Texture question
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Hello everyone!
I was going to get some textures and then i saw this : https://www.textures.com/download/substance0029/127088?q=roof+tiles
Why are there so many types of this image? how can i apply it and what is it for? I'm just familiar with bumps and displacement maps not this. It seems interesting, anyone could explain me please?
Thank you
Sandoval -
This is called PBR (Physically Based Rendering) textures. It's for rendering plugins (such as V-ray) or game engines (such as Unity & Unreal Engine). Those different colored images are called 'maps' and you apply them all in order to get a realistic look. (Bumps that you were familiar before is kind of equivalent to 'normal' maps in this workflow)
'Substance' is an exceptional software where you create those textures and maps. (It's not the only way, of course) (Some of those plugins & engines has features to apply .sbsar file and not bother with maps individually)
Check these tutorials by Unity or this by Allegorithmic for more information.
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@filibis said:
This is called PBR (Physically Based Rendering) textures. It's for rendering plugins (such as V-ray) or game engines (such as Unity & Unreal Engine). Those different colored images are called 'maps' and you apply them all in order to get a realistic look. (Bumps that you were familiar before is kind of equivalent to 'normal' maps in this workflow)
'Substance' is an exceptional software where you create those textures and maps. (It's not the only way, of course) (Some of those plugins & engines has features to apply .sbsar file and not bother with maps individually)
Check these tutorials by Unity or this by Allegorithmic for more information.
Thanks for the information but where do i apply it in the v ray material editor?
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Check this tutorial: How to Create REALISTIC Materials | Vray 3.4 for Sketchup
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