Round Corners issue?
-
See below
I want to select THROUGH the triangle. Is this possible? Is there a way to have round corners fillet this edge? Is there a way to modify the mesh so that it works?
Other 3D programs (Blender, Lightwave, Modo) allow for non-planar quads, which allows for much better filleting. I'm hoping I'm just missing something here...
Link to file:
https://dl.dropboxusercontent.com/u/3788438/3D/suFilletIssue.skp -
This is a limitation of the current algorithm of RoundCorner.
Still, try to make the rounding. Some faces will disappear, but you can easily recreate them.
Otherwise, you can approach the rounding by a subdivision program (Artisan or SubD)
Fredo
-
Thanks Fredo.
Do you think it possible to technically achieve this? In particular, I'm interested in a workflow where all hard edges are rounded for a given object at once. Even better if it can be proxied, so one could continue working in the non-rounded version, then update the proxy.
Blender has a great set of plugins called hard ops, which does this. This plugin is amazing, and I think this can be done even better in SU if there's a good enough fillet algorithm.
Advertisement