Twinmotion is now free
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@pilou said:
https://www.unrealengine.com/en-US/twinmotion
@unknownuser said:
Twinmotion will be a paid-for product in November 2019. Until then, download it for free as an early adopter and keep it for free forever.
That is not some curious ?
To me it sounds like they want you to try it out, love it and when the 2020 version drops you will be hooked and want an upgrade, if not then just keep using this free fully functional version.
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That works fine!
If you want BIm file just load a plugin!
else you can yet have that!Here with an old one skp!
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All is clear now! Abvent has sold TwinMotion to Epic Games!
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@pilou said:
All is clear now! Abvent has sold TwinMotion to Epic Games!
And that means the next version will be full Unreal engine, Lumion is about to get some very serious competition.
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@solo said:
@pilou said:
All is clear now! Abvent has sold TwinMotion to Epic Games!
And that means the next version will be full Unreal engine, Lumion is about to get some very serious competition.
I'll be interested to see if this is the case - the common criticism that I've seen of Unreal Engine is that it's very difficult for beginners to pick up.
I'm thinking this move might be Unreal's attempt to get a bit more user friendly in the Architecture space - if so, this is really exciting news
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@justintse said:
I'm thinking this move might be Unreal's attempt to get a bit more user friendly in the Architecture space - if so, this is really exciting news
I'm betting this is exactly that and I'm hoping that it will even be integrated like Enscape is at moment.
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Looks like a great opportunity, regardless of the motivations of their new owner β especially when you consider the price of the Lumion/Enscape competition.
Before registering to download, a couple of questions for someone more familiar:
Is TwinMotion Windows only, or do they have a MacOS version?
How demanding are the system requirements? -
If I remember correctly Twinmotion uses UE render engine from the starting
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Twinmotion is using UE since v2018.
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So cool without any tutos!
2-5 seconds / images very sufficient for Hobbyists!
Reload SketchUp, moi3D (obj, fbx) etc...
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A little bit of background here...
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@samnorth said:
A little bit of background here...
Thank you, it had what i wanted to read
@unknownuser said:
When asked about specifics, Petit remained fairly tight lipped, although he did confirm that there were plans for direct synchronisation with other CAD / BIM tools, such as SketchUp or Rhino.
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@samnorth said:
A little bit of background here...
Lots of great info in that article - I'm most excited about the idea that Twinmotion could act as a link to Unreal Engine. One of the things I really struggled with with Datasmith was that the process was very complex and clunky - If Unreal can get Twinmotion set up as a tool where you can easily set up materials, etc, then export that into Unreal for full on effects rendering, that could be ultra powerful
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@justintse said:
@samnorth said:
A little bit of background here...
Lots of great info in that article - I'm most excited about the idea that Twinmotion could act as a link to Unreal Engine. One of the things I really struggled with with Datasmith was that the process was very complex and clunky - If Unreal can get Twinmotion set up as a tool where you can easily set up materials, etc, then export that into Unreal for full on effects rendering, that could be ultra powerful
I agree Justin, so far I tried a few models and they worked really well and EASY. So far a win-win for us.
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Before I go in and create an account just to see the site... Can someone tell if TwinMotion is for the Mac?
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@pbacot said:
Before I go in and create an account just to see the site... Can someone tell if TwinMotion is for the Mac?
it says so yes.
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Thanks!
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Model courtesy : silvershadow
https://sketchucation.com/forums/viewtopic.php?f=81&t=10549 -
Looking good so far but interested in pdf tuts. Not found any so far.
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