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    [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

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    • N Offline
      nlipovac
      last edited by

      Hi, since this can be prepared for posting on FB, can you make export for *.glb?

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      • pilouP Offline
        pilou
        last edited by

        Seems I've heard about this new thing somewhere! β˜€
        Seems a new cool rendering maker! 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • samuel_tS Offline
          samuel_t
          last edited by

          @nlipovac said:

          Hi, since this can be prepared for posting on FB, can you make export for *.glb?

          Hi nlipovac,

          PBR plugin only exports to *.gltf. Export to *.glb is not planned.

          You can convert *.gltf to *.glb with Make GLB by Saurabh Bhatia.

          FB doc: https://developers.facebook.com/docs/sharing/3d-posts/glb-tutorials

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          • samuel_tS Offline
            samuel_t
            last edited by

            @pilou said:

            Seems a new cool rendering maker! 😎

            I must render πŸ˜‰ unto Caesar the things that are Caesar's. Majority of 3D code included in PBR plugin was written by these talented people: Yi Shen and Natty.

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            • JQLJ Offline
              JQL
              last edited by

              I also like this plugin's idea a lot. I'm curious to where it's headed...

              www.casca.pt
              Visit us on facebook!

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              • samuel_tS Offline
                samuel_t
                last edited by

                @jql said:

                I also like this plugin's idea a lot. I'm curious to where it's headed...

                A nice feature's coming soon. About camera control... Stay tuned πŸ˜‰

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                • samuel_tS Offline
                  samuel_t
                  last edited by

                  Version 1.2.4 just released πŸ˜„

                  It's now possible to apply a metallic-roughness map to a material. Demos:

                  https://i62.servimg.com/u/f62/19/89/56/34/metal-10.jpg

                  https://i62.servimg.com/u/f62/19/89/56/34/vase_l10.jpg

                  Textures : Free PBR
                  Renderer : SketchUp PBR plugin

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                  • JQLJ Offline
                    JQL
                    last edited by

                    I'd love this if I could eventually link a substance file to a sketchup material...

                    www.casca.pt
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                    • samuel_tS Offline
                      samuel_t
                      last edited by

                      @jql said:

                      I'd love this if I could eventually link a substance file to a sketchup material...

                      You can edit a material with PBR plugin then save material as .SKM file.

                      See this tutorial: https://sketchucation.com/resources/tutorials/528-how-to-create-your-own-sketchup-material-libraries

                      Thus, it's technically possible to build a SketchUp PBR material library πŸ˜‰

                      In other words, .SKM (SketchUp Material) can contain Normal map, etc.

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                      • JQLJ Offline
                        JQL
                        last edited by

                        The problem is that a sketchup material hasn't got a direct link to textures residing on disk. So, if I change a texture like color, normal or metal-roughness map, it won't refresh. Or, will it?

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                        • JQLJ Offline
                          JQL
                          last edited by

                          I have tried the plugin and got the following errors:

                          Windows can't find 'nginx'...

                          windows can't find.PNG

                          I have installed the glTF export (and import) plugins:

                          glTF export and import installed.PNG

                          It's easier for most users to have a separated roughness and metallic maps as they are very common, instead of the metallic-roughness map required by the plugin. I can easily create the metallic-roughness maps as I use substance tools, but is there any chance the separated maps could be implemeted?

                          Also, I found you removed support for emissive materials, which would be a shame, as I use them for all my lighting applications in Thea for Sketchup and would find them cool to test on this pbr plugin.

                          www.casca.pt
                          Visit us on facebook!

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                          • samuel_tS Offline
                            samuel_t
                            last edited by

                            @jql said:

                            I have tried the plugin and got the following errors:
                            Windows can't find 'nginx'...

                            Is it a first time install or an update?

                            If it's an update: Open SketchUp Extension Manager. Disable PBR plugin before uninstall it. Reinstall it.

                            Let me know if problem persists πŸ˜‰

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @samuel_t said:

                              Is it a first time install or an update?

                              It's a first time. Pbr v1.2.4

                              Sketchup 2018

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                              • samuel_tS Offline
                                samuel_t
                                last edited by

                                @jql said:

                                I have tried the plugin and got the following errors:

                                Windows can't find 'nginx'...

                                @samuel_t said:

                                Is it a first time install or an update?

                                It's a first time. Pbr v1.2.4

                                Sketchup 2018

                                Operating system: Windows 10?

                                1. Open Windows's File Explorer.
                                2. Goto %APPDATA%\SketchUp\SketchUp 2018\SketchUp\Plugins\pbr\Web Server
                                3. Do you see the file nginx.exe?
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                                • samuel_tS Offline
                                  samuel_t
                                  last edited by

                                  @jql said:

                                  Also, I found you removed support for emissive materials, which would be a shame, as I use them for all my lighting applications in Thea for Sketchup and would find them cool to test on this pbr plugin.

                                  I opened an issue for this: Emissive materials don't glow. It would be great if a GLSL expert could help.

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    I'm afk today (phone here) but I'm on win10 and I have checked before that the nginx.exe file was there, though I don't know if that was the exact path.

                                    www.casca.pt
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                                    • samuel_tS Offline
                                      samuel_t
                                      last edited by

                                      @jql said:

                                      I'm afk today (phone here) but I'm on win10 and I have checked before that the nginx.exe file was there, though I don't know if that was the exact path.

                                      1. Restart computer. Don't open SketchUp for now!
                                      2. Open Windows's File Explorer.
                                      3. Goto %APPDATA%\SketchUp\SketchUp 2018\SketchUp\Plugins
                                      4. Delete pbr.rb file and pbr directory.
                                      5. Download and install SketchUp PBR plugin again.
                                      6. Close SketchUp.
                                      7. Reopen SketchUp.

                                      If problem persists: consider opening an issue here.

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        Will do...

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                                        • samuel_tS Offline
                                          samuel_t
                                          last edited by

                                          @filibis said:

                                          Hi Samuel, interesting plugin, nice to see PBR and Gltf related extensions πŸ™‚

                                          Hi Filibis πŸ˜„ Thanks for your interest in this plugin.

                                          @filibis said:

                                          But i couldn't operate normal map.

                                          Normal map must be set in PBR Material Editor. Does this info helps you enough?

                                          @filibis said:

                                          And didn't understand where you put those 2 'base color' textures you provided.

                                          Reef demo model is made of two faces, two materials and three textures:

                                          Sea normal map texture is set on Sea material in PBR Material Editor.
                                          Sea base color texture is set on Sea material in Materials Tray.
                                          Sea material is applied to Sea face.

                                          Undersea base color texture is set on Undersea material in Materials Tray.
                                          Undersea material is applied to Undersea face.

                                          @filibis said:

                                          Also that would be great if you let normal map strength to be adjusted and option to add metallic & roughness maps as well if possible.

                                          I see no problem about adding Normal map scale (strength) in PBR Material Editor.

                                          Update: Since PBR plugin v1.2.5, normal map strength is editable and rendered πŸ‘

                                          Metallic and roughness maps must be packed in one map. So it's not easy for user...

                                          Update: Since PBR plugin v1.2.4, metallic-roughness (packed) map is supported πŸ‘

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                                          • samuel_tS Offline
                                            samuel_t
                                            last edited by

                                            I'm very happy πŸ˜„ to announce release of v1.2.5.

                                            Features:

                                            • Control camera with a standard gamepad in Viewport.
                                              Plug. Move with left stick/pad. Look around with right stick.
                                              It works with Microsoft Xbox One controller. Tell me if it works with other controllers πŸ˜‰

                                            • Normal map scale (strength) renders in Viewport.

                                            Bugfixes:

                                            • Fix zoom (wheel) bug in Viewport impacting only Firefox.

                                            ❗ As part of an update, remember to disable plugin before uninstalling-reinstalling it.

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