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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      Hello, kaas 😄

      My "cube.skp" is in the "Components" folder in my plugin.

      It should be placed in another folder?

      You can download HERE the full fichier.rbz.

      Thank you for your help.

      cordially

      David

      Ps: Thank you for your links.


      Edit: Small error in "TesteCube.rb" corrected.

      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        @dan rathbun said:

        David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

        The first line of all SketchUp code files should also always be the "magic comment":

        encoding: UTF-8

        Another thing I just learned. 😮

        Have you sample code # encoding: UTF-8?

        I supose that my error is because of that ?

        Thanks

        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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        • TIGT Offline
          TIG Moderator
          last edited by

          It's a good idea to include that as the first line of all of your RB files.
          But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
          Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
          And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

          Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
          https://notepad-plus-plus.org/download/v7.html
          There are 32 and 64 bit versions - I use the 64...

          TIG

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          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            Thank you for the download link TIG. 👍

            I encoded my "rb" in "UTF-8", without BOM!

            It is not the cause of the error message.

            You can download HERE, the new "RBZ".

            Thank you in advance for your help.

            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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            • K Offline
              kaas
              last edited by

              The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

              My guess is, the error refers to:
              instance = **entities**.add_instance(component_definition, transformation)

              If you change that line to:
              instance = model.entities.add_instance(component_definition, transformation)

              you might have more luck.

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              • TIGT Offline
                TIG Moderator
                last edited by

                @Kaas is correct.
                Try...
                entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                TIG

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  It works 😍 😍 😍

                  Many Thanks, TIG, kaas and Dan Rathbun.

                  Anyone can download HERE, the "RBZ".

                  Here is the magic code:

                  module TesteCube
                    module CubeImport
                      def self.auto_run_code()
                        path = Sketchup.find_support_file("cube.skp", 
                        "Plugins/TesteCube/Components/")
                        model = Sketchup.active_model
                        definitions = model.definitions
                        component_definition = definitions.load(path)
                        point = Geom;;Point3d.new(10, 20, 30)
                        transformation = Geom;;Transformation.new(point)
                        instance = model.entities.add_instance(component_definition, transformation)
                      end
                      self.auto_run_code()
                    end
                  end 
                  

                  We just reach the first goal!

                  There remain two to accomplish:

                    **1.How to run the code on each new scenes?**
                  

                  Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                    **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                  

                  More the cube is protected, more "Dynamic Components" related also. 😉

                  Thank you for your Help.

                  Cordially

                  David

                  [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    To lock my "[b]cube.stp", you just add this line:[/b]

                    status = instance.locked = true #### Locks the cube.
                    layers = model.layers 
                    new_layer = layers.add "cube" #### Create a new layer "cube".
                    new_layer.visible = false #### Hides the "cube" layer.
                    

                    I can not find how to add the new layer on my cube!

                    You have an idea ?

                    Thank you

                    [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      That's the easy bit !
                      instance.layer = new_layer
                      You could also lock it, so that its harder to delete if someone activates that layer later
                      instance.locked = true
                      You can also hide it for good measure, so it's harder to find if !
                      instance.hidden = true

                      However, nothing is foolproof...
                      Layers > 'Cube' > ON shows it...
                      View > Hidden Geometry > ON shows it...
                      Select instance and right-click > Unlock > Unlocks it...
                      Select instance and right-click > Unhide > Shows fully it...
                      Hit delete > to remove it...
                      or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                      or Layers > Delete 'Cube' and accept to delete all entities using it...

                      TIG

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                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        Thank you TIG it works perfectly!

                        The most important is to prevent the accidental suppresion.

                        Same CleanUp does not remove my cube. 💚

                        Protection against copying is not good.

                        Is there a solution to make my cube inaccecible from SketchUp?

                        For example, do not display the "cube" layer in the Layers window?

                        %(#FF0000)[**


                        It still remains a very important objective to accomplish:**]

                        How do I load my "Plugin" has every opening a SketchUp file?

                        I doubt that it will be harder to find!

                        Thank you in advance for your help.

                        David

                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          Hello everyone. ☀

                          As my last objective seems difficult, I return to my first idea.

                          Instead of automatically import the "cube.skp" on each new SketchUp scene.

                          The "cube" will be imported along with the first "Dynamic Component".

                          Here is the modified code and that works:

                          module TesteCube
                          
                          
                            module CubeImport
                            
                                path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                          	  
                              def self.methode1
                          
                                path = Sketchup.find_support_file("cube.skp", 
                                "Plugins/TesteCube/Components/")
                                model = Sketchup.active_model
                                definitions = model.definitions
                                component_definition = definitions.load(path)
                                point = Geom;;Point3d.new(0, 0, 0)
                                transformation = Geom;;Transformation.new(point)
                                instance = model.entities.add_instance(component_definition, transformation)
                                status = instance.locked = true 
                                layers = model.layers
                                new_layer = layers.add "cube"
                                new_layer.visible = false
                                instance.layer = new_layer
                                instance.locked = true
                                instance.hidden = true
                                Sketchup.active_model.import(@@path_to_00)
                          
                              end
                          	
                          
                              if !file_loaded?(__FILE__)
                          	
                          	
                                su_menu = UI.menu("Plugins")
                          
                                cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                          		
                                tb = UI;;Toolbar.new(%Q(Teste-Cube))
                          		
                                command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                          
                                command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                          
                                command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                          
                                command1.tooltip = %Q(add Dynamic Component)
                          
                                command1.status_bar_text = %Q(add Dynamic Component)
                          
                                command1.menu_text = %Q(add Dynamic Component)
                          
                                cc_menu.add_item(command1)
                          
                                tb.add_item(command1)
                          		
                                tb.restore
                           
                                file_loaded(__FILE__) 
                          
                                end
                            
                             end
                          
                          end	 
                          

                          Notice that "method1" to one more line to import "Dynamique. Component.skp"
                          at the same time that the "cube.skp".

                          The line of code with the more interest to me is:

                          command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                          She created a new icon { that triggers methode1 }.

                          If I click once on the icon:

                          methode1 will import "1 cube" + "1 component Dynamic".

                          If I click ten times on the icon:

                          method1 will import "10 cubes" + "10 Dynamic Components".

                          That's exactly my problem ❗

                          I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                          How to limit the amount of cube imported at "1" ?

                          Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                          I understand better now the ruby. 😍

                          But this is not sufficient to finalize my code as a great.

                          Thank you in advance for your help.

                          Cordially

                          David

                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            To limit the amount of cube to import, I found this method:

                            ComponentInstance.manifold?

                            This is the method that can meet my expectations?

                            I tried many things and it does not work:

                            instance.componentinstance.manifold instance = false
                            
                            componentinstance.manifold instance = false
                            
                            instance = componentinstance.manifold?
                            instance.componentinstance.manifold = false
                            
                            status = istance.componentinstance.manifold?
                            status.componentinstance.manifold = false
                            
                            componentinstance.manifold status = false
                            
                            instance.componentinstance.manifold status = false
                            
                            instance.componentinstance.manifold = false
                            

                            Nothing works !

                            And all methods that are following this method are not executed.

                            I need your help more than ever.

                            Thank you

                            David

                            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                            • K Offline
                              kaas
                              last edited by

                              Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                              So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                              instance = model.entities.add_instance(component_definition, transformation)

                              Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                              in_scene=false
                              definitions.each{|d|
                              	if d.name == 'cube'
                              		c = d.count_used_instances
                              		in_scene = true if c > 0
                              	end
                              }
                              if !in_scene
                              	instance = model.entities.add_instance(component_definition, transformation)
                              end
                              
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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                You seem to be misunderstanding how some things [many things!] work.
                                !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                                When your extension starts to load the FIRST DC it initially adds 'definition'.
                                AND it then adds an 'instance' of that.
                                Subsequent DC loads should also check in case the definition or instance are not present...

                                if definition.valid?
                                  if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                    ### You are already set to do the DC load...
                                  else
                                    ### You need to add an instance - perhaps it's been deleted by the user ???
                                    ### NOW you are set to do the DC load...
                                  end
                                else ### definition is NOT valid - it's been deleted - so the instance has too.
                                  ### You load the definition AND add the instance again - seems like the user has deleted both !
                                  ### NOW you are set to do the DC load...
                                end
                                

                                A certain logic is needed in thinking through the coded steps...

                                TIG

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Following @Kaas's useful input...
                                  I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                                  If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                                  TIG

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                                  • TNTDAVIDT Offline
                                    TNTDAVID
                                    last edited by

                                    @kaas said:

                                    Pourquoi ne pas créer un petit test et voir si une instance est déjà dans le modèle et si oui - ne pas le charger à nouveau. Remplacer la ligne ci - dessus avec ces lignes:

                                    CODE PROMO: SÉLECTIONNER TOUT
                                    in_scene=false
                                    definitions.each{|d|
                                       if d.name == 'cube'
                                          c = d.count_used_instances
                                          in_scene = true if c > 0
                                       end
                                    }
                                    if !in_scene
                                       instance = model.entities.add_instance(component_definition, transformation)
                                    end


                                    Like this?

                                    module TesteCube
                                    
                                    
                                      module CubeImport
                                      
                                          path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                          @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                          @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                    	  
                                        def self.methode1
                                          path = Sketchup.find_support_file("cube.skp", 
                                          "Plugins/TesteCube/Components/")
                                          model = Sketchup.active_model
                                          definitions = model.definitions
                                          component_definition = definitions.load(path)
                                          point = Geom;;Point3d.new(0, 0, 0)
                                          transformation = Geom;;Transformation.new(point) 
                                          in_scene=false
                                          definitions.each{|d|
                                          if d.name == 'cube'
                                          c = d.count_used_instances
                                          in_scene = true if c > 0
                                          end
                                          }
                                          if !in_scene
                                          instance = model.entities.add_instance(component_definition, transformation)
                                          end
                                          status = instance.locked = true
                                          layers = model.layers
                                          new_layer = layers.add "cube"
                                          new_layer.visible = false
                                          instance.layer = new_layer
                                          instance.locked = true
                                          instance.hidden = true
                                          Sketchup.active_model.import(@@path_to_00)
                                          end
                                    	 
                                          if !file_loaded?(__FILE__)
                                    
                                          su_menu = UI.menu("Plugins")
                                    
                                          cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                    		
                                          tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                    		
                                          command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                    
                                          command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                    
                                          command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                    
                                          command1.tooltip = %Q(add Sliding Window)
                                    
                                          command1.status_bar_text = %Q(add Sliding Window)
                                    
                                          command1.menu_text = %Q(add Sliding Window)
                                    
                                          cc_menu.add_item(command1)
                                    
                                          tb.add_item(command1)
                                    		
                                          tb.restore
                                     
                                          file_loaded(__FILE__) 
                                    
                                          end
                                      
                                       end
                                    
                                    end	 
                                    

                                    When I click on my icon, nothing happens.

                                    I made a mistake ?

                                    @tig said:

                                    I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???

                                    I want one cube for each SketchUp scene!

                                    Thank you for your help.

                                    [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Maybe this concept will more clear ! 😄

                                      B_hidden.jpg

                                      The mysterious thing for me is how to avoid the list of components (even hidden)
                                      on the Onliner ? 😉

                                      Bon courage!

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        My response is why use a hidden geometric construct to "protect" other components ?
                                        I would instead use an AttributeDictionary.

                                        I'm not here much anymore.

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kaas
                                          last edited by

                                          @tntdavid said:

                                          ...When I click on my icon, nothing happens....

                                          Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                          
                                          definitions.each{|d|
                                              if d.name == 'cube'
                                          		c = d.count_used_instances
                                          		puts %(there are #{c} instances in the model of cube)
                                          		in_scene = true if c > 0
                                          	end
                                          }
                                          

                                          This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                          Edit: Dan's suggestion might be just what you need. Its the only way to really hide data.

                                          1 Reply Last reply Reply Quote 0
                                          • TNTDAVIDT Offline
                                            TNTDAVID
                                            last edited by

                                            Pilou thank you for your clearer picture that my writings. 😛

                                            Because of my English very bad, I think I lacked clarity.

                                            I want a single cube by Sketchup file.

                                            In Sketchup file, you can have a complete project with many dynamic components, but you have a single cube!

                                            @kaas said:

                                            Not sure. Maybe you already have an instance of the component present in your model? Its easy to find out by debugging. Add just one line in this loop:

                                            No instance is present in my file. 😕

                                            To test the code, you can download the extension HERE.

                                            @kaas said:

                                            This code won't help you though if you want to have just 1 cube per scene. That would make the code more complex.

                                            It's complicated to automatically remove a "cube", when there are 2?

                                            @dan rathbun said:

                                            My response is why use a hidden geometric construct to "protect" other components ?
                                            I would instead use an AttributeDictionary.

                                            Thank you for this information, I must annalyser this "class" with attention. 👍

                                            With the methods provided by this class, is it possible to make a dynamic component unusable without the presence of the extension?

                                            For example :

                                            If someone shares one of my dynamic components with a user without my extension, it must be impossible to use these dynamic features!

                                            I want to go at the end of my research, because my final interest is not only the security of my dynamic components.

                                            Thank you for your support

                                            David

                                            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                            1 Reply Last reply Reply Quote 0
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