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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Automatically load a component.

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  • T Offline
    TIG Moderator
    last edited by 10 Oct 2016, 14:29

    To analyze your code...

    ' path' is set up as a reference to a skp in the standard SketchUp shipped 'Components' folder.
    You could alternatively set it to a skp inside a custom subfolder, from where your code is loading using __FILE__ you have used this idea in a separate thread last week...
    ...
    componentdefinition = definitions.load(path)
    gives a reference to the newly loaded component.
    However,
    component = definitions[0]
    gives a reference to the first definition in the model's list.
    That might not be the one you just loaded.
    An alternative definitions[-1] gives the last loaded definition but again this could be wrong - especially if the loaded skp contains multiple sub-component definitions as well...
    ...
    At this point you have not got an instance of that newly loaded component - just its definition loaded into the model's definitions list.
    ...
    To add an instance use
    instance = model.active_entities.add_instance(componentdefinition, transformation)
    Note that model.entities is the base level of the model, whereas model.active_entities might be that, but if the user is in an edit of a component or group it will be points at that other entities-collection...
    ...
    The ' transformation' determines the instance's, location, rotation, scaling etc...
    It can be as simple as ORIGIN or a more complex Geom::Transformation... - you need to read up on that...
    ...
    Your second part sets up an x/y/z array representing a point [the default units are inches, use 10.cm etc otherwise]
    Note the earlier comments about .entities versus .active_entities...
    You then add text at that point.
    There's no need to redefine model as it's already been set up earlier.
    ...


    There's lots to learn and consider...
    I find it best to write out in simple phrases what I hope the code to do at each logical step...
    Then code those steps in turn, until it's working as desired...

    TIG

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    • T Offline
      TNTDAVID
      last edited by 10 Oct 2016, 15:50

      Thank you for the explanation of instances and definitions. 😉

      Now I want to write code that works with all these formulas.

      There are basic rules that I need to learn, for assemble without error all these formulas.

      For example :

      • When and how to "end" it should be added?

      • When a class opens and for what?

      *** Is there a website that explains all this?**

      I assembled the two code at random:

      module ClickWindow3D_Trial_mm
      
      path=Sketchup.find_support_file "cube.skp","Components"
      model = Sketchup.active_model
      definitions = model.definitions
      componentdefinition = definitions.load path
      component = definitions[0]
      coordinates = [10, 10, 10]
      entities = model.entities
      point = Geom;;Point3d.new coordinates
      text = entities.add_text "This is a Test", point
      model = entities.model
      
      end
      

      At launch SketchUp, I have this error message:

      @unknownuser said:

      Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
      Error: #<TypeError: no implicit conversion of nil into String>
      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:in module:ClickWindow3D_Trial_mm'
      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
      C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
      C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

      Where are my errors, which seem obvious to you?

      Thank you for your help.

      cordially

      David

      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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      • T Offline
        TIG Moderator
        last edited by 10 Oct 2016, 18:17

        I don't see your entire code.
        E.G. loader .rb and main code .rb etc...
        Also you have ignored my advice about NOT running certain lines of text.

        As a principle I'd use the loader to run some code in this format

        module TNT
          module SomeSubModule
            def self.do_somethings()
              ### the lines of code to run
            end
            self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
          end
        end
        

        You do NOT need to make your 'module' a 'class' unless you are going to call it somehow in other code, or if it is to be used as a 'Tool' - which means there is user interaction - like picking points etc...

        TIG

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        • D Offline
          Dan Rathbun
          last edited by 11 Oct 2016, 00:51

          @tntdavid said:

          Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb Error: #<TypeError: no implicit conversion of nil into String> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:inload'`

          Where are my errors, which seem obvious to you?

          The error message tells you where the error is:
          "C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:inload'`"

          The error is in file: "logic.rb", at line 6, in the load() method call.

          The error is: "TypeError: no implicit conversion of nil into String",...

          ... which means your code is expecting a String object, but the object is a reference to nil instead.

          I'm not here much anymore.

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          • T Offline
            TNTDAVID
            last edited by 11 Oct 2016, 13:16

            @tig said:

            I don't see your entire code.

            The code is complet. 💚

            I just want to create a fichier.rb, which imports a component in each new scene, as "Steve" in "SKP 2015" or "Lisanne" in 2016.

            @tig said:

            E.G. loader .rb and main code .rb etc...
            Also you have ignored my advice about NOT running certain lines of text.

            I have great difficulty understanding your instructions!

            This is not an unwillingness by my. 😳

            It takes another file "loader .rb"?

            You mean the file is in the "Plugins" folder, with copyright, the name of the developer?

            @tig said:

            module TNT
              module SomeSubModule
                def self.do_somethings()
                  ### the lines of code to run
                end
                self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
              end
            end

            Thank you for your example.

            Beginner question:

            def Toto2016
            
            Code ####
            
            end
            

            The interest of "def" is to give a personalized name to the code that follows?

            We can subsequently call with an icon or an item or other?


            Hello Dan Rathbun, Thanks for your participation.

            In future I will be able to spot my mistakes and try to correct them. 👍

            How to Write a "String Object"?

            Or should it be written and how to use?

            Thank you in advance for your answers.

            David

            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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            • T Offline
              TNTDAVID
              last edited by 12 Oct 2016, 11:29

              @dan rathbun said:

              The error is: "TypeError: no implicit conversion of nil into String",...

              ... which means your code is expecting a String object, but the object is a reference to nil instead.

              Understand and resolve this error message is very important to me.

              The only thing I find about "String Object" is on this page:

              http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

              It does not allow me to solve my problem.

              With the following code:

              module TNTDAVID
                module ClickWindow3D_Trial_mm
                  def self.auto_run_code()
                    path = Sketchup.find_support_file("cube.skp", "Components")
                    model = Sketchup.active_model
                    definitions = model.definitions
                    component_definition = definitions.load(path)
                    point = Geom;;Point3d.new(10, 20, 30)
                    transformation = Geom;;Transformation.new(point)
                    instance = entities.add_instance(component_definition, transformation)
                  end
                  self.auto_run_code()
                end
              end
              

              I get the same error message in the "Consol Ruby".

              When I launch SketchUp, I have this message:

              @unknownuser said:

              Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
              Error: #<TypeError: no implicit conversion of nil into String>
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in auto_run_code'
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:TNTDAVID>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:ClickWindow3D_Trial_mm'
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
              C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
              C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

              Your help is essential to me to find a solution.

              Thank you
              David

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              • K Offline
                kaas
                last edited by 12 Oct 2016, 11:42

                If I run your code I get the same error.

                The component_definition = definitions.load(path) is expecting a path to that cube.skp (a string), instead it gets NIL because there is no cube.skp in SketchUp defaults components folder.

                So; if you put a cube.skp in that folder this will work.

                Edit: maybe have a look at some ruby training videos? (Lynda.com for instance has some). It might help in understanding the principles of Ruby coding. Could be helpful if you intend to sell (and support) your plugins.

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                • T Offline
                  TIG Moderator
                  last edited by 12 Oct 2016, 12:30

                  path = Sketchup.find_support_file("cube.skp", "Components")
                  either returns nil [no match]
                  or if it matches, something like
                  "C:\\Program Files\\SketchUp\\SketchUp 2015\\Components\\cube.skp"
                  To check if it works use:
                  puts "path = #{path}"
                  and
                  puts "path exist? #{File.exist?(path)}"
                  as it runs, or in the code itself, to abort early...
                  (UI.messagebox("Path does not exist\n#{File.exist?(path)}"); return nil) unless path && File.exist?(path)

                  I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using __FILE__ to get the rb's folder path etc...

                  TIG

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                  • T Offline
                    TNTDAVID
                    last edited by 12 Oct 2016, 13:26

                    I added "cube.skp" in "Components Sampler" folder, there is always the same error message.


                    http://zupimages.net/up/16/41/i14l.jpg

                    module TNTDAVID
                      module ClickWindow3D_Trial_mm
                        def self.auto_run_code()
                          path = Sketchup.find_support_file("cube.skp", "Components/Components Sampler")
                          model = Sketchup.active_model
                          definitions = model.definitions
                          component_definition = definitions.load(path)
                          point = Geom;;Point3d.new(10, 20, 30)
                          transformation = Geom;;Transformation.new(point)
                          instance = entities.add_instance(component_definition, transformation)
                        end
                        self.auto_run_code()
                      end
                    end
                    

                    @unknownuser said:

                    Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
                    Error: #<NameError: undefined local variable or method entities' for TNTDAVID::ClickWindow3D_Trial_mm:Module> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:10:in auto_run_code'
                    C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:TNTDAVID'
                    C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
                    C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
                    C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

                    Why, there's always this error message?


                    @tig said:

                    I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using FILE to get the rb's folder path etc...

                    I can use the File method to import a component from an icon.

                    module ClickWindow3D_Trial_mm
                    
                      class << self
                    
                        path_to_components = File.join(File.dirname(__FILE__), 'Components')
                        @@path_to_00 = File.join(path_to_components,'00-Control-Panel-Trial-mm.skp')
                    
                        def add_00
                          Sketchup.active_model.import(@@path_to_00)
                        end
                        
                    if !file_loaded?(__FILE__)
                    
                    
                            tb = UI;;Toolbar.new(%Q(Click-Window3D-Trial-mm))
                    
                            command1 = UI;;Command.new("add Resources"){ ClickWindow3D_Trial_mm.add_00 }
                    
                            command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                    
                            command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                    
                            tb.add_item(command1)
                    
                            tb.restore
                    
                            file_loaded(__FILE__)
                    
                           end
                    
                       end
                    

                    How to change the code so that "cube.skp" is automatically imported on each SketchUp scene?

                    Thank you

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                    • D Offline
                      Dan Rathbun
                      last edited by 12 Oct 2016, 13:30

                      @tntdavid said:

                      The only thing I find about "String Object" is on this page:
                      http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

                      David, The SketchUp Ruby API is an extension to standard Core Ruby, and
                      adds a few methods to the Ruby's core String class:
                      http://ruby-doc.org/core-2.0.0/String.html

                      You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

                      Here is a set of lists that will help (at the official SketchUp forum):
                      [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk ]Ruby Learning Resources [WikiLists][/url:2epja1nk]
                      (There is similar, but perhaps older list, here ar SCF as well.)

                      I'm not here much anymore.

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                      • D Offline
                        Dan Rathbun
                        last edited by 12 Oct 2016, 13:36

                        @tntdavid said:

                        I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

                        Why, there's always this error message?

                        David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                        The first line of all SketchUp code files should also always be the "magic comment":
                        # encoding: UTF-8

                        See: Ruby Core docs: Encoding - Script encoding

                        I'm not here much anymore.

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                        • T Offline
                          TNTDAVID
                          last edited by 12 Oct 2016, 13:45

                          Hello, kaas 😄

                          My "cube.skp" is in the "Components" folder in my plugin.

                          It should be placed in another folder?

                          You can download HERE the full fichier.rbz.

                          Thank you for your help.

                          cordially

                          David

                          Ps: Thank you for your links.


                          Edit: Small error in "TesteCube.rb" corrected.

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                          • T Offline
                            TNTDAVID
                            last edited by 12 Oct 2016, 14:21

                            @dan rathbun said:

                            David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                            The first line of all SketchUp code files should also always be the "magic comment":

                            encoding: UTF-8

                            Another thing I just learned. 😮

                            Have you sample code # encoding: UTF-8?

                            I supose that my error is because of that ?

                            Thanks

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                            • T Offline
                              TIG Moderator
                              last edited by 12 Oct 2016, 14:59

                              It's a good idea to include that as the first line of all of your RB files.
                              But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
                              Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
                              And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

                              Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
                              https://notepad-plus-plus.org/download/v7.html
                              There are 32 and 64 bit versions - I use the 64...

                              TIG

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                              • T Offline
                                TNTDAVID
                                last edited by 12 Oct 2016, 17:56

                                Thank you for the download link TIG. 👍

                                I encoded my "rb" in "UTF-8", without BOM!

                                It is not the cause of the error message.

                                You can download HERE , the new "RBZ".

                                Thank you in advance for your help.

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                                • K Offline
                                  kaas
                                  last edited by 12 Oct 2016, 19:55

                                  The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                                  My guess is, the error refers to:
                                  instance = **entities**.add_instance(component_definition, transformation)

                                  If you change that line to:
                                  instance = model.entities.add_instance(component_definition, transformation)

                                  you might have more luck.

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 12 Oct 2016, 21:09

                                    @Kaas is correct.
                                    Try...
                                    entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                                    There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                                    TIG

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                                    • T Offline
                                      TNTDAVID
                                      last edited by 13 Oct 2016, 12:19

                                      It works 😍 😍 😍

                                      Many Thanks, TIG, kaas and Dan Rathbun.

                                      Anyone can download HERE , the "RBZ".

                                      Here is the magic code:

                                      module TesteCube
                                        module CubeImport
                                          def self.auto_run_code()
                                            path = Sketchup.find_support_file("cube.skp", 
                                            "Plugins/TesteCube/Components/")
                                            model = Sketchup.active_model
                                            definitions = model.definitions
                                            component_definition = definitions.load(path)
                                            point = Geom;;Point3d.new(10, 20, 30)
                                            transformation = Geom;;Transformation.new(point)
                                            instance = model.entities.add_instance(component_definition, transformation)
                                          end
                                          self.auto_run_code()
                                        end
                                      end 
                                      

                                      We just reach the first goal!

                                      There remain two to accomplish:

                                        **1.How to run the code on each new scenes?**
                                      

                                      Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                                        **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                                      

                                      More the cube is protected, more "Dynamic Components" related also. 😉

                                      Thank you for your Help.

                                      Cordially

                                      David

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                                      • T Offline
                                        TNTDAVID
                                        last edited by 13 Oct 2016, 16:15

                                        To lock my "[b]cube.stp", you just add this line:[/b]

                                        status = instance.locked = true #### Locks the cube.
                                        layers = model.layers 
                                        new_layer = layers.add "cube" #### Create a new layer "cube".
                                        new_layer.visible = false #### Hides the "cube" layer.
                                        

                                        I can not find how to add the new layer on my cube!

                                        You have an idea ?

                                        Thank you

                                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 13 Oct 2016, 17:22

                                          That's the easy bit !
                                          instance.layer = new_layer
                                          You could also lock it, so that its harder to delete if someone activates that layer later
                                          instance.locked = true
                                          You can also hide it for good measure, so it's harder to find if !
                                          instance.hidden = true

                                          However, nothing is foolproof...
                                          Layers > 'Cube' > ON shows it...
                                          View > Hidden Geometry > ON shows it...
                                          Select instance and right-click > Unlock > Unlocks it...
                                          Select instance and right-click > Unhide > Shows fully it...
                                          Hit delete > to remove it...
                                          or Open Component Browser find 'Cube' and use context-menu to delete its definition, when prompted accept...
                                          or Layers > Delete 'Cube' and accept to delete all entities using it...

                                          TIG

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