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    DIY Hedges Compatability

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    • C Offline
      Calstock
      last edited by

      Does anyone know if the DIY Hedges package, currently offered in the SU Shop will work with Shaderlight ? It says, "Materials are set up for Thea render but textures are included for other render engines", but doesn't say which ones. I'm also wondering if the package is optimised for Thea Render and has less functionality for other render packages ?

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      • PixeroP Offline
        Pixero
        last edited by

        They are normal SketchUp files with textures included so they should work with all render engines.

        Special render material settings like specularity, translucency and bump needs to be applied for all render engines exept Thea as I have that one myself.
        Let's not forget they are D.I.Y Hedges... 😉

        Please note that you will need the Skatter plugin for it to work. Skatter has the option to create the skattered geometry at rendertime only but you'll have to check which renderers are supported.
        It can also create the geometry in the SketchUp scene but for dense things SketchUp might become unresponsive. That is a limitation of SketchUp.
        If you have to do it that way, turning off edges will help speed things up.

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        • C Offline
          Calstock
          last edited by

          Thanks for the comprehensive reply.

          @pixero said:

          They are normal SketchUp files with textures included so they should work with all render engines.

          Special render material settings like specularity, translucency and bump needs to be applied for all render engines exept Thea as I have that one myself.
          Let's not forget they are D.I.Y Hedges... 😉

          Please note that you will need the Skatter plugin for it to work. Skatter has the option to create the skattered geometry at rendertime only but you'll have to check which renderers are supported.
          It can also create the geometry in the SketchUp scene but for dense things SketchUp might become unresponsive. That is a limitation of SketchUp.
          If you have to do it that way, turning off edges will help speed things up.

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          • HornOxxH Offline
            HornOxx
            last edited by

            Hi Gary and Pixero
            I´m using Shaderlight as my main render tool but unfortunately it is not able to handle Skatter files so far. I hope that this will change, sometime 😉

            As long, as Pixero´s DIY Hedges are finished SU files which no longer need any connection to Skatter itself in the background, Shaderlight will be able to render these. Shaderlight's "Replace Me Creator" works fine which makes it possible at least to replace complex geometry by lightweight proxy geometry within SketchUp as seen in this linked example

            http://sketchucation.com/forums/viewtopic.php?f=40%26amp;t=67665#p620146

            Anyway you will probably have to adjust the used textures within Shaderlight´s material presets, so that these present the desired render result.

            @ Pixero: if possible Gary and I could make a little Shaderlight testing using a small sample file from you?

            Best

            never trust a skinny cook

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            • C Offline
              Calstock
              last edited by

              Thanks for this reply. I will have to play about with proxies in my next model. It's not something I've done before. I've tended to go the route so far of having complex plants, etc. on a layer I open only when looking at or rendering a particular scene. I am no expert, so I'm unsure if that keeps the SU model as light and maneuverable, (with the layer(s) switched off) as having proxies in place.

              @hornoxx said:

              Hi Gary and Pixero
              I´m using Shaderlight as my main render tool but unfortunately it is not able to handle Skatter files so far. I hope that this will change, sometime 😉

              As long, as Pixero´s DIY Hedges are finished SU files which no longer need any connection to Skatter itself in the background, Shaderlight will be able to render these. Shaderlight's "Replace Me Creator" works fine which makes it possible at least to replace complex geometry by lightweight proxy geometry within SketchUp as seen in this linked example

              http://sketchucation.com/forums/viewtopic.php?f=40%26amp;t=67665#p620146

              Anyway you will probably have to adjust the used textures within Shaderlight´s material presets, so that these present the desired render result.

              @ Pixero: if possible Gary and I could make a little Shaderlight testing using a small sample file from you?

              Best

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