Medeek Wall Plugin
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Medeek,
In response to your statement:
I may eliminate the handedness altogether, besides the graphic clearly shows the swing of the door.I can confirm that naming the handing or "handedness" over several years of door scheduling for architectural firms supports your view.
However when dealing with computer designed buildings
naming the handing allows for computer checking of the door hardware, building code requirements,
and building standards. This is applicable to medium to large scale buildings presently, but as
computers evolve on their merry exponential curve of application it could be applied to smaller projects in the near future. (3-6 years is my guess)I suggest completing your first version of the software allowing for future updates when and if there is a demand for a handing function for the particular market that will be using SketchUp for documentation in the near future.
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Another test of the wall plugin combined with the foundation and truss plugin.
The wall plugin is now in better shape than the truss plugin since no manual edits are required and all the windows and doors are fully parametric.
However note that the interior walls and garage doors are still missing, more work yet to be done.
View model here:
https://3dwarehouse.sketchup.com/model/859fad2e-3b88-4312-a5e6-e5e7dc913151/Framing-Test-19
After spending the last month on this new plugin I can see where the other two plugins have room for some serious improvement, I've really got my work cut out for me.
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A true house turnkey solution!
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Getting REALLY anxious to give it a try.
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My biggest concern right now is that it is stable and runs rock solid. I have a fair bit more testing and I'm sure debugging and optimization ahead of me in the next few days.
The wall move tool is working quite well, I just need to make sure the corners stay "glued" now. Click on image to view GIF animation.
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Progress has been made but I'm still working out a few kinks.
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It looks very promising...!
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@frederik said:
It looks very promising...!
Thank-you for the vote of confidence. I'm sure the initial release will have its list of limitations and bugs but it certainly is a start in the right direction. Just remember it is just me programming this thing, I don't have a whole team of professional programmers working behind the scenes, creating the magic.
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One of many wall move permutations that must be considered:
I also still need to fully vett the non-orthogonal wall possibilities, this is exhausting work.
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Orthogonal walls are now pretty solid, onto non-orthogonals.
As I'm testing this feature out it occurred to me that it might be useful to have the ability to move just one corner of a wall, this would allow for the changing of angles between walls. I have added this feature to the "todo" list for future consideration.
Along with the split wall function it would also be useful to have a fuse or join wall function, where two wall panel that are inline with each other and butting up can be joined into a single wall panel.
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@medeek said:
Just remember it is just me programming this thing, I don't have a whole team of professional programmers working behind the scenes, creating the magic.
Yes, I'm fully aware which makes this even more impressive...
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A preview of the Wall Move Tool:
View Model here:
https://3dwarehouse.sketchup.com/model/7d00f6ec-e8a5-4ae9-a63a-9d16add4bd94/Framing-Test-21
The primary items left to do before the release are:
- Interior Walls
- Global Settings (update)
- Web Page (update)
I will start on interior walls tomorrow.
I also have some additional testing to do with the no framing option to make sure it is working seamlessly with the other modes (2D and 3D).
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Nathaniel,
Looking Good!
Will the door tool handle double doors (i.e. a house entry composed of two separate doors.)?
And closet sliding doors?
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@bob james said:
Nathaniel,
Looking Good!
Will the door tool handle double doors (i.e. a house entry composed of two separate doors.)?
And closet sliding doors?
Right now the door types are limited but yes I plan on adding all the various door types:
- sliding
- bifold
etc...
In that regard I am also very interested in working with other plugin authors to somehow integrate other door and window plugins so that they can work seamlessly with the wall plugin. In order for this to work correctly I will need to setup a simple system that sends a signal to the third party window/door plugin letting it know if the opening size or location has changed that way the windows and doors will stay synchronized with the wall model and automatically move with it.
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As I'm working on interior walls today it occurred to me that just as I've provided for a trim option with exterior walls I also need to provide an interior trim option for both interior (int-int) walls and exterior walls (int-ext).
I've added in one extra option in the advanced wall options to toggle interior trim. I will probably not full flesh this out until after the plugin release but interior trim will probably deal with the following key elements/options:
- Baseboard
- Crown Molding
- Chair Rail
- Wainscot
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Nathaniel, I don't know if you should be putting those finishing trims in the plugin. So many variables and options, probably better if those were left to the designer to dictate / complete as per their design wishes?
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@juju said:
Nathaniel, I don't know if you should be putting those finishing trims in the plugin. So many variables and options, probably better if those were left to the designer to dictate / complete as per their design wishes?
You can always turn the option off and in the global settings you can always make it default to off so the preference of the designer is respected.
However, for those who just want a simple representation for the interior trim the option will exist at some point.
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This is looking like a good solutions in a few ways. While you may keep adding alternate details and flexibility, this at least bring SU up to a lot of residential modeling for quick representation of basic contemporary homes, for example for remodels. I might not find it has enough options to work on most jobs I work on, but I might find it good for a quick model that will satisfy less sophisticated jobs and give that instant feel people now are half expecting due to the home remodel shows on TV (for better or worse). On the other hand the overall work is more important to builders to get to the framing and other take-offs, something I don't get involved in fortunately.
I like the work with the 2d plan, which updates the model. Refreshing!
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@pbacot said:
This is looking like a good solutions in a few ways. While you may keep adding alternate details and flexibility, this at least bring SU up to a lot of residential modeling for quick representation of basic contemporary homes, for example for remodels. I might not find it has enough options to work on most jobs I work on, but I might find it good for a quick model that will satisfy less sophisticated jobs and give that instant feel people now are half expecting due to the home remodel shows on TV (for better or worse). On the other hand the overall work is more important to builders to get to the framing and other take-offs, something I don't get involved in fortunately.
I like the work with the 2d plan, which updates the model. Refreshing!
You are just going to have to try it out and see if it works for you.
My intent is to make it well suited for most typical conventional homes (residential work) being built today in the US and Canada. I am also providing metric on everything so it should work as well for the Europeans and Aussies and other international designers.
Adding more flexibility and options also adds to the complexity, I am trying to strike some sort of balance there but as you can probably already tell I do like to dive into the details with just about everything.
In addition to the 2D mode, after speaking with a couple of other designers, I think I'm also going to add an additional global setting called: "2D Layout in 3D"
If the user toggles this to "ON" then the 2D representations for the windows and doors will be drawn on the top surface of the wall plate, the door swing(s) will be shown at the wall bottom and the text callouts will also be drawn at the wall bottom. The idea being that you can view the 3D model from the top down and still see the plan layout.
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