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    • TIGT Offline
      TIG Moderator
      last edited by

      You can always write code that does not need to use 'global' variable reference - i.e. avoid the form $myCompo
      These globals are seen by and affect all Ruby code running, so it's not a good idea, as one day your code and someone else's code will clash - e.g. imagine if you used $x, and changed its value in your script, then someone else's code that also ill-advisedly uses that same reference is messed up afterwards - so just don't go there !
      There are several useful built-in Ruby globals like $: etc that are useful.
      SketchUp itself chose to break the rule with how it handles DC references.
      If your code only uses the SketchUp and Ruby globals it should at least pass those EW tests...
      However, it's not a certainty - if that is a reason appeal - I once wrote a method containing a Constant named TEMP pointing at a temporary folder location.
      It was rejected by EW because it was reassigning a system Constant - of course it was not as it was within it's own module - so after an appeal they relented and allowed it - they had simply misread the code...

      A variable is only available in the method it is made - e.g. x or myCompo
      An instance variable is available in all methods within a module or those within one instance of a class - e.g. @x or @myCompo; so it's remembered across Module use, during that session.
      A class variable is initialized outside of any methods within a class and is available in all methods in any use of that class, during that session - e.g. @@x or @@myCompo
      Another form of reference is a Constant, these must start with a Capital letter, often they are in all capitals, but it's not compulsory. You can reset the value of a Constant in code but it produces a Ruby Console warning message, there are ways of changing a Constant in code to avoid the message, but since a constant is set up to remain the same it seems perverse to do so. There are built-in Constants like ORIGIN, X_AXIS and so on, you can set up your own unchanging ones to be remembered across a module that session - e.g. IMAGES_FOLDER, TEMP_FOLDER etc.
      To keep values per key across sessions you can write custom attributes to almost anything - from the model itself through collections like Layers and Materials, to elements like a definition, or individual instances etc.
      This way you can remember the last user inputs for each model.
      To remember the last user inputs for your tool globally across models consider using Sketchup.write_default() and [ruby:3rngofgq]read_default()[/ruby:3rngofgq]
      You can of course write data to a file and read it back later [like an ini file]...

      I gave you the code to open the DC Options dialog...
      [ruby:3rngofgq]$dc_observers.get_latest_class.show_configure_dialog[/ruby:3rngofgq]
      Using
      [ruby:3rngofgq]$dc_observers.get_latest_class.methods.sort[/ruby:3rngofgq]
      prints a long list of ALL methods accessed by that DC class's function...

      The obvious candidate for closing it is...
      [ruby:3rngofgq]$dc_observers.get_latest_class.close_configure_dialog[/ruby:3rngofgq]

      Which does indeed work !

      TIG

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      • TIGT Offline
        TIG Moderator
        last edited by

        Please don't capitalize code inappropriately, it can break it.
        Also never put a space between a module/class and its method.
        So it's NOT:
        $Dc_observers .get_latest_class.show_reporter_dialog
        but
        $dc_observers.get_latest_class.show_reporter_dialog

        And also try to use () around passed arguments - with no intervening space...
        NOT
        Some_Module.some_method 1, 2, 3
        use
        Some_Module.some_method(1, 2, 3)

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          $dc_observers.get_latest_class.methods.sort

          .!
          .!=
          .!~
          .<=>
          .==
          .===
          .=~
          .id
          .send
          .apply_instance_cache
          .apply_relative_move
          .attribute_dictionary_to_json
          .can_be_configured
          .children_have_behaviors
          .chop_quotes
          .class
          .clean_entity_name
          .clean_for_json
          .clean_for_xml
          .clean_up_report_data
          .clear_forced_config_values
          .clear_highlight
          .clear_instance_cache
          .clone
          .clone_attributes
          .close_configure_dialog
          .close_manager_dialog
          .close_reporter_dialog
          .configure_dialog_is_visible
          .convert
          .copy_number_of
          .copyless_name
          .define_singleton_method
          .delete_all_attributes
          .delete_attribute
          .delete_cascading_attribute
          .delete_onclick_state
          .delete_template
          .destroy_highlight_instance
          .determine_movetool_behaviors
          .display
          .display_attribute?
          .dup
          .entity_to_json
          .enum_for
          .eql?
          .equal?
          .escape
          .explode_if_3d_warehouse
          .extend
          .find_entity_by_sheet_name
          .fix_float
          .freeze
          .frozen?
          .generate_report
          .generate_report_string
          .get_attribute_access
          .get_attribute_base_units
          .get_attribute_error
          .get_attribute_formlabel
          .get_attribute_formula
          .get_attribute_formulaunits
          .get_attribute_label
          .get_attribute_list
          .get_attribute_options
          .get_attribute_units
          .get_attribute_value
          .get_cascading_attribute
          .get_classifier_data
          .get_configure_dialog
          .get_decimal_delimiter
          .get_default_authoring_units
          .get_default_units
          .get_definition_attribute
          .get_entity_formula_name
          .get_entity_lengthunits
          .get_forced_config_value
          .get_formula_result
          .get_instance_attribute
          .get_instance_attribute_list
          .get_instance_cache_list
          .get_length_format
          .get_length_unit
          .get_live_value
          .get_nested_attribute
          .get_temp_path
          .get_template_dictionary
          .handle_place_component
          .has_behaviors
          .has_dc_attribute_dictionary
          .has_forced_config_values
          .has_instance_cache
          .has_movetool_behaviors
          .hash
          .inspect
          .instance_eval
          .instance_exec
          .instance_of?
          .instance_variable_defined?
          .instance_variable_get
          .instance_variable_set
          .instance_variables
          .is_3d_warehouse
          .is_a?
          .is_free?
          .is_mac
          .is_online
          .kind_of?
          .make_unique_if_needed
          .manager_dialog_is_visible
          .method
          .methods
          .name_of_copy
          .name_of_entity_is
          .nil?
          .object_id
          .parse_attribute_path
          .parse_formula
          .parse_reference
          .parse_subformula
          .private_methods
          .protected_methods
          .public_method
          .public_methods
          .public_send
          .pull_attribute_tree
          .pull_information
          .pull_selection_ids
          .push_attribute_set
          .query_to_hash
          .read_templates
          .redraw
          .redraw_with_undo
          .refresh_configure_dialog
          .refresh_dialogs
          .refresh_manager_dialog
          .refresh_thumbnails
          .remove_instance_variable
          .rename_attribute
          .replace_formula_references
          .reporter_dialog_is_visible
          .reset_last_highlight
          .respond_to?
          .run_all_formulas
          .run_facearea_formulas
          .run_formula
          .save_configure_thumbnail
          .save_report
          .save_report_to_file
          .second_if_empty
          .second_if_nan
          .send
          .set_attribute
          .set_attribute_error
          .set_attribute_formula
          .set_dialog_properties
          .set_forced_config_value
          .set_nested_attribute
          .show_configure_dialog
          .show_dialog
          .show_dialog_orig
          .show_manager_dialog
          .show_reporter_dialog
          .singleton_class
          .singleton_methods
          .store_instance_cache
          .store_instance_cache_attribute
          .store_nominal_size
          .strip_operator
          .swap_component
          .taint
          .tainted?
          .tap
          .to_enum
          .to_json
          .to_s
          .translate
          .trust
          .unescape
          .untaint
          .untrust
          .untrusted?
          .update_last_sizes
          .update_template
          .url_escape
          .url_unescape

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))

            Perhaps ?

            TIG

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              TIG thank you for having brought clarity! 😉

              I will try to pass the exam of the extension warehouse with the "$" symbol.

              @tig said:

              The obvious candidate for closing it is...
              $dc_observers.get_latest_class.close_configure_dialog

              The closing code of the window components options, works fine. 👍

              @tig said:

              $dc_observers.get_latest_class.methods.sort
              prints a long list of ALL methods accessed by that DC class's function...

              I tried all the methods, but none can activate the tool "Interact with Dynamic Components". 😲

              Do you know how to activate this tool?

              For information, here the line of code to open the reports window:

              $Dc_observers.get_latest_class.show_reporter_dialog

              To see all of the methods, this code also works:

              $Dc_observers.get_latest_class.methods

              Thank you

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              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                Component Option

                result = Sketchup.send_action 50168

                Component Attribute

                result = Sketchup.send_action 50170

                Do not ask me how I found the ID, because you will not believe me. 💚


                Edit : I just noticed that the ID of the toolbar "Dynamic Component" is random and changes each computer.

                I must again begin my research. 😢

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  To turn the tool "Interact with the Dynamic Component", it is very easy:

                  result = Sketchup.send_action 50167

                  As against the "Component Options" is much more difficult!

                  Someone has a solution? 😲

                  Thank you

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    @tig said:

                    Please don't capitalize code inappropriately, it can break it.

                    Sorry, this is due to my translator and my lack of attention!
                    I edited several of my messages to correct these silly mistakes.

                    @tig said:

                    Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))

                    Wooow gorgeous, this code it works great!

                    How did you find this solution?

                    I have some beginner questions:

                    1 - How to activate several actions if a condition is met?

                    Example:

                    	  if new_layer.visible?
                    	  puts new_layer.visible = false # action 1A
                    	  puts Sketchup.send_action "selectSelectionTool;" # action 2A
                    	  elsif
                    	  puts new_layer.visible = true # action 1B
                    	  puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                    	  end
                    

                    Two "puts", it does not work!
                    Is there a way to acomplire both A shares, if the layer is visible or both B shares, otherwise?

                    2 - How to check if a tool is selected?

                    For example :

                    Sketchup.active_model.select_tool (DCInteractTool.new ($ dc_observers))

                    3 - How to check if an " Existing " layer is visible?

                    For example:

                    The layer, "Click-Window 3D".

                    In advance, thank you for your answers.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      1. I messed on until I found some DC related code that worked - it was NOT simple...
                      2. Try this alternative...
                       puts vis = new_layer.visible?
                      if vis # 'true' = visible so we switch it off...
                        new_layer.visible = false # action 1A
                        puts Sketchup.send_action("selectSelectionTool;") # action 2A
                      elsif # 'false' = not visible so we switch it on...
                       new_layer.visible = true # action 1B
                       puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                      end
                      

                      It should return true OR false, then toggle the layer's visibility on/off, and exit to the select-tool or interact-tool as appropriate.
                      2. You could get the active_tool... BUT if it's Ruby based, just that - not it's name...
                      3. layer = Sketchup.active_model.layers.add("Click-Window 3D") sets layer to be the layer of that given name, and it makes it IF it doesn't already exist.
                      Then use
                      vis = layer.visible?
                      which as we have seen in 1. above vis returns true or false...

                      TIG

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        @tig said:

                        puts vis = new_layer.visible?
                        if vis # 'true' = visible so we switch it off...
                          new_layer.visible = false # action 1A
                          puts Sketchup.send_action("selectSelectionTool:") # action 2A
                        elsif # 'false' = not visible so we switch it on...
                         new_layer.visible = true # action 1B
                         puts Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers)) # action 2B
                        end

                        TIG thank you, your code works very well! 👍

                        Out of curiosity, I tested variants to see if I could simplify your example.

                        I finally found it:

                        
                           if new_layer.visible?
                              new_layer.visible = false 
                              Sketchup.send_action("selectSelectionTool;")
                              elsif
                              new_layer.visible = true 
                              Sketchup.active_model.select_tool(DCInteractTool.new($dc_observers))
                              end
                        

                        The error in my first example is:

                        puts new_layer.visible = false

                        You just had to remove the "puts", which does not work with "=".

                        Through your example, I found my main mistake. 😉

                        1.For another tool, such as "Move", how to tell if it is selected?

                        2.Even if the existing layer is, we are forced to use the "layers.add" method, to know whether the layer is visible?

                        3.If the layer exists, layers.add replaces the layer or it is ignored?


                        Come on we will move to supperior level. 😄

                        In the sample code below, we will add 2 attributes to a component box.

                        The first defined a color for the "Material" attribute.

                        The second adds a fonctione "REDRAW" to attribute "Onclick".

                        Here is the example GIF:

                        http://i.imgur.com/OTo1eLw.gif

                        Here's the code:

                        UI.menu("Plugins").add_item('MyBox Red') {
                        	  
                              sang = Sketchup.active_model
                              sang_definition = sang.definitions
                              sang_def = sang_definition['box']
                        	  
                              sang_def.set_attribute 'dynamic_attributes','material', 'red' 
                              sang_def.set_attribute 'dynamic_attributes','_material_formula', '"red"'
                        
                              sang_def.set_attribute 'dynamic_attributes','onclick', 'REDRAW()'
                              sang_def.set_attribute 'dynamic_attributes','_onclick_formula', '"REDRAW()"'
                        	  
                              dcs = $dc_observers.get_latest_class
                              dcs.redraw_with_undo(sang_def) 
                              }
                        

                        The "REDRAW" in OnClick, is the best way I've found to redraw the attributes of my component.

                        To redraw a dynamic component in ruby, I found this code written by DanRathbun in this forum:

                        def recalc_dc(inst)
                        return nil unless defined?(DCObservers)
                        if inst.is_a?(Sketchup;;ComponentInstance) &&
                        inst.attribute_dictionary('dynamic_attributes')
                        if @dc_observers.nil?
                        ObjectSpace.each_object(DCObservers) {|o| break @dc_observers = o }
                        end
                        return nil unless @dc_observers.respond_to?(;get_latest_class)
                        latest_dc_class = @dc_observers.get_latest_class
                        return nil unless latest_dc_class.respond_to?(;redraw_with_undo)
                        latest_dc_class.redraw_with_undo(inst)
                        end
                        nil # (there is no particular return value)
                        end
                        

                        4.How to use the code of DanRathbunwith my example?

                        5. How to integrate my code in a method?

                        I tried this:

                        def Mybox
                              sang = Sketchup.active_model
                              sang_definition = sang.definitions
                              sang_def = sang_definition['box']
                        	  
                              sang_def.set_attribute 'dynamic_attributes','material', 'red' 
                              sang_def.set_attribute 'dynamic_attributes','_material_formula', '"red"'
                        
                              sang_def.set_attribute 'dynamic_attributes','onclick', 'REDRAW()'
                              sang_def.set_attribute 'dynamic_attributes','_onclick_formula', '"REDRAW()"'
                        	  
                              dcs = $dc_observers.get_latest_class
                              dcs.redraw_with_undo(sang_def)
                              end	
                        

                        But it does not work!

                        Thank you in advance for your help.

                        PS: We are on a completely different subject, is it a good idea to open a new topic?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          1. The active_tool etc should spot 'Move', but why do you need to find it ?

                          2. You do not need to use the layer = layers.add("layer_name") method, BUT it is a simple way to either add a new layer by that name, and get a reference to it, OR, if it already exists then it returns a reference to that existing layer...

                          3. See 2. above - that does NOT 'replace' the layer, it simply returns a reference to that layer by name - either if it's newly made, or it's preexisting...

                          TIG

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            @tig said:

                            1. Le active_tool etc devrait repérer 'Move', mais pourquoi avez - vous besoin de le trouver?

                            For my general culture ruby script. 💚

                            I have the same question but an icon from my toolbar:

                            I need to check or uncheck a icon!

                            1. If the icon in "command18" and is checked, the icon "command17" is automatically unchecked.

                            We see the example in the SketchUp toolbar "styles".

                            2. I want to check the icon of the "command1" with the first click, then uncheck the 2nd click. And so on ...

                            Here is my code:

                                  command17 = UI;;Command.new("Opens Settings Panel"){ CW_Pro_mm.panel }
                            
                                  command17.small_icon = File.join(@@path_to_resources,"add_17.png")
                            
                                  command17.large_icon = File.join(@@path_to_resources,"add_17.png")
                            
                                  command17.tooltip = %Q(Opens Settings Panel)
                            
                                  command17.status_bar_text = %Q(Opens Settings Panel)
                            
                                  command17.menu_text = %Q(Opens Settings Panel)
                            	  
                                  command17.set_validation_proc {
                            	  
                                  if Sketchup.active_model # ..... ???
                                  MF_ENABLED
                                  else
                                  MF_CHECKED
                                  end
                                 }
                            

                            Thank you for your help.

                            David

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              I'm looking everywhere, I can not find a solution.

                              Like my icons have no name, should I use the method in my code?

                              By exeple:

                              if Sketchup.active_model.selection.panel?

                              Reminder, I wish to know the code to verify if my icon " command17 " which call the " panel " method, is "on" or "off"?

                              It is certainly not difficult, but I find the answer anywhere. 😲

                              I need your helps.

                              Thank you

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                You are muddling up functions and methods again.
                                The ' selection' has no method .panel?

                                I don't quite understand your terminology or what it is you hope to achieve.

                                If you have a toolbar with let's say two buttons and you want only one to be enabled at a time...
                                You have already found the set_validation_proc method...
                                http://www.sketchup.com/intl/en/developer/docs/ourdoc/command#set_validation_proc
                                In the example in the API usage it checks:
                                if Sketchup.active_model.selection.length == 0
                                i.e. that nothing is selected.
                                If so, then it disables that command, otherwise it is enabled...
                                This works in menus and toolbars alike...

                                To make a working example of this make your two commands and add set_validation_proc code to each command, make the test a simple one like if something is selected in the model [as in the API example] but reverse the logic in the second command...
                                there are several ways to do that...
                                The if becomes unless or if ! or if not, OR change the test from == 0 to != 0

                                This way your menu/toolbar buttons are enabled/disabled depending on a selection...
                                You can of course make lots of different tests, what is it you need ??

                                TIG

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  I do not want to enable or disable a button, depending on a selection in the model.

                                  I want to enable or disable a button, depending on the selection of another button.

                                  Example Image:

                                  http://i.imgur.com/Q3gE9pf.gif

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You have started another thread and I've replied there.
                                    I know you do not want to trigger it depending on a selection - I just used that as an example...
                                    In the example you show the other buttons are not disabled.
                                    When one is active it's shown 'depressed', when another is click that takes the focus and appears depressed.
                                    It the other buttons were actually 'disabled', then they would not be clickable and you'd never get out of the first clicked button's state !

                                    TIG

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