Thrupaint - Copy & Paste ability?
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Hello;
I’m working with a purchased model of a car — Subaru Outback in this case. Trying to create a mock-up for a vehicle signage house as a guide for applying spot graphics (and maybe even a full wrap). Jpeg attached.I'm using Thrupaint, but I’m wondering about how to possibly copy & paste. Once I get one side of the vehicle completed, I want to be able to simply take the completed art and duplicate it on the other side of the car, with every spec retained — position, size, angle, rotation, etc. The Real Dry logo on the driver's side door in the Jpeg is an example. I’m having a heck of a time trying to figure out exactly how to do this — or figuring out if it even can be done with Thrupaint at all.
I’ve watched the tutorial video multiple times, and I may very well be missing something obvious. Is there a method for copying and pasting within Thrupaint like I’m trying to do?
Any assistance appreciated.
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@lilchaka said:
Hello;
I’m working with a purchased model of a car — Subaru Outback in this case. Trying to create a mock-up for a vehicle signage house as a guide for applying spot graphics (and maybe even a full wrap). Jpeg attached.I'm using Thrupaint, but I’m wondering about how to possibly copy & paste. Once I get one side of the vehicle completed, I want to be able to simply take the completed art and duplicate it on the other side of the car, with every spec retained — position, size, angle, rotation, etc. The Real Dry logo on the driver's side door in the Jpeg is an example. I’m having a heck of a time trying to figure out exactly how to do this — or figuring out if it even can be done with Thrupaint at all.
I’ve watched the tutorial video multiple times, and I may very well be missing something obvious. Is there a method for copying and pasting within Thrupaint like I’m trying to do?
Any assistance appreciated.
There is no special method in ThruPaint.
The problem with UVs is that they relate to geometric faces. So if your shape is the same for the left and right doors, then the best would be to mirror them. I guess the texturing would follow.Fredo
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Even if it's not the same you can mirror the geometry and than sample the texture from it.
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Hi Guys; thanks for the replies.
Fredo: If I mirror the geometry with the surface already marked up with the logo in ThruPaint, then the mirrored car door (using Flip Along Axis or Scale tool) comes out with the logo reading in reverse. Meaning, the letters are backward.
Srx: By sampling, do you mean to use the built-in SU Paint Bucket eyedropper? When I do that, the logo comes out all distorted and unreadable after I try to apply it to the new surface. Is there a method to sample the texture within ThruPaint? I tried using ThruPaint's Transfer UV Mode but I can't seem to get that to work either.
By the way: I was using the Natural UV mode to do the original applications of the logos.
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@lilchaka said:
Fredo: If I mirror the geometry with the surface already marked up with the logo in ThruPaint, then the mirrored car door (using Flip Along Axis or Scale tool) comes out with the logo reading in reverse. Meaning, the letters are backward.
There is a function to flip the texture in ThruPaint. Click on one face with tetxture, and there is a popup appearing where you have a 'Mirror' option.
Fredo
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Hi Fredo; Yes, I realized this late last night after I posted here and I gave it a try. It works perfectly, just as predicted. Thanks so much for the assistance and the excellent plugin.
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