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    UVW mapping materials

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    renderpluginsextensions
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    • A Offline
      anamichelena
      last edited by

      Hello everyone!

      concerning UVW mapping of materials in Vray for Sketchup, I have two questions:

      • while customizing materials, I came across the option to choose a UV channel/set in the 'texture placement' menu. By default, this is set to 1 but you can change to any number up to 99.
        My question is, where can you define these different channels?
        It would be extremely handy to have different channels with different sizes, in order avoid tiling on large surfaces etc...

      • I read that in 3ds max there is the possibility to somehow randomize your UVW mapping, so that copies of the same object (eg wooden planks of a book shelve...) do not look exactly the same. Is there a similar option in Sketchup?
        Right now, my solution is to manually manipulate the texture of every object by moving and rotating it, but as you can image this quite time consuming when it comes to making 50 fence poles look good...

      Hopefully, somebody can shed some light on this!
      A very grateful thank you!

      Ana

      Ana

      hardware:
      MSI Apache Pro
      Intel Core i7-6700HQ
      16GB ram
      GeForce GTX 1060

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