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    [Q] Adding Road Material

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    • Bob JamesB Offline
      Bob James
      last edited by

      I need to put a texture of asphalt with a white centerline on a twisting road. I know I've seen how to do this either on this forum or Thea forum but searching failed to find it.

      The road is a maze of triangles. I tried using QuadFace Tools but had no success.

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • PixeroP Offline
        Pixero
        last edited by

        Have you tried with Fredos Thrupaint? It has options for quads, natural and different projections.
        If nothing else works maybe projecting the outlines of the center lines to the surface and paint them white while the rest of the road has an asphalt material.

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        • R Offline
          rv1974
          last edited by

          do it with geometry:
          project faces of center line on the copy of asphalt, remove unneeded and move the rest .5mm upward.
          There's a way to make it via VraydistMap in Vray, maybe there's some analog in Thea.

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          • Bob JamesB Offline
            Bob James
            last edited by

            Thank you both for your suggestions. I have tried with Thrupaint.
            Alas, with regard to projection, I don't know how to do what you suggest.

            I know there is a thread/post that showed exactly how to put a road-with-centerline texture onto a curved road and I'm frustrated that I can't find it.

            Thank you again

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • R Offline
              rv1974
              last edited by

              select grouped long snake-like flat FACE (put above the road),then select drape tool (sandbox toolbar), then select exploded and smoothed copy of the road surface. Magically, centerline face will conform your road.
              Instead of Drape one can use TIG's Extrude line tool and then intersect.


              GIF.gif

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              • Bob JamesB Offline
                Bob James
                last edited by

                Thank you rv1974
                The road and side roads cover an area of 3600' x 1440' of hilly terrain so this might be difficult (but not impossible). What I'm really trying to do is use a road texture not just add a centerline.

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • R Offline
                  rv1974
                  last edited by

                  size and complexity of road 'ornament' does't matter. I use described technique in WAY larger projects. what's important is CLEAN 2d donor.
                  Thrupaint unfortunately can't solve junctions, crossroads, irregulat road width etc.

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                  • K Offline
                    klpauba
                    last edited by

                    Might this be what you're looking for? https://www.youtube.com/watch?v=vNt8g6ERUE4

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