Making "tall" renderings in Sketchup
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Here’s a question I’ve not been able to find an answer for - hopefully someone in SketchupLand will understand what I’m trying to do and possibly have a solution.
Many times I've had a rendering all set up and ready to go and a client will ask "can you extend the view up more?". If they asked to look more to the right or left, that would be no problem, as I'd just resize my view window and add all the width they could ever want. But try to add more to the sky and/or ground and you have to relocate the camera - pull it back or change the field of view - which can completely upset the scene you've so carefully composed.
My renderer of choice is Maxwell Render, and unfortunately this issue exists there as well. You can add all you want to the sides of a rendering (making it wider), but the top and bottom points are strictly maintained. This is not the case in Vray, where you can set the output to make it as tall as you want and the side points are maintained instead.
There are too many advantages for my workflow using Maxwell, so the simple answer of "use Vray instead" is a non-starter. If anyone has a trick or plug-in or other solution (write a custom script?) that will work within Sketchup (and ultimately Maxwell), I'd be most appreciative!
thanks!
Kirk -
I generally look at setting up a view, whether in SketchUp or in rendering, as taking a photograph. If you wanted to photograph a taller building and show the whole thing, you can use a shorter focal length (widerfield of view) or you can move the camera farther away from the subject. In either case, you will be showing more vertically but also horizontally. If you don't want to show all the stuff on the sides, you can turn the camera or crop the image later.
Maybe just zooming back with the camera would take care of it. You could also make the drawing window narrower so the aspect ratio is vertical instead of horizontal.
Just ideas.
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You could rotate the screen if your monitor has a pivot
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