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    • StinkieS Offline
      Stinkie
      last edited by

      SU + Modo.


      tempel_export_unique.jpg


      color.jpg

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      • HornOxxH Offline
        HornOxx
        last edited by

        ๐Ÿ‘ ๐Ÿ‘ thartยดs so cool - What an unusual job ๐Ÿ˜„ - wonderful! I started googling what is Modo right away. Just for dummies like me ๐Ÿ˜‰ could you please say something about the process of doing this?

        never trust a skinny cook

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        • StinkieS Offline
          Stinkie
          last edited by

          Sure.

          I blocked out the model in SU, then exported it as a collada file. From then on, itโ€™s just adding detail through modeling and sculpting. Nothing fancy. Time consuming, though. Two steps forward, one step backwards. Lots of agonized cursing, even more coffee.

          I also imported a few models: the two plants, and the sculpture (which I quite heavily edited).

          Then, obviously, shading and rendering (and UV mapping -ugh. Was at it until 4 this morning). Most textures are procedural. Thereโ€™s some simple stuff I did in Substance Painter in there also -masks, basically. Lighting is a reddish environment and a point light.

          Photoshop then. Iโ€™d rendered out quite a few alpha masks -those come in handy for masking in PS. I made sure to go about things as non-destructively as I could. Ended up with a 400 megabyte psd consisting of 24 layers. Bit unwieldy, for a non-expert like myself.

          All in all, it was pretty rewarding experience, as I learned a lot.

          I'd like to thank my mum, and Jebus. ๐Ÿ˜Ž

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          • HornOxxH Offline
            HornOxx
            last edited by

            @stinkie said:

            Sure... Time consuming, though. Two steps forward, one step backwards. Lots of agonized cursing, even more coffee...ugh. Was at it until 4 this morning...for a non-expert like myself...

            Thanks for the infos and I know all that too ๐Ÿ˜„
            Ok, mainly in SU the raw geometry, then sculptured in Modo and finally from modo to SubPaint
            So far I have 0 experience with this entire UV process andto be honest I don't even understand what SubPaint does exactly - besides uv texturing and somehow "texture painting" - is that also the renderer?

            Great result anyway and best greetings to your Mum and Jebus ๐Ÿ˜„

            never trust a skinny cook

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              So cool it has frost bite. Nicely done.

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              • tuna1957T Offline
                tuna1957
                last edited by

                cool ! ๐Ÿ‘

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Thanks, gents.

                  @hornoxx said:

                  So far I have 0 experience with this entire UV process andto be honest I don't even understand what SubPaint does exactly - besides uv texturing and somehow "texture painting" - is that also the renderer?

                  No, I rendered this with Modo's renderer.

                  SP is a texture painting app. It allows you to paint textures directly onto your 3D meshes. It doesn't do uv's, though. I utilizes them, obviously, but uv mapping is done in your 3D app of choice or in a dedicated uv mapping app.

                  You can build entire materials in SP, but so far I haven't done that very often. I mainly generate masks with it (essentially black and white images of wear and tear), which I then use to add dirt/scratches/dust to Modo or Vray shaders, or to blend between different shaders.

                  The cool thing, obviously, is that an app like SP allows you to add texture detail exactly where you need it.

                  So, the process is: basic modeling in SU > further modeling + sculpting in Modo > uv mapping in Modo > texture painting/mask building in SP > back to Modo for shading and rendering.

                  Oh, I should add the above image is based off a 'Star Trek' still. ๐Ÿ˜„

                  Here's some vids Rich did: https://wrap-r.com/tutorials.html

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                  • L Offline
                    L i am
                    last edited by

                    Nice work Stinlie ๐Ÿ‘ I must look at Modo, what is with the texture though. The block faces are reflective or shiny most notably on the faces of the blocks to the left of the entrance?

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Nope. They aren't shiny. In fact, it's a very rough material.

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                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        "Oh, I should add the above image is based off a 'Star Trek' still. ๐Ÿ˜„"...

                        I thought I had seen it but now I am racking my brain to find out where.... Some Trekkie.

                        I am thinking of the transformation virus episode from "Enterprise".

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                        • G Offline
                          garystan
                          last edited by

                          stinkie :
                          Nice render.......What's inside ???
                          garystan

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            @garystan said:

                            stinkie :
                            Nice render.......What's inside ???
                            garystan

                            If you watch Star Trek, you know there's a female-dominated culture featuring miniskirts and beehive hairdos.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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