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    Why does SketchUp have Back Faces?

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    • pbacotP Offline
      pbacot
      last edited by

      Why not have all faces be just faces?

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • TIGT Offline
        TIG Moderator
        last edited by

        In Sketchup a face needs to have a 'front' and a 'back'.
        A face has a 'normal' - that is, a vector that's perpendicular to its plane.
        So a face's front always has a 'normal' that projects directly in front of it.
        When you PushPull a face it's always along its 'normal'.
        Otherwise, how might SketchUp know which way to extrude the face ?

        All 'faces' are by definition [obviously] 'faces' - but the direction of each face's 'normal' dictates which way that face is facing ! a.k.a its 'orientation'.
        Two otherwise identical faces can differ by one thing - their 'normal'.

        Try drawing two identical rectangular faces, and 'flip' one so it faces the other way [use View > Monochrome mode with a Style using a distinctive back-face color], the do some manipulations - like PushPull or FollowMe - and the resultant geometry will vary...

        Materials can be assigned to a face's front or back [rarely needed for 'backs'] that material affects extruded faces etc...

        TIG

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        • pbacotP Offline
          pbacot
          last edited by

          So it helps make the tools like push-pull work. Though it seems pushpull knows what to do by the way you move the mouse. Doube-click push-pull wouldn't work but that sometimes gets confused as it is. I wondered if it was underlying CG principles. Some rendering programs know you have the wrong faces showing.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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