Insanity
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Been fooling about putting this "render room" together. The general layout was inspired by an old Frank Sinatra movie I was watching last week ... go figure
. Posting the first test shot. Have to go back in and change out a few things here and there and run some more views. Will post new shots as they happen. Big thing I need is a better HDRI for the outside the window view.....
The insanity is the model is starting to choke SU. A lot of high poly small stuff and 140 plus textures
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Convert your models to proxies.
I actually like the room I'd just criticize two things:
- Window frames are too wide, breaking the relationship with the exterior and making the room too dark.
- The camera in the corner of the room tries to pickup on everything instead of conveying the feeling of being inside the room actually living it.
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very good

@tuna1957 said:
... I need is a better HDRI for the outside the window view...
the first thing I noticed was the good and realistic scene lighting. I see an excellent quality in combination of both: HDR lighting and artificial lighting. So how about keeping this HDR as a light source but changing the visible background only?@tuna1957 said:
... the model is starting to choke SU. A lot of high poly small stuff and 140 plus textures ...
which is a logical but also often required trap we all have to fall into to revive our scenes - again and again
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JQL, HornOxx, Really appreciate your comments and input. Plan to mess about with this as time allows, it's good practice I think. HornOxx the background is part of the HDRI. Think the scene would look a little better with a cityscape view out the windows......
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With your input, this post could be even better π
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