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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      @sdmitch said:

      You just need to wrap TIG's code with
      CODE: SELECT ALL
      ["cube","toto","lola"].each{|name|
        match = /#{name}/i
      .
      .
      .
      }

      Great thanks sdmitch,

      You allowed me to understand what Dan Rathbun was explaining to me.

      @dan rathbun said:

      https://forums.sketchup.com/t/ruby-lear ... ists/22861
      Get the old "Pick Axe" book and read it.

      Thanks for the Dan link, I will follow your advice.

      Here is the TIG method, which works for several definitions:

      http://i.imgur.com/UwLix09.gif

      
        ["cube","toto","lola"].each{|name|
        match = /#{name}/i
        model=Sketchup.active_model 
        defstogo=model.definitions.find_all{|d| d.name =~ match } 
        matstogo=[]
        defstogo.each{|d|  
        d.instances.each{|i|
        matstogo << i.material unless matstogo.include?(i.material)
        }
        d.entities.each{|e|
        matstogo << e.material unless matstogo.include?(e.material)
      ( matstogo << e.back_material unless matstogo.include?(e.material) ) if e.is_a?(Sketchup;;Face)
      }
      }
        matstogo.compact!
        matstogo.uniq!
      
        defsnottogo=model.definitions.find_all{|d| ! d.name =~ /#{match}/ }
        matsnottogo=[]
        defsnottogo.each{|d|
        d.instances.each{|i|
        matsnottogo << i.material unless matsnottogo.include?(i.material)
        }
        d.entities.each{|e|
        matsnottogo << e.material unless matsnottogo.include?(e.material)
      ( matsnottogo << e.back_material unless matsnottogo.include?(e.material) ) if e.is_a?(Sketchup;;Face)
      }
      }
        matsnottogo.compact!
        matsnottogo.uniq!
        matstogo.clone.each{|e|
        matstogo.delete(e) if matsnottogo.include?(e)
      }
        model.start_operation('Purger', true)
        defstogo.each{|d| d.entities.clear! }
        matstogo.each{|m| model.materials.remove(m) }
        model.commit_operation
      }
      
      

      With your help I reach my goals and I discover more and more the Ruby. 😉

      Thank you all for your help.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @tntdavid said:

        Here is the TIG method, which works for several definitions:

        Your implementation still has a few errors.

        David, I say again, that I gave you the code for a complete corrected method above.
        It defines a method name purge_comps(*cnames)

        I'm not here much anymore.

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          **Sorry Dan, but I can not seem to make your method work.

          In your method, how to integrate "CUBE", "TOTO" and "LOLA"?

          Thank you in advance for your help.

          David**

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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            **Sorry Dan, I had not paid attention to your instructions in the code:

            @dan rathbun said:

            To test:

            purge_comps('CUBE','TOTO','LOLA')

            ... or:

            del = ['CUBE','TOTO','LOLA']

            purge_comps(del)

            Your method works very well and offers new benefits. 👍

            I noticed a small problem:

            How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

            Thanks in advance for your help.**

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @tntdavid said:

              Your method works very well and offers new benefits.

              It is TIG's method with a few extra "bells and whistles".

              @tntdavid said:

              I noticed a small problem:
              How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

              I'll look at it today a bit and see if there is an issue.

              EDIT: Okay, YES I see the issue. The method does not check the model level entities collection for used materials (on primitive entity objects.)

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                
                # To test;
                # purge_comps('CUBE','TOTO','LOLA')
                # ... or;
                # del = ['CUBE','TOTO','LOLA']
                # purge_comps(del)
                #
                # ver; 2.0
                
                def purge_comps(*cnames)
                  #
                  return false if cnames.empty?
                  cnames.flatten!
                  #
                  match = /#{cnames.join('|')}/
                  #
                  model=Sketchup.active_model
                  # collect matching definitions
                  defstogo=model.definitions.find_all{|d| d.name =~ match }
                  return 0 if defstogo.empty?
                  # collect materials.
                  matstogo=[]
                  defstogo.each{|d|
                    # first used by instances
                    d.instances.each{|i|
                      matstogo << i.material unless matstogo.include?(i.material)
                    }
                    # now used by its entities
                    d.entities.each{|e|
                      matstogo << e.material unless matstogo.include?(e.material)
                      ( matstogo << e.back_material unless matstogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                    }
                  }
                  matstogo.compact!
                  matstogo.uniq!
                  # now check if materials used elsewhere
                  defsNOTtogo=model.definitions.find_all{|d| ! d.name =~ match }
                  # collect materials.
                  matsNOTtogo=[]
                  defsNOTtogo.each{|d|
                    # first used by instances
                    d.instances.each{|i|
                      matsNOTtogo << i.material unless matsNOTtogo.include?(i.material)
                    }
                    # now used by its entities
                    d.entities.each{|e|
                      matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                      ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                    }
                  }
                  # now used by model entities
                  model.entities.each{|e|
                    matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                    ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                  }
                  matsNOTtogo.compact!
                  matsNOTtogo.uniq!
                  # now reduce matstogo as necessary...
                  matstogo.clone.each{|e|
                    matstogo.delete(e) if matsNOTtogo.include?(e)
                  }
                  #
                  defsgone = defstogo.size
                  matsgone = matstogo.size
                  # start and operation to ensure Garbage Collection works...
                  model.start_operation('Purger', true)
                  # now delete the selected entities
                  defstogo.each{|d| d.entities.clear! }
                  # now delete the unneeded materials
                  matstogo.each{|m| model.materials.remove(m) }
                  # clear the arrays of references to deleted objects;
                  matstogo.clear
                  defstogo.clear
                  # commit
                  model.commit_operation
                  msg = "#{defsgone} definitions purged\n#{matsgone} materials purged"
                  puts msg
                  UI.messagebox(msg,MB_OK)
                  return defsgone
                end
                
                

                I'm not here much anymore.

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  **Thanks for your reactivity Dan.

                  Your solution works in the most by cases, but not all the time.

                  The texture applied to TOTO should not be removed because it is used by the 4 Rectangle to Left:

                  http://i.imgur.com/ywPqHyg.gif

                  This mistake this product on my Click-Cuisine 2 furniture, and therefore makes the method unusable.

                  Here's the SKP file:

                  CubeLolaToto2.skp

                  If you test your code on other examples the problem will not exist! 😮

                  For this reason the problem is strange and requires an investigation.

                  Thank you in advance for your help.

                  David**

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @tntdavid said:

                    For this reason the problem is strange and requires an investigation.

                    I agree. Sounds like a good learning experience for you.
                    I'll let you do the investigation, and fix it.

                    @tntdavid said:

                    Thank you in advance for your help.

                    I've given you enough help for now.

                    Your turn to do some of the work. 😉

                    I'm not here much anymore.

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      **Hello,

                      You are right Dan, for the moment I still have not found a solution.

                      I'm stubborn and I'd end up finding it!

                      Thanks for your example Dirven ☀

                      I have tested your code and the components are all removed from the SketchUp scene but nothing is purged.

                      Is this normal?

                      Edite:

                      The Ruby console returns this message when I trigger your method.

                      Error; #<NameError; undefined local variable or method `i' for Teste;Module>
                      C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;60;in `block in purge_comps_n_mats'
                      C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `each'
                      C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `purge_comps_n_mats'
                      C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;75;in `purge_comps'
                      C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;85;in `block in singleton class'
                      SketchUp;1;in `call'
                      

                      Thank you**

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                      • D Offline
                        driven
                        last edited by

                        edited my example...

                        line 55 i is now item...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          driven
                          last edited by

                          another way is to Hash the materials and set values for each...

                            def purge_comps_n_mats(*args)
                            model  = Sketchup.active_model
                            defs   = model.definitions
                            sel    = model.selection
                            view   = model.active_view
                            ents   = model.active_entities
                            mats   = model.materials
                            # add a hasj for materials and entities
                            mats_h = Hash[mats.zip([1] * mats.size)]
                          
                            # this means you don't have to get Regexp right yourself
                            names = Regexp.union(args)
                            # this is similar to defs.to_a.dup.flatten
                            list = defs.find_all { |d| d }
                            # we will still only use one operation as v17 will error
                            model.start_operation('mats')
                          
                          
                            list.each do |defn|
                              defn.instances.each do |i|
                          
                                 ######################
                                 # optional 'showtime' for testing
                          	sel.add(i)
                          	view.refresh
                          	sleep 0.2
                          	######################
                          
                                dents = defn.entities
                                if defn.name =~ names
                                  # get rid of the comps checking their materials
                                   mats_h[defn.material] = 3 unless defn.material.nil?
                                   mats_h[i.material] = 3 unless i.material.nil?
                                   dents.to_a.each do |item|
                                    mats_h[item.material] = 3 if item.respond_to? ;material
                                    mats_h[item.back_material] = 3 if item.respond_to? ;back_material
                                  end
                          	# delete the instance
                          	ents.erase_entities(i)
                                else
                                  mats_h[defn.material] = 2 unless defn.material.nil?
                                  mats_h[i.material] = 2 unless i.material.nil?
                                  dents.to_a.each do |item|
                                    mats_h[item.material] = 2 if item.respond_to? ;material
                                    mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                                  end
                                end
                              end
                            end
                          
                            ents.to_a.each do |item|
                          
                          		######################
                          		# optional 'showtime' for testing
                          		sel.add(item)
                          		view.refresh
                          		sleep 0.2
                          		######################
                          
                              mats_h[item.material] = 2 if item.respond_to? ;material
                              mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                            end
                          
                             mats_h.each { |k, v| mats.remove(k) unless k.nil? || v != 3 }
                          
                            model.commit_operation #
                          end
                          
                          purge_comps_n_mats('CUBE', 'TOTO', 'LOLA')
                          
                          

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            **Thank you driven, your solution works well but encounters the same problem as that of TIG enhanced by Dan.

                            The materials applied to the "subcomponents" are not seen by the 2 methods.

                            To be more precise, here is an example in image:

                            http://i.imgur.com/JSGr1lZ.gif

                            The goal is that the texture "CUBE" is not deleted because it is used by "Nested component".

                            Perhaps the solution would be to ask both methods to explore all the subcomponents in SketchUp and collect the materials so as not to delete them?

                            How to write this in ruby?

                            I could find a solution by modifying the components of Click-Cuisine 2, but the ideal would be to solve the problem with the code.

                            If you want to try, here is the SKP file of the example:

                            CUBE.skp

                            Thank you**

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                            • D Offline
                              driven
                              last edited by

                              you must have changed something because it does work for me...

                              did you read the code?

                              it collects all nested materials from 'everything' before removing any materials...

                              click image to see gif:it_wors.gif

                              attach your test code...

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

                              1 Reply Last reply Reply Quote 0
                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                **Yes I read your code driven and am surprised that it does not work for me.

                                You are right in my last SKP example, your method works.

                                Make a test with this example:

                                CubeLolaToto2.skp

                                You will see that the texture of "TOTO" will be deleted.**

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  **I can not understand why the texture applied to "TOTO" is purged.

                                  If I go through "purge_unused" the texture "TOTO" is not deleted.

                                  So I'll get around the problem with another method.

                                  To delete a list of materials, I can write this:

                                  mat_names = ['TOTO','LOLA','CUBE']
                                  materials = Sketchup.active_model.materials
                                  mat_names.each{|mnj| materials.remove(mnj)}
                                  

                                  Can we do the same with "purge_unused", so that the unused materials of the list are deleted?

                                  Thank you for your help.**

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