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    Reflective problem

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    • B Offline
      bullemore
      last edited by

      Hi, this is driving me crazy i cant figure out what is the problem, maybe one of you guys know.

      im having a problem with the reflection layer, especially in wood. when i reflect my wood, the reflection "reflect" on the bump, and should be the other way around, i have test and change the fresnel number, and invert the color of my bump as well as my reflective layer.

      here is a example of what i want to acomplish, and what im getting. (i will exagerate the reflection amount so you can see the problem)

      thanks for your time, and sorry for my bad english

      (remember that i exagerate the reflection so the problem can be very explicit)

      Ricardo B


      1.jpg


      p1.png

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      • R Offline
        rspierenburg
        last edited by

        I think you have it pretty close. The only change I would make would be to take the Bump map that you are using and edit it in photoshop with contrast to the point its black and white. Save this as your material Spec map.

        In vray material, in the reflection section of the material editor click on the M next to Filter. In the drop down menu under the image select TexBitmap. Then in the File area insert your spec map.

        This will filter out the grooved areas so they are not reflective.

        And the second issue is that in your example there is nothing being reflected. In the example image above they have the doors reflecting in the floor which helps define the reflection of the wood.

        Rob

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        • stefanqS Offline
          stefanq
          last edited by

          http://sketchucation.com/forums/viewtopic.php?f=322%26amp;t=41046

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