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    3DMAX to sketchup with texture

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    • J Offline
      joncobreti
      last edited by

      Hi ,
      i spent the last 10 hours looking around to understand a way to import a terrain with aerial texture into sketchup, i tried with fluidimport and tig plugin obj with texture but nothing!
      Someone can help writing down a method step by step with the option from 3dmax .....

      cheers!
      ( soooo frustrating)

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      • PixeroP Offline
        Pixero
        last edited by

        I usually do it like this.
        In Max make sure the materials are scan line not vray.
        Export as obj to the same folder that the textures are in.
        I then use Simlab composer to convert the obj to skp.
        I think you can export a few models with the demo version.

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        • brooklynia373B Offline
          brooklynia373
          last edited by

          not a 3ds user, but I recently found a solution that works for me and might be of use. (i was similarly banging my head against the wall for a very long time)

          I downloaded some obj. files that i wanted to get into SU with textures mapped and all. Bear in mind i am not creating materials inside 3ds. this method simply makes sure the obj. can find where the image file/jpg is located

          the obj files i downloaded came with a corresponding mtl. file. i can only assume that if you were to export from 3ds max to obj. that a corresponding mtl. file would be generated as well..(i could be wrong)

          as i understand it, the mtl file is just some code with path's to the texture image, jpg. or whatever other image format you used...ie. "look for the grass texture for object x in c:\my models\modelA\texture_grass

          first you have to make sure the image files are in the same folder as the obj.

          next, open the mtl. file in your text editor.

          here's and example of what you might see:

          newmtl AM173_001_029
          Ns 9.999999
          Ni 1.500000
          d 0.874510
          Tr 0.125490
          Tf 0.874510 0.874510 0.874510
          illum 2
          Ka 0.588000 0.588000 0.588000
          Kd 0.500000 0.500000 0.500000
          Ks 0.000000 0.000000 0.000000
          Ke 0.000000 0.000000 0.000000
          map_Ka Z:\Archmodels_173\textures\AM173_001_apple_diff.jpg
          map_Kd Z:\Archmodels_173\textures\AM173_001_apple_diff.jpg
          map_bump Z:\Archmodels_173\textures\AM173_001_norm 02.jpg
          bump Z:\Archmodels_173\textures\AM173_001_norm 02.jpg

          since you've already made sure the image files/jpg's are in the same folder, you can delete the path and just leave a space between the code and the image. you would end up with:

          newmtl AM173_001_029
          Ns 9.999999
          Ni 1.500000
          d 0.874510
          Tr 0.125490
          Tf 0.874510 0.874510 0.874510
          illum 2
          Ka 0.588000 0.588000 0.588000
          Kd 0.500000 0.500000 0.500000
          Ks 0.000000 0.000000 0.000000
          Ke 0.000000 0.000000 0.000000
          map_Ka AM173_001_apple_diff.jpg
          map_Kd AM173_001_apple_diff.jpg
          map_bump AM173_001_norm 02.jpg
          bump AM173_001_norm 02.jpg

          save the mtl. file and use fluid importer lite extension inside SU to import the obj.

          worked for me. good luck

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          • J Offline
            joncobreti
            last edited by

            Hi , thanks for your help...
            i tried but doesn't work....
            my obj file is look like empty of texture when i exported from 3dmax... the mtl file is like this...

            3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware

            File Created: 06.02.2017 17:06:27

            newmtl Material
            Ns 43.219280
            Ni 1.500000
            d 1.000000
            Tr 0.000000
            Tf 1.000000 1.000000 1.000000
            illum 2
            Ka 0.498039 0.498039 0.498039
            Kd 1.000000 1.000000 1.000000
            Ks 0.247059 0.247059 0.247059
            Ke 0.000000 0.000000 0.000000

            newmtl Water_Material
            Ns 43.219280
            Ni 1.500000
            d 1.000000
            Tr 0.000000
            Tf 1.000000 1.000000 1.000000
            illum 2
            Ka 0.282353 0.313726 0.439216
            Kd 0.282353 0.313726 0.439216
            Ks 0.200000 0.200000 0.200000
            Ke 0.000000 0.000000 0.000000

            ( when i selected export obj, i used the presetting of Blender ...)

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            • C Offline
              cuttingedge
              last edited by

              @pixero said:

              I usually do it like this.
              In Max make sure the materials are scan line not vray.
              Export as obj to the same folder that the textures are in.
              I then use Simlab composer to convert the obj to skp.
              I think you can export a few models with the demo version.

              or direct export from max to skp via Simlab exporter for MAX . So far, that one worked seamlessly.

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