pano video!! I'm going to have to try this out, I've been looking for that capability in a real-time renderer (that's not Lumion.) What hardware are you using to render?

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • G Offline
                                            Glenn at home
                                            last edited by

                                            Anyone play with the BIMotion yet. I am able to get it to work but the resolution just looks horrible but still images look good. Is there some sort of setting for better looking export?

                                            SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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