<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Q] Adding Road Material]]></title><description><![CDATA[<p dir="auto">I need to put a texture of asphalt with a white centerline on a twisting road. I know I've seen how to do this either on this forum or Thea forum but searching failed to find it.</p>
<p dir="auto">The road is a maze of triangles. I tried using QuadFace Tools but had no success.</p>
]]></description><link>https://community.sketchucation.com/topic/156642/q-adding-road-material</link><generator>RSS for Node</generator><lastBuildDate>Tue, 06 Oct 2026 17:48:14 GMT</lastBuildDate><atom:link href="https://community.sketchucation.com/topic/156642.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 06 Feb 2018 02:01:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 21:13:48 GMT]]></title><description><![CDATA[<p dir="auto">Might this be what you're looking for?  <a href="https://www.youtube.com/watch?v=vNt8g6ERUE4" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.youtube.com/watch?v=vNt8g6ERUE4</a></p>
]]></description><link>https://community.sketchucation.com/post/1543565</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543565</guid><dc:creator><![CDATA[klpauba]]></dc:creator><pubDate>Tue, 06 Feb 2018 21:13:48 GMT</pubDate></item><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 20:43:36 GMT]]></title><description><![CDATA[<p dir="auto">size and complexity of road 'ornament' does't matter. I use described technique in WAY larger projects. what's important is CLEAN 2d donor.<br />
Thrupaint unfortunately can't solve junctions, crossroads, irregulat road width etc.</p>
]]></description><link>https://community.sketchucation.com/post/1543561</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543561</guid><dc:creator><![CDATA[rv1974]]></dc:creator><pubDate>Tue, 06 Feb 2018 20:43:36 GMT</pubDate></item><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 20:17:37 GMT]]></title><description><![CDATA[<p dir="auto">Thank you rv1974<br />
The road and side roads cover an area of 3600' x 1440' of hilly terrain so this might be difficult (but not impossible). What I'm really trying to do is use a road texture not just add a centerline.</p>
]]></description><link>https://community.sketchucation.com/post/1543559</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543559</guid><dc:creator><![CDATA[Bob James]]></dc:creator><pubDate>Tue, 06 Feb 2018 20:17:37 GMT</pubDate></item><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 19:12:53 GMT]]></title><description><![CDATA[<p dir="auto">select grouped long snake-like flat FACE (put above the road),then select drape tool (sandbox toolbar), then select exploded  and smoothed copy of the road surface. Magically, centerline face will conform your road.<br />
Instead of Drape one can use TIG's Extrude line tool and then intersect.</p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/ZMbl_GIF.gif" alt="GIF.gif" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/post/1543553</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543553</guid><dc:creator><![CDATA[rv1974]]></dc:creator><pubDate>Tue, 06 Feb 2018 19:12:53 GMT</pubDate></item><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 15:55:42 GMT]]></title><description><![CDATA[<p dir="auto">Thank you both for your suggestions. I have tried with Thrupaint.<br />
Alas, with regard to projection, I don't know how to do what you suggest.</p>
<p dir="auto">I know there is a thread/post that showed exactly how to put a road-with-centerline texture onto a curved road and I'm frustrated that I can't find it.</p>
<p dir="auto">Thank you again</p>
]]></description><link>https://community.sketchucation.com/post/1543548</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543548</guid><dc:creator><![CDATA[Bob James]]></dc:creator><pubDate>Tue, 06 Feb 2018 15:55:42 GMT</pubDate></item><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 08:17:23 GMT]]></title><description><![CDATA[<p dir="auto">do it with geometry:<br />
project faces of center line on the copy of asphalt, remove unneeded and  move the rest .5mm upward.<br />
There's a way to make it via VraydistMap in Vray, maybe there's some analog in Thea.</p>
]]></description><link>https://community.sketchucation.com/post/1543529</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543529</guid><dc:creator><![CDATA[rv1974]]></dc:creator><pubDate>Tue, 06 Feb 2018 08:17:23 GMT</pubDate></item><item><title><![CDATA[Reply to [Q] Adding Road Material on Tue, 06 Feb 2018 08:13:43 GMT]]></title><description><![CDATA[<p dir="auto">Have you tried with Fredos Thrupaint? It has options for quads, natural and different projections.<br />
If nothing else works maybe projecting the outlines of the center lines to the surface and paint them white while the rest of the road has an asphalt material.</p>
]]></description><link>https://community.sketchucation.com/post/1543528</link><guid isPermaLink="true">https://community.sketchucation.com/post/1543528</guid><dc:creator><![CDATA[Pixero]]></dc:creator><pubDate>Tue, 06 Feb 2018 08:13:43 GMT</pubDate></item></channel></rss>