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    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      @tig said:

      I don't see your entire code.

      The code is complet. 💚

      I just want to create a fichier.rb, which imports a component in each new scene, as "Steve" in "SKP 2015" or "Lisanne" in 2016.

      @tig said:

      E.G. loader .rb and main code .rb etc...
      Also you have ignored my advice about NOT running certain lines of text.

      I have great difficulty understanding your instructions!

      This is not an unwillingness by my. 😳

      It takes another file "loader .rb"?

      You mean the file is in the "Plugins" folder, with copyright, the name of the developer?

      @tig said:

      module TNT
        module SomeSubModule
          def self.do_somethings()
            ### the lines of code to run
          end
          self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
        end
      end

      Thank you for your example.

      Beginner question:

      def Toto2016
      
      Code ####
      
      end
      

      The interest of "def" is to give a personalized name to the code that follows?

      We can subsequently call with an icon or an item or other?


      Hello Dan Rathbun, Thanks for your participation.

      In future I will be able to spot my mistakes and try to correct them. 👍

      How to Write a "String Object"?

      Or should it be written and how to use?

      Thank you in advance for your answers.

      David

      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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      • TNTDAVIDT Offline
        TNTDAVID
        last edited by

        @dan rathbun said:

        The error is: "TypeError: no implicit conversion of nil into String",...

        ... which means your code is expecting a String object, but the object is a reference to nil instead.

        Understand and resolve this error message is very important to me.

        The only thing I find about "String Object" is on this page:

        http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

        It does not allow me to solve my problem.

        With the following code:

        module TNTDAVID
          module ClickWindow3D_Trial_mm
            def self.auto_run_code()
              path = Sketchup.find_support_file("cube.skp", "Components")
              model = Sketchup.active_model
              definitions = model.definitions
              component_definition = definitions.load(path)
              point = Geom;;Point3d.new(10, 20, 30)
              transformation = Geom;;Transformation.new(point)
              instance = entities.add_instance(component_definition, transformation)
            end
            self.auto_run_code()
          end
        end
        

        I get the same error message in the "Consol Ruby".

        When I launch SketchUp, I have this message:

        @unknownuser said:

        Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
        Error: #<TypeError: no implicit conversion of nil into String>
        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in auto_run_code'
        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:TNTDAVID>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:ClickWindow3D_Trial_mm'
        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
        C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

        Your help is essential to me to find a solution.

        Thank you
        David

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        • K Offline
          kaas
          last edited by

          If I run your code I get the same error.

          The component_definition = definitions.load(path) is expecting a path to that cube.skp (a string), instead it gets NIL because there is no cube.skp in SketchUp defaults components folder.

          So; if you put a cube.skp in that folder this will work.

          Edit: maybe have a look at some ruby training videos? (Lynda.com for instance has some). It might help in understanding the principles of Ruby coding. Could be helpful if you intend to sell (and support) your plugins.

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          • TIGT Offline
            TIG Moderator
            last edited by

            path = Sketchup.find_support_file("cube.skp", "Components")
            either returns nil [no match]
            or if it matches, something like
            "C:\\Program Files\\SketchUp\\SketchUp 2015\\Components\\cube.skp"
            To check if it works use:
            puts "path = #{path}"
            and
            puts "path exist? #{File.exist?(path)}"
            as it runs, or in the code itself, to abort early...
            (UI.messagebox("Path does not exist\n#{File.exist?(path)}"); return nil) unless path && File.exist?(path)

            I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using __FILE__ to get the rb's folder path etc...

            TIG

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            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              I added "cube.skp" in "Components Sampler" folder, there is always the same error message.


              http://zupimages.net/up/16/41/i14l.jpg

              module TNTDAVID
                module ClickWindow3D_Trial_mm
                  def self.auto_run_code()
                    path = Sketchup.find_support_file("cube.skp", "Components/Components Sampler")
                    model = Sketchup.active_model
                    definitions = model.definitions
                    component_definition = definitions.load(path)
                    point = Geom;;Point3d.new(10, 20, 30)
                    transformation = Geom;;Transformation.new(point)
                    instance = entities.add_instance(component_definition, transformation)
                  end
                  self.auto_run_code()
                end
              end
              

              @unknownuser said:

              Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
              Error: #<NameError: undefined local variable or method entities' for TNTDAVID::ClickWindow3D_Trial_mm:Module> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:10:in auto_run_code'
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:TNTDAVID'
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
              C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

              Why, there's always this error message?


              @tig said:

              I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using FILE to get the rb's folder path etc...

              I can use the File method to import a component from an icon.

              module ClickWindow3D_Trial_mm
              
                class << self
              
                  path_to_components = File.join(File.dirname(__FILE__), 'Components')
                  @@path_to_00 = File.join(path_to_components,'00-Control-Panel-Trial-mm.skp')
              
                  def add_00
                    Sketchup.active_model.import(@@path_to_00)
                  end
                  
              if !file_loaded?(__FILE__)
              
              
                      tb = UI;;Toolbar.new(%Q(Click-Window3D-Trial-mm))
              
                      command1 = UI;;Command.new("add Resources"){ ClickWindow3D_Trial_mm.add_00 }
              
                      command1.small_icon = File.join(@@path_to_resources,"add_00.png")
              
                      command1.large_icon = File.join(@@path_to_resources,"add_00.png")
              
                      tb.add_item(command1)
              
                      tb.restore
              
                      file_loaded(__FILE__)
              
                     end
              
                 end
              

              How to change the code so that "cube.skp" is automatically imported on each SketchUp scene?

              Thank you

              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @tntdavid said:

                The only thing I find about "String Object" is on this page:
                http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

                David, The SketchUp Ruby API is an extension to standard Core Ruby, and
                adds a few methods to the Ruby's core String class:
                http://ruby-doc.org/core-2.0.0/String.html

                You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

                Here is a set of lists that will help (at the official SketchUp forum):
                [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk]Ruby Learning Resources [WikiLists][/url:2epja1nk]
                (There is similar, but perhaps older list, here ar SCF as well.)

                I'm not here much anymore.

                1 Reply Last reply Reply Quote 0
                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @tntdavid said:

                  I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

                  Why, there's always this error message?

                  David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                  The first line of all SketchUp code files should also always be the "magic comment":
                  # encoding: UTF-8

                  See: Ruby Core docs: Encoding - Script encoding

                  I'm not here much anymore.

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                  • TNTDAVIDT Offline
                    TNTDAVID
                    last edited by

                    Hello, kaas 😄

                    My "cube.skp" is in the "Components" folder in my plugin.

                    It should be placed in another folder?

                    You can download HERE the full fichier.rbz.

                    Thank you for your help.

                    cordially

                    David

                    Ps: Thank you for your links.


                    Edit: Small error in "TesteCube.rb" corrected.

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                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      @dan rathbun said:

                      David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                      The first line of all SketchUp code files should also always be the "magic comment":

                      encoding: UTF-8

                      Another thing I just learned. 😮

                      Have you sample code # encoding: UTF-8?

                      I supose that my error is because of that ?

                      Thanks

                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        It's a good idea to include that as the first line of all of your RB files.
                        But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
                        Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
                        And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

                        Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
                        https://notepad-plus-plus.org/download/v7.html
                        There are 32 and 64 bit versions - I use the 64...

                        TIG

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                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          Thank you for the download link TIG. 👍

                          I encoded my "rb" in "UTF-8", without BOM!

                          It is not the cause of the error message.

                          You can download HERE, the new "RBZ".

                          Thank you in advance for your help.

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                          • K Offline
                            kaas
                            last edited by

                            The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                            My guess is, the error refers to:
                            instance = **entities**.add_instance(component_definition, transformation)

                            If you change that line to:
                            instance = model.entities.add_instance(component_definition, transformation)

                            you might have more luck.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @Kaas is correct.
                              Try...
                              entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                              There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                              TIG

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                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                It works 😍 😍 😍

                                Many Thanks, TIG, kaas and Dan Rathbun.

                                Anyone can download HERE, the "RBZ".

                                Here is the magic code:

                                module TesteCube
                                  module CubeImport
                                    def self.auto_run_code()
                                      path = Sketchup.find_support_file("cube.skp", 
                                      "Plugins/TesteCube/Components/")
                                      model = Sketchup.active_model
                                      definitions = model.definitions
                                      component_definition = definitions.load(path)
                                      point = Geom;;Point3d.new(10, 20, 30)
                                      transformation = Geom;;Transformation.new(point)
                                      instance = model.entities.add_instance(component_definition, transformation)
                                    end
                                    self.auto_run_code()
                                  end
                                end 
                                

                                We just reach the first goal!

                                There remain two to accomplish:

                                  **1.How to run the code on each new scenes?**
                                

                                Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                                  **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                                

                                More the cube is protected, more "Dynamic Components" related also. 😉

                                Thank you for your Help.

                                Cordially

                                David

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                                • TNTDAVIDT Offline
                                  TNTDAVID
                                  last edited by

                                  To lock my "[b]cube.stp", you just add this line:[/b]

                                  status = instance.locked = true #### Locks the cube.
                                  layers = model.layers 
                                  new_layer = layers.add "cube" #### Create a new layer "cube".
                                  new_layer.visible = false #### Hides the "cube" layer.
                                  

                                  I can not find how to add the new layer on my cube!

                                  You have an idea ?

                                  Thank you

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    That's the easy bit !
                                    instance.layer = new_layer
                                    You could also lock it, so that its harder to delete if someone activates that layer later
                                    instance.locked = true
                                    You can also hide it for good measure, so it's harder to find if !
                                    instance.hidden = true

                                    However, nothing is foolproof...
                                    Layers > 'Cube' > ON shows it...
                                    View > Hidden Geometry > ON shows it...
                                    Select instance and right-click > Unlock > Unlocks it...
                                    Select instance and right-click > Unhide > Shows fully it...
                                    Hit delete > to remove it...
                                    or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                                    or Layers > Delete 'Cube' and accept to delete all entities using it...

                                    TIG

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                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      Thank you TIG it works perfectly!

                                      The most important is to prevent the accidental suppresion.

                                      Same CleanUp does not remove my cube. 💚

                                      Protection against copying is not good.

                                      Is there a solution to make my cube inaccecible from SketchUp?

                                      For example, do not display the "cube" layer in the Layers window?

                                      %(#FF0000)[**


                                      It still remains a very important objective to accomplish:**]

                                      How do I load my "Plugin" has every opening a SketchUp file?

                                      I doubt that it will be harder to find!

                                      Thank you in advance for your help.

                                      David

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                                      • TNTDAVIDT Offline
                                        TNTDAVID
                                        last edited by

                                        Hello everyone. ☀

                                        As my last objective seems difficult, I return to my first idea.

                                        Instead of automatically import the "cube.skp" on each new SketchUp scene.

                                        The "cube" will be imported along with the first "Dynamic Component".

                                        Here is the modified code and that works:

                                        module TesteCube
                                        
                                        
                                          module CubeImport
                                          
                                              path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                              @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                              @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                        	  
                                            def self.methode1
                                        
                                              path = Sketchup.find_support_file("cube.skp", 
                                              "Plugins/TesteCube/Components/")
                                              model = Sketchup.active_model
                                              definitions = model.definitions
                                              component_definition = definitions.load(path)
                                              point = Geom;;Point3d.new(0, 0, 0)
                                              transformation = Geom;;Transformation.new(point)
                                              instance = model.entities.add_instance(component_definition, transformation)
                                              status = instance.locked = true 
                                              layers = model.layers
                                              new_layer = layers.add "cube"
                                              new_layer.visible = false
                                              instance.layer = new_layer
                                              instance.locked = true
                                              instance.hidden = true
                                              Sketchup.active_model.import(@@path_to_00)
                                        
                                            end
                                        	
                                        
                                            if !file_loaded?(__FILE__)
                                        	
                                        	
                                              su_menu = UI.menu("Plugins")
                                        
                                              cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                        		
                                              tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                        		
                                              command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                        
                                              command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                        
                                              command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                        
                                              command1.tooltip = %Q(add Dynamic Component)
                                        
                                              command1.status_bar_text = %Q(add Dynamic Component)
                                        
                                              command1.menu_text = %Q(add Dynamic Component)
                                        
                                              cc_menu.add_item(command1)
                                        
                                              tb.add_item(command1)
                                        		
                                              tb.restore
                                         
                                              file_loaded(__FILE__) 
                                        
                                              end
                                          
                                           end
                                        
                                        end	 
                                        

                                        Notice that "method1" to one more line to import "Dynamique. Component.skp"
                                        at the same time that the "cube.skp".

                                        The line of code with the more interest to me is:

                                        command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                                        She created a new icon { that triggers methode1 }.

                                        If I click once on the icon:

                                        methode1 will import "1 cube" + "1 component Dynamic".

                                        If I click ten times on the icon:

                                        method1 will import "10 cubes" + "10 Dynamic Components".

                                        That's exactly my problem ❗

                                        I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                                        How to limit the amount of cube imported at "1" ?

                                        Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                                        I understand better now the ruby. 😍

                                        But this is not sufficient to finalize my code as a great.

                                        Thank you in advance for your help.

                                        Cordially

                                        David

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                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          To limit the amount of cube to import, I found this method:

                                          ComponentInstance.manifold?

                                          This is the method that can meet my expectations?

                                          I tried many things and it does not work:

                                          instance.componentinstance.manifold instance = false
                                          
                                          componentinstance.manifold instance = false
                                          
                                          instance = componentinstance.manifold?
                                          instance.componentinstance.manifold = false
                                          
                                          status = istance.componentinstance.manifold?
                                          status.componentinstance.manifold = false
                                          
                                          componentinstance.manifold status = false
                                          
                                          instance.componentinstance.manifold status = false
                                          
                                          instance.componentinstance.manifold = false
                                          

                                          Nothing works !

                                          And all methods that are following this method are not executed.

                                          I need your help more than ever.

                                          Thank you

                                          David

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                                          • K Offline
                                            kaas
                                            last edited by

                                            Manifold is used for testing if its a solid or not. Not the right tool for your problem.

                                            So you just need 1 cube in the model: you have linked the 'cube' to 'path' and you refer to it as 'component_definition'. You insert the cube using:
                                            instance = model.entities.add_instance(component_definition, transformation)

                                            Why not create a small test and see if an instance is already in the model and if so - don't load it again. Replace the above line with these lines:

                                            in_scene=false
                                            definitions.each{|d|
                                            	if d.name == 'cube'
                                            		c = d.count_used_instances
                                            		in_scene = true if c > 0
                                            	end
                                            }
                                            if !in_scene
                                            	instance = model.entities.add_instance(component_definition, transformation)
                                            end
                                            
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