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    Stairs and Corridors - A Interior Render Project

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    • HornOxxH Offline
      HornOxx
      last edited by HornOxx

      Hi All
      Since in a very large building, I´m currently working on, the interior orientation is quite difficult, especially if there are no views out there, and especially for older people. This is a small sequence of the development of a color guiding- and orientationsystem.
      So for that reason, all the shown scenes below are lit with artificial light only.

      The entire render work is done with the Render[IN] plugin and what you see below are native renders without any post pro or fine lighting adjustments so far. A funny detail about working with RI: If you want to make a render without any day-/sunlight, you must push all the light (shadow-) controls to darkness within SkUp.


      collage_1600.jpg

      never trust a skinny cook

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      • Bryan KB Offline
        Bryan K
        last edited by

        Those look really good! Quite real.

        What an interesting quirk regarding the shadow settings.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • RichardR Offline
          Richard
          last edited by

          Wow, they've come out rather sweet I reckon!! Not what I've normally seen from RenderIN!

          I do wonder if there is any trick you could employ to avoid so much uplighting from your ceiling fixed lights. As example, in maxwell I would approach this with an emitter on the fitting itself and somewhat dulled or "non contributing" to Global Illumination and then place a "hidden emitter" under or around the light that fulfills the light's more expected GI response!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • HornOxxH Offline
            HornOxx
            last edited by

            Thanks Bryan !
            &

            Thanks Richard for your comment here
            I use RI to get interiors - fast and without great effort.
            In addition, this tool presents materials and colors very exact - of course not in a depth like Maxwell or Thea for example, but for "every day projects" perfect - press render and done...

            You speak to the point, which for me was also pretty fiddly here: to get a suitable light fixture
            wan´t that easy in this case. I was very happy with the render result, although I do not like the bright spots on the ceiling as well 😉
            For one light fixture, I decided to use 3 point lights here with different luminosity and shadow causation, which was not the best solution for sure but my appointments did not allow other testsings 😉

            Could you please give me a little sketch of your light fixture proposal which I would like to try, if it is translatable with my tools...


            pointlights.jpg

            never trust a skinny cook

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