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    Vray Glass

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    • A Offline
      alinaveed1
      last edited by

      Hello everyone, I want to create this type of glass Looking for this look But i am having difficulties in achieving that look.1-001.jpgI am new to vray, here is the material settings.Model


      2.jpg


      3.jpg


      4.jpg


      Refraction Values

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      • H Offline
        hvanessen
        last edited by

        Reflection and refraction more to the color Grey and nog purple.
        That should do the truck. Look at these mirror material as An example.

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        • A Offline
          alinaveed1
          last edited by

          I dont know whats happening there but by just changing the renderer from progressive or interactive to bucket i am getting this.
          Note: i am using GPU acceleration on both interactive and progressive.


          2.Denoiser.jpg

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          • A Offline
            alinaveed1
            last edited by

            I don't know whats the problem but I am getting this result with bucket, interactive and progressive renderer when I am not using GPU acceleration.2.Denoiser.jpg

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            • M Offline
              Mudo
              last edited by

              Hi,

              You can try this, it's a start to you make some changes and get the results you want, hope it's help.

              http://imgur.com/qQifbUf

              To achive the result you want, first you need something to reflect on the glass, go to setting - environment and use some 360 image as a background, don't forget to change under the the UVW tab the first option from UVWGenChannel to UVWGenEnvironment. then rotate on the horizontal to the desired position.
              If the background get's dark raise the number next to the color on the environment tab.

              http://imgur.com/30Srn7C

              http://imgur.com/Utpyduw

              Use the Glass material from vray as a base material to modify the glass, use this settings.
              To get more reflection you need to raise the fresnel IOR on the reflection layer - uncheck the "Lock Fresnel" and you can change it.
              The color you change it on the fog color and fog multiplier.

              http://imgur.com/se3uVHN

              http://imgur.com/yX0Tqqm

              For the Bump use Noise Legacy to get the distortion on the reflection.
              Click ont the "eye" symbol on the top right to see the mapping of the noise on your model, then use the material tab on SketchUp to adjust the size.

              http://imgur.com/9KHXJwz

              http://imgur.com/x3Suv9i

              http://imgur.com/7sKrR4f

              Do the glass with some thickness, don't just do a simple plane.
              I recommend use to not use GPU acceleration.

              Try this and see if works.
              If the images aren't loading try here

              http://imgur.com/a/Cz8Ka
              http://imgur.com/a/wyX8b
              http://imgur.com/a/ePv1o
              http://imgur.com/a/YO1yk

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              • A Offline
                alinaveed1
                last edited by

                @mudo said:

                You can try this, it's a start to you make some changes and get the results you want, hope it's help.

                Thanks Brother for your help.
                Your recommendation solves the problem.But I am still could not understand why vray gives 2 different type of output.Why GPU accelerated rendering is different than CPU.
                Sorry for the late reply.
                Cheers.

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