• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

UVW mapping materials

Scheduled Pinned Locked Moved V-Ray
renderpluginsextensions
1 Posts 1 Posters 1.5k Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    anamichelena
    last edited by 10 Feb 2018, 10:14

    Hello everyone!

    concerning UVW mapping of materials in Vray for Sketchup, I have two questions:

    • while customizing materials, I came across the option to choose a UV channel/set in the 'texture placement' menu. By default, this is set to 1 but you can change to any number up to 99.
      My question is, where can you define these different channels?
      It would be extremely handy to have different channels with different sizes, in order avoid tiling on large surfaces etc...

    • I read that in 3ds max there is the possibility to somehow randomize your UVW mapping, so that copies of the same object (eg wooden planks of a book shelve...) do not look exactly the same. Is there a similar option in Sketchup?
      Right now, my solution is to manually manipulate the texture of every object by moving and rotating it, but as you can image this quite time consuming when it comes to making 50 fence poles look good...

    Hopefully, somebody can shed some light on this!
    A very grateful thank you!

    Ana

    Ana

    hardware:
    MSI Apache Pro
    Intel Core i7-6700HQ
    16GB ram
    GeForce GTX 1060

    1 Reply Last reply Reply Quote 0
    • 1 / 1
    1 / 1
    • First post
      1/1
      Last post
    Buy SketchPlus
    Buy SUbD
    Buy WrapR
    Buy eBook
    Buy Modelur
    Buy Vertex Tools
    Buy SketchCuisine
    Buy FormFonts

    Advertisement