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    A Traditional Workbench

    Scheduled Pinned Locked Moved Woodworking
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    • Dave RD Offline
      Dave R
      last edited by

      WB lines.png
      This is from the model I made of Chris Gochnour's traditional workbench which is featured in the current Tools and Shops issue of Fine Woodworking Magazine. You can see a photo of it at this link: http://www.finewoodworking.com/2017/10/25/how-to-build-a-heavy-duty-workbench I used the model to create two sets of plans for building it.

      These are the vises used on the bench.
      Vises in place.png

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

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      • F Offline
        faust07
        last edited by

        Looks like your "Sketchy Shadow Experiments" were successful.
        Otherwise a clean and clear presentation! 👍

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        • boofredlayB Offline
          boofredlay
          last edited by

          Love it.

          http://www.coroflot.com/boofredlay

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          • tuna1957T Offline
            tuna1957
            last edited by

            Great stuff 👍

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            • C Offline
              Charlie__V
              last edited by

              Very nicely done Dave!

              Can we please see a wireframe of the vise(s)

              Charlie

              Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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              • Dave RD Offline
                Dave R
                last edited by

                Thanks all.

                Charlie, will this do?
                Vises wire.png

                I simplified the vise on the right by deleting some of the details in the castings that wouldn't show. The front plate is just a shell because the rest of it wouldn't show anyway.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

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                • C Offline
                  Charlie__V
                  last edited by

                  @dave r said:

                  Thanks all.

                  Charlie, will this do?

                  I simplified the vise on the right by deleting some of the details in the castings that wouldn't show. The front plate is just a shell because the rest of it wouldn't show anyway.

                  Yes that will do..........very detailed from my perspective, I am always amazed how you and others model these shapes in SU. (Specifically the cast parts in this case)

                  Great stuff....thanks for sharing.
                  Charlie

                  Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Thanks Charlie. I'm glad I don't have to do a lot of the kind of modeling I did on that front plate. There are over 262,000 edges in just the front plate component. Ugh!

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

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                    • C Offline
                      Charlie__V
                      last edited by

                      @dave r said:

                      Thanks Charlie. I'm glad I don't have to do a lot of the kind of modeling I did on that front plate. There are over 262,000 edges in just the front plate component. Ugh!

                      And I almost used the word “dense” in place of “detailed”........in my above reply......LOL 💚

                      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Well dense would be appropriate. It's more edges than I would have chosen to use but from the file I started with, it would have been a whole lot of work to do more cleaning than I did and I decided it wasn't worth the time to reduce the entity count.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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