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    • K Offline
      kaas
      last edited by

      If I run your code I get the same error.

      The component_definition = definitions.load(path) is expecting a path to that cube.skp (a string), instead it gets NIL because there is no cube.skp in SketchUp defaults components folder.

      So; if you put a cube.skp in that folder this will work.

      Edit: maybe have a look at some ruby training videos? (Lynda.com for instance has some). It might help in understanding the principles of Ruby coding. Could be helpful if you intend to sell (and support) your plugins.

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      • TIGT Offline
        TIG Moderator
        last edited by

        path = Sketchup.find_support_file("cube.skp", "Components")
        either returns nil [no match]
        or if it matches, something like
        "C:\\Program Files\\SketchUp\\SketchUp 2015\\Components\\cube.skp"
        To check if it works use:
        puts "path = #{path}"
        and
        puts "path exist? #{File.exist?(path)}"
        as it runs, or in the code itself, to abort early...
        (UI.messagebox("Path does not exist\n#{File.exist?(path)}"); return nil) unless path && File.exist?(path)

        I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using __FILE__ to get the rb's folder path etc...

        TIG

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        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          I added "cube.skp" in "Components Sampler" folder, there is always the same error message.


          http://zupimages.net/up/16/41/i14l.jpg

          module TNTDAVID
            module ClickWindow3D_Trial_mm
              def self.auto_run_code()
                path = Sketchup.find_support_file("cube.skp", "Components/Components Sampler")
                model = Sketchup.active_model
                definitions = model.definitions
                component_definition = definitions.load(path)
                point = Geom;;Point3d.new(10, 20, 30)
                transformation = Geom;;Transformation.new(point)
                instance = entities.add_instance(component_definition, transformation)
              end
              self.auto_run_code()
            end
          end
          

          @unknownuser said:

          Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
          Error: #<NameError: undefined local variable or method entities' for TNTDAVID::ClickWindow3D_Trial_mm:Module> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:10:in auto_run_code'
          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:TNTDAVID'
          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
          C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

          Why, there's always this error message?


          @tig said:

          I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using FILE to get the rb's folder path etc...

          I can use the File method to import a component from an icon.

          module ClickWindow3D_Trial_mm
          
            class << self
          
              path_to_components = File.join(File.dirname(__FILE__), 'Components')
              @@path_to_00 = File.join(path_to_components,'00-Control-Panel-Trial-mm.skp')
          
              def add_00
                Sketchup.active_model.import(@@path_to_00)
              end
              
          if !file_loaded?(__FILE__)
          
          
                  tb = UI;;Toolbar.new(%Q(Click-Window3D-Trial-mm))
          
                  command1 = UI;;Command.new("add Resources"){ ClickWindow3D_Trial_mm.add_00 }
          
                  command1.small_icon = File.join(@@path_to_resources,"add_00.png")
          
                  command1.large_icon = File.join(@@path_to_resources,"add_00.png")
          
                  tb.add_item(command1)
          
                  tb.restore
          
                  file_loaded(__FILE__)
          
                 end
          
             end
          

          How to change the code so that "cube.skp" is automatically imported on each SketchUp scene?

          Thank you

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @tntdavid said:

            The only thing I find about "String Object" is on this page:
            http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

            David, The SketchUp Ruby API is an extension to standard Core Ruby, and
            adds a few methods to the Ruby's core String class:
            http://ruby-doc.org/core-2.0.0/String.html

            You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

            Here is a set of lists that will help (at the official SketchUp forum):
            [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk]Ruby Learning Resources [WikiLists][/url:2epja1nk]
            (There is similar, but perhaps older list, here ar SCF as well.)

            I'm not here much anymore.

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @tntdavid said:

              I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

              Why, there's always this error message?

              David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

              The first line of all SketchUp code files should also always be the "magic comment":
              # encoding: UTF-8

              See: Ruby Core docs: Encoding - Script encoding

              I'm not here much anymore.

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              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                Hello, kaas 😄

                My "cube.skp" is in the "Components" folder in my plugin.

                It should be placed in another folder?

                You can download HERE the full fichier.rbz.

                Thank you for your help.

                cordially

                David

                Ps: Thank you for your links.


                Edit: Small error in "TesteCube.rb" corrected.

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                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  @dan rathbun said:

                  David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                  The first line of all SketchUp code files should also always be the "magic comment":

                  encoding: UTF-8

                  Another thing I just learned. 😮

                  Have you sample code # encoding: UTF-8?

                  I supose that my error is because of that ?

                  Thanks

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    It's a good idea to include that as the first line of all of your RB files.
                    But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
                    Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
                    And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

                    Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
                    https://notepad-plus-plus.org/download/v7.html
                    There are 32 and 64 bit versions - I use the 64...

                    TIG

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      Thank you for the download link TIG. 👍

                      I encoded my "rb" in "UTF-8", without BOM!

                      It is not the cause of the error message.

                      You can download HERE, the new "RBZ".

                      Thank you in advance for your help.

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                      • K Offline
                        kaas
                        last edited by

                        The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                        My guess is, the error refers to:
                        instance = **entities**.add_instance(component_definition, transformation)

                        If you change that line to:
                        instance = model.entities.add_instance(component_definition, transformation)

                        you might have more luck.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @Kaas is correct.
                          Try...
                          entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                          There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                          TIG

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                          • TNTDAVIDT Offline
                            TNTDAVID
                            last edited by

                            It works 😍 😍 😍

                            Many Thanks, TIG, kaas and Dan Rathbun.

                            Anyone can download HERE, the "RBZ".

                            Here is the magic code:

                            module TesteCube
                              module CubeImport
                                def self.auto_run_code()
                                  path = Sketchup.find_support_file("cube.skp", 
                                  "Plugins/TesteCube/Components/")
                                  model = Sketchup.active_model
                                  definitions = model.definitions
                                  component_definition = definitions.load(path)
                                  point = Geom;;Point3d.new(10, 20, 30)
                                  transformation = Geom;;Transformation.new(point)
                                  instance = model.entities.add_instance(component_definition, transformation)
                                end
                                self.auto_run_code()
                              end
                            end 
                            

                            We just reach the first goal!

                            There remain two to accomplish:

                              **1.How to run the code on each new scenes?**
                            

                            Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                              **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                            

                            More the cube is protected, more "Dynamic Components" related also. 😉

                            Thank you for your Help.

                            Cordially

                            David

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                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              To lock my "[b]cube.stp", you just add this line:[/b]

                              status = instance.locked = true #### Locks the cube.
                              layers = model.layers 
                              new_layer = layers.add "cube" #### Create a new layer "cube".
                              new_layer.visible = false #### Hides the "cube" layer.
                              

                              I can not find how to add the new layer on my cube!

                              You have an idea ?

                              Thank you

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                That's the easy bit !
                                instance.layer = new_layer
                                You could also lock it, so that its harder to delete if someone activates that layer later
                                instance.locked = true
                                You can also hide it for good measure, so it's harder to find if !
                                instance.hidden = true

                                However, nothing is foolproof...
                                Layers > 'Cube' > ON shows it...
                                View > Hidden Geometry > ON shows it...
                                Select instance and right-click > Unlock > Unlocks it...
                                Select instance and right-click > Unhide > Shows fully it...
                                Hit delete > to remove it...
                                or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                                or Layers > Delete 'Cube' and accept to delete all entities using it...

                                TIG

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  Thank you TIG it works perfectly!

                                  The most important is to prevent the accidental suppresion.

                                  Same CleanUp does not remove my cube. 💚

                                  Protection against copying is not good.

                                  Is there a solution to make my cube inaccecible from SketchUp?

                                  For example, do not display the "cube" layer in the Layers window?

                                  %(#FF0000)[**


                                  It still remains a very important objective to accomplish:**]

                                  How do I load my "Plugin" has every opening a SketchUp file?

                                  I doubt that it will be harder to find!

                                  Thank you in advance for your help.

                                  David

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                                  • TNTDAVIDT Offline
                                    TNTDAVID
                                    last edited by

                                    Hello everyone. ☀

                                    As my last objective seems difficult, I return to my first idea.

                                    Instead of automatically import the "cube.skp" on each new SketchUp scene.

                                    The "cube" will be imported along with the first "Dynamic Component".

                                    Here is the modified code and that works:

                                    module TesteCube
                                    
                                    
                                      module CubeImport
                                      
                                          path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                          @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                          @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                    	  
                                        def self.methode1
                                    
                                          path = Sketchup.find_support_file("cube.skp", 
                                          "Plugins/TesteCube/Components/")
                                          model = Sketchup.active_model
                                          definitions = model.definitions
                                          component_definition = definitions.load(path)
                                          point = Geom;;Point3d.new(0, 0, 0)
                                          transformation = Geom;;Transformation.new(point)
                                          instance = model.entities.add_instance(component_definition, transformation)
                                          status = instance.locked = true 
                                          layers = model.layers
                                          new_layer = layers.add "cube"
                                          new_layer.visible = false
                                          instance.layer = new_layer
                                          instance.locked = true
                                          instance.hidden = true
                                          Sketchup.active_model.import(@@path_to_00)
                                    
                                        end
                                    	
                                    
                                        if !file_loaded?(__FILE__)
                                    	
                                    	
                                          su_menu = UI.menu("Plugins")
                                    
                                          cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                    		
                                          tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                    		
                                          command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                    
                                          command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                    
                                          command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                    
                                          command1.tooltip = %Q(add Dynamic Component)
                                    
                                          command1.status_bar_text = %Q(add Dynamic Component)
                                    
                                          command1.menu_text = %Q(add Dynamic Component)
                                    
                                          cc_menu.add_item(command1)
                                    
                                          tb.add_item(command1)
                                    		
                                          tb.restore
                                     
                                          file_loaded(__FILE__) 
                                    
                                          end
                                      
                                       end
                                    
                                    end	 
                                    

                                    Notice that "method1" to one more line to import "Dynamique. Component.skp"
                                    at the same time that the "cube.skp".

                                    The line of code with the more interest to me is:

                                    command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                                    She created a new icon { that triggers methode1 }.

                                    If I click once on the icon:

                                    methode1 will import "1 cube" + "1 component Dynamic".

                                    If I click ten times on the icon:

                                    method1 will import "10 cubes" + "10 Dynamic Components".

                                    That's exactly my problem ❗

                                    I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                                    How to limit the amount of cube imported at "1" ?

                                    Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                                    I understand better now the ruby. 😍

                                    But this is not sufficient to finalize my code as a great.

                                    Thank you in advance for your help.

                                    Cordially

                                    David

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                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      To limit the amount of cube to import, I found this method:

                                      ComponentInstance.manifold?

                                      This is the method that can meet my expectations?

                                      I tried many things and it does not work:

                                      instance.componentinstance.manifold instance = false
                                      
                                      componentinstance.manifold instance = false
                                      
                                      instance = componentinstance.manifold?
                                      instance.componentinstance.manifold = false
                                      
                                      status = istance.componentinstance.manifold?
                                      status.componentinstance.manifold = false
                                      
                                      componentinstance.manifold status = false
                                      
                                      instance.componentinstance.manifold status = false
                                      
                                      instance.componentinstance.manifold = false
                                      

                                      Nothing works !

                                      And all methods that are following this method are not executed.

                                      I need your help more than ever.

                                      Thank you

                                      David

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                                      • K Offline
                                        kaas
                                        last edited by

                                        Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                                        So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                                        instance = model.entities.add_instance(component_definition, transformation)

                                        Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                                        in_scene=false
                                        definitions.each{|d|
                                        	if d.name == 'cube'
                                        		c = d.count_used_instances
                                        		in_scene = true if c > 0
                                        	end
                                        }
                                        if !in_scene
                                        	instance = model.entities.add_instance(component_definition, transformation)
                                        end
                                        
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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          You seem to be misunderstanding how some things [many things!] work.
                                          !!! .manifold? is NOT what you need it's for testing if a group or instance is a a 'solid' - e.g. for 3d printing.

                                          When your extension starts to load the FIRST DC it initially adds 'definition'.
                                          AND it then adds an 'instance' of that.
                                          Subsequent DC loads should also check in case the definition or instance are not present...

                                          if definition.valid?
                                            if instance.valid? ###[or perhaps || definition.instances[0] ???]
                                              ### You are already set to do the DC load...
                                            else
                                              ### You need to add an instance - perhaps it's been deleted by the user ???
                                              ### NOW you are set to do the DC load...
                                            end
                                          else ### definition is NOT valid - it's been deleted - so the instance has too.
                                            ### You load the definition AND add the instance again - seems like the user has deleted both !
                                            ### NOW you are set to do the DC load...
                                          end
                                          

                                          A certain logic is needed in thinking through the coded steps...

                                          TIG

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Following @Kaas's useful input...
                                            I am unclear as to whether you want one 'cube' instance in each model or in each scene or in each entities-context ???
                                            If you only ever need one then it's easily done, otherwise it gets more convoluted [but still do-able]...

                                            TIG

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