3DMAX to sketchup with texture
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 Hi , 
 i spent the last 10 hours looking around to understand a way to import a terrain with aerial texture into sketchup, i tried with fluidimport and tig plugin obj with texture but nothing!
 Someone can help writing down a method step by step with the option from 3dmax .....cheers! 
 ( soooo frustrating)
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 I usually do it like this. 
 In Max make sure the materials are scan line not vray.
 Export as obj to the same folder that the textures are in.
 I then use Simlab composer to convert the obj to skp.
 I think you can export a few models with the demo version.
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 not a 3ds user, but I recently found a solution that works for me and might be of use. (i was similarly banging my head against the wall for a very long time) I downloaded some obj. files that i wanted to get into SU with textures mapped and all. Bear in mind i am not creating materials inside 3ds. this method simply makes sure the obj. can find where the image file/jpg is located the obj files i downloaded came with a corresponding mtl. file. i can only assume that if you were to export from 3ds max to obj. that a corresponding mtl. file would be generated as well..(i could be wrong) as i understand it, the mtl file is just some code with path's to the texture image, jpg. or whatever other image format you used...ie. "look for the grass texture for object x in c:\my models\modelA\texture_grass first you have to make sure the image files are in the same folder as the obj. next, open the mtl. file in your text editor. here's and example of what you might see: newmtl AM173_001_029 
 Ns 9.999999
 Ni 1.500000
 d 0.874510
 Tr 0.125490
 Tf 0.874510 0.874510 0.874510
 illum 2
 Ka 0.588000 0.588000 0.588000
 Kd 0.500000 0.500000 0.500000
 Ks 0.000000 0.000000 0.000000
 Ke 0.000000 0.000000 0.000000
 map_Ka Z:\Archmodels_173\textures\AM173_001_apple_diff.jpg
 map_Kd Z:\Archmodels_173\textures\AM173_001_apple_diff.jpg
 map_bump Z:\Archmodels_173\textures\AM173_001_norm 02.jpg
 bump Z:\Archmodels_173\textures\AM173_001_norm 02.jpgsince you've already made sure the image files/jpg's are in the same folder, you can delete the path and just leave a space between the code and the image. you would end up with: newmtl AM173_001_029 
 Ns 9.999999
 Ni 1.500000
 d 0.874510
 Tr 0.125490
 Tf 0.874510 0.874510 0.874510
 illum 2
 Ka 0.588000 0.588000 0.588000
 Kd 0.500000 0.500000 0.500000
 Ks 0.000000 0.000000 0.000000
 Ke 0.000000 0.000000 0.000000
 map_Ka AM173_001_apple_diff.jpg
 map_Kd AM173_001_apple_diff.jpg
 map_bump AM173_001_norm 02.jpg
 bump AM173_001_norm 02.jpgsave the mtl. file and use fluid importer lite extension inside SU to import the obj. worked for me. good luck 
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 Hi , thanks for your help... 
 i tried but doesn't work....
 my obj file is look like empty of texture when i exported from 3dmax... the mtl file is like this...3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruwareFile Created: 06.02.2017 17:06:27newmtl Material 
 Ns 43.219280
 Ni 1.500000
 d 1.000000
 Tr 0.000000
 Tf 1.000000 1.000000 1.000000
 illum 2
 Ka 0.498039 0.498039 0.498039
 Kd 1.000000 1.000000 1.000000
 Ks 0.247059 0.247059 0.247059
 Ke 0.000000 0.000000 0.000000newmtl Water_Material 
 Ns 43.219280
 Ni 1.500000
 d 1.000000
 Tr 0.000000
 Tf 1.000000 1.000000 1.000000
 illum 2
 Ka 0.282353 0.313726 0.439216
 Kd 0.282353 0.313726 0.439216
 Ks 0.200000 0.200000 0.200000
 Ke 0.000000 0.000000 0.000000( when i selected export obj, i used the presetting of Blender ...) 
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 @pixero said: I usually do it like this. 
 In Max make sure the materials are scan line not vray.
 Export as obj to the same folder that the textures are in.
 I then use Simlab composer to convert the obj to skp.
 I think you can export a few models with the demo version.or direct export from max to skp via Simlab exporter for MAX . So far, that one worked seamlessly. 
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