sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Automatically load a component.

    Scheduled Pinned Locked Moved Developers' Forum
    70 Posts 5 Posters 5.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      I don't see your entire code.
      E.G. loader .rb and main code .rb etc...
      Also you have ignored my advice about NOT running certain lines of text.

      As a principle I'd use the loader to run some code in this format

      module TNT
        module SomeSubModule
          def self.do_somethings()
            ### the lines of code to run
          end
          self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
        end
      end
      

      You do NOT need to make your 'module' a 'class' unless you are going to call it somehow in other code, or if it is to be used as a 'Tool' - which means there is user interaction - like picking points etc...

      TIG

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @tntdavid said:

        Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb Error: #<TypeError: no implicit conversion of nil into String> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:inload'`

        Where are my errors, which seem obvious to you?

        The error message tells you where the error is:
        "C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:inload'`"

        The error is in file: "logic.rb", at line 6, in the load() method call.

        The error is: "TypeError: no implicit conversion of nil into String",...

        ... which means your code is expecting a String object, but the object is a reference to nil instead.

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          @tig said:

          I don't see your entire code.

          The code is complet. 💚

          I just want to create a fichier.rb, which imports a component in each new scene, as "Steve" in "SKP 2015" or "Lisanne" in 2016.

          @tig said:

          E.G. loader .rb and main code .rb etc...
          Also you have ignored my advice about NOT running certain lines of text.

          I have great difficulty understanding your instructions!

          This is not an unwillingness by my. 😳

          It takes another file "loader .rb"?

          You mean the file is in the "Plugins" folder, with copyright, the name of the developer?

          @tig said:

          module TNT
            module SomeSubModule
              def self.do_somethings()
                ### the lines of code to run
              end
              self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
            end
          end

          Thank you for your example.

          Beginner question:

          def Toto2016
          
          Code ####
          
          end
          

          The interest of "def" is to give a personalized name to the code that follows?

          We can subsequently call with an icon or an item or other?


          Hello Dan Rathbun, Thanks for your participation.

          In future I will be able to spot my mistakes and try to correct them. 👍

          How to Write a "String Object"?

          Or should it be written and how to use?

          Thank you in advance for your answers.

          David

          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

          1 Reply Last reply Reply Quote 0
          • TNTDAVIDT Offline
            TNTDAVID
            last edited by

            @dan rathbun said:

            The error is: "TypeError: no implicit conversion of nil into String",...

            ... which means your code is expecting a String object, but the object is a reference to nil instead.

            Understand and resolve this error message is very important to me.

            The only thing I find about "String Object" is on this page:

            http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

            It does not allow me to solve my problem.

            With the following code:

            module TNTDAVID
              module ClickWindow3D_Trial_mm
                def self.auto_run_code()
                  path = Sketchup.find_support_file("cube.skp", "Components")
                  model = Sketchup.active_model
                  definitions = model.definitions
                  component_definition = definitions.load(path)
                  point = Geom;;Point3d.new(10, 20, 30)
                  transformation = Geom;;Transformation.new(point)
                  instance = entities.add_instance(component_definition, transformation)
                end
                self.auto_run_code()
              end
            end
            

            I get the same error message in the "Consol Ruby".

            When I launch SketchUp, I have this message:

            @unknownuser said:

            Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
            Error: #<TypeError: no implicit conversion of nil into String>
            C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in auto_run_code'
            C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:TNTDAVID>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:ClickWindow3D_Trial_mm'
            C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
            C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
            C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

            Your help is essential to me to find a solution.

            Thank you
            David

            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

            1 Reply Last reply Reply Quote 0
            • K Offline
              kaas
              last edited by

              If I run your code I get the same error.

              The component_definition = definitions.load(path) is expecting a path to that cube.skp (a string), instead it gets NIL because there is no cube.skp in SketchUp defaults components folder.

              So; if you put a cube.skp in that folder this will work.

              Edit: maybe have a look at some ruby training videos? (Lynda.com for instance has some). It might help in understanding the principles of Ruby coding. Could be helpful if you intend to sell (and support) your plugins.

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                path = Sketchup.find_support_file("cube.skp", "Components")
                either returns nil [no match]
                or if it matches, something like
                "C:\\Program Files\\SketchUp\\SketchUp 2015\\Components\\cube.skp"
                To check if it works use:
                puts "path = #{path}"
                and
                puts "path exist? #{File.exist?(path)}"
                as it runs, or in the code itself, to abort early...
                (UI.messagebox("Path does not exist\n#{File.exist?(path)}"); return nil) unless path && File.exist?(path)

                I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using __FILE__ to get the rb's folder path etc...

                TIG

                1 Reply Last reply Reply Quote 0
                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  I added "cube.skp" in "Components Sampler" folder, there is always the same error message.


                  http://zupimages.net/up/16/41/i14l.jpg

                  module TNTDAVID
                    module ClickWindow3D_Trial_mm
                      def self.auto_run_code()
                        path = Sketchup.find_support_file("cube.skp", "Components/Components Sampler")
                        model = Sketchup.active_model
                        definitions = model.definitions
                        component_definition = definitions.load(path)
                        point = Geom;;Point3d.new(10, 20, 30)
                        transformation = Geom;;Transformation.new(point)
                        instance = entities.add_instance(component_definition, transformation)
                      end
                      self.auto_run_code()
                    end
                  end
                  

                  @unknownuser said:

                  Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
                  Error: #<NameError: undefined local variable or method entities' for TNTDAVID::ClickWindow3D_Trial_mm:Module> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:10:in auto_run_code'
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:TNTDAVID'
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
                  C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

                  Why, there's always this error message?


                  @tig said:

                  I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using FILE to get the rb's folder path etc...

                  I can use the File method to import a component from an icon.

                  module ClickWindow3D_Trial_mm
                  
                    class << self
                  
                      path_to_components = File.join(File.dirname(__FILE__), 'Components')
                      @@path_to_00 = File.join(path_to_components,'00-Control-Panel-Trial-mm.skp')
                  
                      def add_00
                        Sketchup.active_model.import(@@path_to_00)
                      end
                      
                  if !file_loaded?(__FILE__)
                  
                  
                          tb = UI;;Toolbar.new(%Q(Click-Window3D-Trial-mm))
                  
                          command1 = UI;;Command.new("add Resources"){ ClickWindow3D_Trial_mm.add_00 }
                  
                          command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                  
                          command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                  
                          tb.add_item(command1)
                  
                          tb.restore
                  
                          file_loaded(__FILE__)
                  
                         end
                  
                     end
                  

                  How to change the code so that "cube.skp" is automatically imported on each SketchUp scene?

                  Thank you

                  [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                  1 Reply Last reply Reply Quote 0
                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @tntdavid said:

                    The only thing I find about "String Object" is on this page:
                    http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

                    David, The SketchUp Ruby API is an extension to standard Core Ruby, and
                    adds a few methods to the Ruby's core String class:
                    http://ruby-doc.org/core-2.0.0/String.html

                    You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

                    Here is a set of lists that will help (at the official SketchUp forum):
                    [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk]Ruby Learning Resources [WikiLists][/url:2epja1nk]
                    (There is similar, but perhaps older list, here ar SCF as well.)

                    I'm not here much anymore.

                    1 Reply Last reply Reply Quote 0
                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @tntdavid said:

                      I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

                      Why, there's always this error message?

                      David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                      The first line of all SketchUp code files should also always be the "magic comment":
                      # encoding: UTF-8

                      See: Ruby Core docs: Encoding - Script encoding

                      I'm not here much anymore.

                      1 Reply Last reply Reply Quote 0
                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        Hello, kaas 😄

                        My "cube.skp" is in the "Components" folder in my plugin.

                        It should be placed in another folder?

                        You can download HERE the full fichier.rbz.

                        Thank you for your help.

                        cordially

                        David

                        Ps: Thank you for your links.


                        Edit: Small error in "TesteCube.rb" corrected.

                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                        1 Reply Last reply Reply Quote 0
                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          @dan rathbun said:

                          David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                          The first line of all SketchUp code files should also always be the "magic comment":

                          encoding: UTF-8

                          Another thing I just learned. 😮

                          Have you sample code # encoding: UTF-8?

                          I supose that my error is because of that ?

                          Thanks

                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            It's a good idea to include that as the first line of all of your RB files.
                            But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
                            Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
                            And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

                            Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
                            https://notepad-plus-plus.org/download/v7.html
                            There are 32 and 64 bit versions - I use the 64...

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              Thank you for the download link TIG. 👍

                              I encoded my "rb" in "UTF-8", without BOM!

                              It is not the cause of the error message.

                              You can download HERE, the new "RBZ".

                              Thank you in advance for your help.

                              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kaas
                                last edited by

                                The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                                My guess is, the error refers to:
                                instance = **entities**.add_instance(component_definition, transformation)

                                If you change that line to:
                                instance = model.entities.add_instance(component_definition, transformation)

                                you might have more luck.

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @Kaas is correct.
                                  Try...
                                  entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                                  There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • TNTDAVIDT Offline
                                    TNTDAVID
                                    last edited by

                                    It works 😍 😍 😍

                                    Many Thanks, TIG, kaas and Dan Rathbun.

                                    Anyone can download HERE, the "RBZ".

                                    Here is the magic code:

                                    module TesteCube
                                      module CubeImport
                                        def self.auto_run_code()
                                          path = Sketchup.find_support_file("cube.skp", 
                                          "Plugins/TesteCube/Components/")
                                          model = Sketchup.active_model
                                          definitions = model.definitions
                                          component_definition = definitions.load(path)
                                          point = Geom;;Point3d.new(10, 20, 30)
                                          transformation = Geom;;Transformation.new(point)
                                          instance = model.entities.add_instance(component_definition, transformation)
                                        end
                                        self.auto_run_code()
                                      end
                                    end 
                                    

                                    We just reach the first goal!

                                    There remain two to accomplish:

                                      **1.How to run the code on each new scenes?**
                                    

                                    Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                                      **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                                    

                                    More the cube is protected, more "Dynamic Components" related also. 😉

                                    Thank you for your Help.

                                    Cordially

                                    David

                                    [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                    1 Reply Last reply Reply Quote 0
                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      To lock my "[b]cube.stp", you just add this line:[/b]

                                      status = instance.locked = true #### Locks the cube.
                                      layers = model.layers 
                                      new_layer = layers.add "cube" #### Create a new layer "cube".
                                      new_layer.visible = false #### Hides the "cube" layer.
                                      

                                      I can not find how to add the new layer on my cube!

                                      You have an idea ?

                                      Thank you

                                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        That's the easy bit !
                                        instance.layer = new_layer
                                        You could also lock it, so that its harder to delete if someone activates that layer later
                                        instance.locked = true
                                        You can also hide it for good measure, so it's harder to find if !
                                        instance.hidden = true

                                        However, nothing is foolproof...
                                        Layers > 'Cube' > ON shows it...
                                        View > Hidden Geometry > ON shows it...
                                        Select instance and right-click > Unlock > Unlocks it...
                                        Select instance and right-click > Unhide > Shows fully it...
                                        Hit delete > to remove it...
                                        or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                                        or Layers > Delete 'Cube' and accept to delete all entities using it...

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          Thank you TIG it works perfectly!

                                          The most important is to prevent the accidental suppresion.

                                          Same CleanUp does not remove my cube. 💚

                                          Protection against copying is not good.

                                          Is there a solution to make my cube inaccecible from SketchUp?

                                          For example, do not display the "cube" layer in the Layers window?

                                          %(#FF0000)[**


                                          It still remains a very important objective to accomplish:**]

                                          How do I load my "Plugin" has every opening a SketchUp file?

                                          I doubt that it will be harder to find!

                                          Thank you in advance for your help.

                                          David

                                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                          1 Reply Last reply Reply Quote 0
                                          • TNTDAVIDT Offline
                                            TNTDAVID
                                            last edited by

                                            Hello everyone. ☀

                                            As my last objective seems difficult, I return to my first idea.

                                            Instead of automatically import the "cube.skp" on each new SketchUp scene.

                                            The "cube" will be imported along with the first "Dynamic Component".

                                            Here is the modified code and that works:

                                            module TesteCube
                                            
                                            
                                              module CubeImport
                                              
                                                  path_to_components = File.join(File.dirname(__FILE__), 'Components')
                                                  @@path_to_00 = File.join(path_to_components, 'Dynamic Component.skp')
                                                  @@path_to_resources = File.join(File.dirname(__FILE__), 'Resources')
                                            	  
                                                def self.methode1
                                            
                                                  path = Sketchup.find_support_file("cube.skp", 
                                                  "Plugins/TesteCube/Components/")
                                                  model = Sketchup.active_model
                                                  definitions = model.definitions
                                                  component_definition = definitions.load(path)
                                                  point = Geom;;Point3d.new(0, 0, 0)
                                                  transformation = Geom;;Transformation.new(point)
                                                  instance = model.entities.add_instance(component_definition, transformation)
                                                  status = instance.locked = true 
                                                  layers = model.layers
                                                  new_layer = layers.add "cube"
                                                  new_layer.visible = false
                                                  instance.layer = new_layer
                                                  instance.locked = true
                                                  instance.hidden = true
                                                  Sketchup.active_model.import(@@path_to_00)
                                            
                                                end
                                            	
                                            
                                                if !file_loaded?(__FILE__)
                                            	
                                            	
                                                  su_menu = UI.menu("Plugins")
                                            
                                                  cc_menu = su_menu.add_submenu(%Q(Teste_Cube))
                                            		
                                                  tb = UI;;Toolbar.new(%Q(Teste-Cube))
                                            		
                                                  command1 = UI;;Command.new("add Dynamic Component"){ CubeImport.methode1 }
                                            
                                                  command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                                            
                                                  command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                                            
                                                  command1.tooltip = %Q(add Dynamic Component)
                                            
                                                  command1.status_bar_text = %Q(add Dynamic Component)
                                            
                                                  command1.menu_text = %Q(add Dynamic Component)
                                            
                                                  cc_menu.add_item(command1)
                                            
                                                  tb.add_item(command1)
                                            		
                                                  tb.restore
                                             
                                                  file_loaded(__FILE__) 
                                            
                                                  end
                                              
                                               end
                                            
                                            end	 
                                            

                                            Notice that "method1" to one more line to import "Dynamique. Component.skp"
                                            at the same time that the "cube.skp".

                                            The line of code with the more interest to me is:

                                            command1 = UI::Command.new("add cube") { CubeImport.methode1 }

                                            She created a new icon { that triggers methode1 }.

                                            If I click once on the icon:

                                            methode1 will import "1 cube" + "1 component Dynamic".

                                            If I click ten times on the icon:

                                            method1 will import "10 cubes" + "10 Dynamic Components".

                                            That's exactly my problem ❗

                                            I do need a single "cube", with no restrictions on the number of "Dynamic Components".

                                            How to limit the amount of cube imported at "1" ?

                                            Through links provided by DanRathbun and especially "Ruby in twenty minutes",
                                            I understand better now the ruby. 😍

                                            But this is not sufficient to finalize my code as a great.

                                            Thank you in advance for your help.

                                            Cordially

                                            David

                                            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement