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    How to cut from object

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    • TIGT Offline
      TIG Moderator
      last edited by

      Thanks Sam.
      Somewhere in the many iterations of this code... the circle in the group and its explosion got lost...
      After that it should work πŸ˜‰

      TIG

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      • A Offline
        ado130
        last edited by

        I am slightly confused now πŸ˜„ because before you said

        @unknownuser said:

        You don't need to add the edges to a new group.
        raw it directly over the face in the active_entities.
        edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius, segs)

        So what should I do?
        If I understood Sam correctly, I need sth like
        group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
        .. and then?
        I'm not sure what is meant by "add a group inside the original group".

        By the way, thanks Sam, or, thanks to both.

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        • sdmitchS Offline
          sdmitch
          last edited by

          @ado130 said:

          group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
          .. and then?
          I'm not sure what is meant by "add a group inside the original group".

          By the way, thanks Sam, or, thanks to both.

          ###group = Sketchup.active_model.active_entities.add_group();
          ### remove previous statement since you have already defined "group".
          gents = group.entities
          active_faces = gents.grep(Sketchup;;Face);### modified
          circle_group = gents.add_group; cge = circle_group.entities;### new
          edges = cge.add_circle(center, dir, radius);### modified
          circle_group.explode;### new
          circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified
          
          

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • A Offline
            ado130
            last edited by

            I had never defined the group in this method previous.
            This is what I have now:

            def notch(x, y, z, radiuses, depths, directions)
            	model = Sketchup.active_model 
            	countOfNotch = x.length.to_i
            	countOfNotch.times do |i|
            		
            		center = [x[i], y[i], z[i]].map(&;to_f)		
            		radius = radiuses[i]
            		depth = depths[i]
            		direction = directions[i]
            		
            		case direction
            			when "N"
            				dir = Geom;;Vector3d.new(0,0,1)
            			when "E"
            				dir = Geom;;Vector3d.new(-1,0,0)
            			when "S"
            				dir = Geom;;Vector3d.new(0,0,-1)
            			when "W"
            				dir = Geom;;Vector3d.new(1,0,0)		
            			when "F"
            				dir = Geom;;Vector3d.new(0,-1,0)	
            			when "B"
            				dir = Geom;;Vector3d.new(0,1,0)				
            			else
            				dir = Geom;;Vector3d.new(0,0,1)		
            		end		
            		
            		gents = group.entities
            		active_faces = gents.grep(Sketchup;;Face);### modified
            		circle_group = gents.add_group; cge = circle_group.entities;### new
            		edges = cge.add_circle(center, dir, radius);### modified
            		circle_group.explode;### new
            		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified	
            		circle_face.pushpull(-depth)		
            	end
            end
            

            Of cource, I define a group in method, where I draw a rectangel block, but it's independently. So first I call this method, it'll draw several blocks, and then, if is necessary (according to input file) I'll call a method for notch.

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            • A Offline
              ado130
              last edited by

              Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
              group = Sketchup.active_model.active_entities.add_group() entities = group.entities
              so then i.e.
              circle = entities.add_circle(center, dir, radius)
              or
              entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
              So this is the wrong solution?
              If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

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              • sdmitchS Offline
                sdmitch
                last edited by

                @ado130 said:

                I had never defined the group in this method previous.

                That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @ado130 said:

                  Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                  group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                  so then i.e.
                  circle = entities.add_circle(center, dir, radius)
                  or
                  entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                  So this is the wrong solution?
                  If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

                  You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • A Offline
                    ado130
                    last edited by

                    So there are 2 solutions for this (I think)

                    1. save somewhere the group where will be notch
                    2. find that group somehow
                      because, when I do a dril, I'm using this
                    		group = nil
                    		face = nil
                    		Sketchup.active_model.entities.each{|g|
                    			next unless g.is_a?(Sketchup;;Group)
                    			g.entities.each{|f|
                    				next unless f.is_a?(Sketchup;;Face)
                    				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                    					group = g
                    					face = f
                    				end
                    			}	
                    		}
                    

                    2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @ado130 said:

                      So there are 2 solutions for this (I think)

                      1. save somewhere the group where will be notch
                      2. find that group somehow
                        because, when I do a dril, I'm using this
                      		group = nil
                      > 		face = nil
                      > 		Sketchup.active_model.entities.each{|g|
                      > 			next unless g.is_a?(Sketchup;;Group)
                      > 			g.entities.each{|f|
                      > 				next unless f.is_a?(Sketchup;;Face)
                      > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                      > 					group = g
                      > 					face = f
                      > 				end
                      > 			}	
                      > 		}
                      

                      2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

                      Perhaps

                      if center.on_plane f.plane then
                      	group = g
                      	face = f
                      end
                      
                      

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • A Offline
                        ado130
                        last edited by

                        It almost works, but the result is

                        http://i.imgur.com/RMnKEB6.png

                        def notch(x, y, z, radiuses, depths, directions)
                        	model = Sketchup.active_model 
                        	countOfNotch = x.length.to_i
                        	countOfNotch.times do |i|
                        		
                        		center = [x[i], y[i], z[i]].map(&;to_f)		
                        		radius = radiuses[i]
                        		depth = depths[i]
                        		direction = directions[i]
                        		
                        		case direction
                        			when "N"
                        				dir = Geom;;Vector3d.new(0,0,1)
                        			when "E"
                        				dir = Geom;;Vector3d.new(-1,0,0)
                        			when "S"
                        				dir = Geom;;Vector3d.new(0,0,-1)
                        			when "W"
                        				dir = Geom;;Vector3d.new(1,0,0)		
                        			when "F"
                        				dir = Geom;;Vector3d.new(0,-1,0)	
                        			when "B"
                        				dir = Geom;;Vector3d.new(0,1,0)				
                        			else
                        				dir = Geom;;Vector3d.new(0,0,1)		
                        		end		
                        		
                        		group = nil
                        		Sketchup.active_model.entities.each{|g|
                        			next unless g.is_a?(Sketchup;;Group)
                        			g.entities.each{|f|
                        				next unless f.is_a?(Sketchup;;Face)
                        				if center.on_plane? f.plane then
                        					group = g
                        				end
                        			}	
                        		}	
                        		gents = group.entities
                        		active_faces = gents.grep(Sketchup;;Face);
                        		circle_group = gents.add_group; cge = circle_group.entities;
                        		edges = cge.add_circle(center, dir, radius);
                        		circle_group.explode;
                        		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
                        		circle_face.pushpull(-depth)		
                        	end
                        end
                        

                        It works only if the cylinder's face is whole on the block.

                        It "works", if I have two blocks on each other

                        http://i.imgur.com/kAnKpQY.png

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • A Offline
                            ado130
                            last edited by

                            No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                            It works!! I had a little bug in my input file.
                            So final code is

                            		group = nil
                            		Sketchup.active_model.entities.each{|g|
                            			next unless g.is_a?(Sketchup;;Group)
                            			g.entities.each{|f|
                            				next unless f.is_a?(Sketchup;;Face)
                            				if center.on_plane? f.plane then
                            					group = g
                            				end
                            			}	
                            		}	
                            		gents = group.entities
                            		active_faces = gents.grep(Sketchup;;Face)
                            		circle_group = gents.add_group; cge = circle_group.entities
                            		edges = cge.add_circle(center, dir, radius)
                            		circle_group.explode
                            		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                            		circle_face.pushpull(-depth)	
                            		togos = [] 
                            		edges.each{|edge| togos << edge unless edge.faces[0] }
                            		model.active_entities.erase_entities(togos) if togos[0]	
                            

                            Many many many thanks to both!
                            Maybe a question about the second image, is it possible do it somehow?
                            i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                            It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                            Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                            Edit:
                            So, I edited it

                            		groups = []
                            		i = 0
                            		Sketchup.active_model.entities.each{|g|
                            			next unless g.is_a?(Sketchup;;Group)
                            			g.entities.each{|f|
                            				next unless f.is_a?(Sketchup;;Face)
                            				if center.on_plane? f.plane then
                            					groups.each {|x| next if g == x}
                            					groups[i] = g
                            					i += 1
                            				end
                            			}	
                            		}	
                            		
                            		groups = groups.uniq
                            				
                            		countOfGroups = groups.length.to_i
                            		countOfGroups.times do |i|
                            			group = groups[i]
                            			gents = group.entities
                            			active_faces = gents.grep(Sketchup;;Face)
                            			circle_group = gents.add_group; cge = circle_group.entities
                            			edges = cge.add_circle(center, dir, radius)
                            			circle_group.explode
                            			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                            			next if circle_face == nil
                            			circle_face.pushpull(-depth)	
                            			togos = [] 
                            			edges.each{|edge| togos << edge unless edge.faces[0] }
                            			model.active_entities.erase_entities(togos) if togos[0]		
                            		end
                            

                            http://i.imgur.com/GDdGN4p.png

                            It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                            Or when I have 4 blocks, etc..

                            http://i.imgur.com/o0xkiYw.png

                            I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                            http://i.imgur.com/J8tQrBb.jpg

                            Aby ideas?

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                            • A Offline
                              ado130
                              last edited by

                              It seems that it works. Is it correct way?
                              Just one question, how can I delete the black lines?, or hide them.

                              def drill(x, y, z, radiuses, depths, directions)
                              	model = Sketchup.active_model 
                              	countOfDrills = x.length.to_i
                              	countOfDrills.times do |i|
                              		
                              		center = [x[i], y[i], z[i]].map(&;to_f)		
                              		radius = radiuses[i]
                              		depth = depths[i]
                              		direction = directions[i]
                              		
                              		case direction
                              			when "N"
                              				dir = Geom;;Vector3d.new(0,0,1)
                              			when "E"
                              				dir = Geom;;Vector3d.new(-1,0,0)
                              			when "S"
                              				dir = Geom;;Vector3d.new(0,0,-1)
                              			when "W"
                              				dir = Geom;;Vector3d.new(1,0,0)		
                              			when "F"
                              				dir = Geom;;Vector3d.new(0,-1,0)	
                              			when "B"
                              				dir = Geom;;Vector3d.new(0,1,0)				
                              			else
                              				dir = Geom;;Vector3d.new(0,0,1)		
                              		end		
                              		
                              		groups = []
                              		i = 0
                              		Sketchup.active_model.entities.each{|g|
                              			next unless g.is_a?(Sketchup;;Group)
                              			g.entities.each{|f|
                              				next unless f.is_a?(Sketchup;;Face)
                              				if center.on_plane? f.plane then
                              					groups.each {|x| next if g == x}
                              					groups[i] = g
                              					i += 1
                              				end
                              			}	
                              		}	
                              		
                              		groups = groups.uniq
                              		
                              		countOfGroups = groups.length.to_i
                              		countOfGroups.times do |i|
                              			group = groups[i]
                              			gents = group.entities
                              			activeFaces = gents.grep(Sketchup;;Face)
                              			circleGroup = gents.add_group; cge = circleGroup.entities
                              			edges = cge.add_circle(center, dir, radius)
                              			circleGroup.explode
                              			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                              			next if circleFace == nil
                              			normal = circleFace.normal
                              			activeFaces = gents.grep(Sketchup;;Face)
                              			circleFace.pushpull(-depth)
                              			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                              			if deleteFace.normal == normal then
                              				deleteFace.erase!	
                              			end
                              		end
                              	end
                              end
                              
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                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                @ado130 said:

                                Just one question, how can I delete the black lines?, or hide them.

                                Try this

                                groups = groups.uniq
                                countOfGroups = groups.length.to_i
                                countOfGroups.times do |i|
                                 group = groups[i]
                                 gents = group.entities
                                 activeFaces = gents.grep(Sketchup;;Face)
                                 circleGroup = gents.add_group; cge = circleGroup.entities
                                 edges = cge.add_circle(center, dir, radius)
                                 circleGroup.explode;
                                 (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                  next if center.distance(circleFace.bounds.center) > radius
                                  circleFace.pushpull(-depth)
                                 ]
                                 remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                 gents.erase_entities(remove.reverse)
                                end
                                
                                

                                cut from object.gif

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • A Offline
                                  ado130
                                  last edited by

                                  It seems that it works too. Thanks!
                                  But black lines are still there.
                                  You have there "]", I think, it should be "}"?

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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    @ado130 said:

                                    It seems that it works too. Thanks!
                                    But black lines are still there.
                                    You have there "]", I think, it should be "}"?

                                    Yes, you are right. Sorry about that.

                                    The black vertical lines in the 'drill hole'?

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • A Offline
                                      ado130
                                      last edited by

                                      Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @ado130 said:

                                        Yeah, you're right, but I meant black lines in rectangular blocks.

                                        Well, if you didn't want them, why did you create then in the first place.

                                        groups = groups.uniq
                                        countOfGroups = groups.length.to_i
                                        countOfGroups.times do |i|
                                        	group = groups[i]; group.make_unique
                                        	gents = group.entities
                                        	activeFaces = gents.grep(Sketchup;;Face)
                                        	activeEdges = gents.grep(Sketchup;;Edge);#<-- save active edges
                                        	circleGroup = gents.add_group; cge = circleGroup.entities
                                        	edges = cge.add_circle(center, dir, radius)
                                        	circleGroup.explode;
                                        	(gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                        		next if center.distance(circleFace.bounds.center) > radius
                                        		circleFace.pushpull(-depth)
                                        	}
                                           #remove unused circle edges
                                        	remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                        	gents.erase_entities(remove.reverse)
                                        	# hide vertical edges in drill hole
                                        	soften = (gents.grep(Sketchup;;Edge)-activeEdges).find_all{|e|e.line[1].parallel?(dir) && !e.soft?}
                                        	soften.each{|e|e.soft=e.smooth=true}
                                        	# remove co-planar edges
                                        	remove = gents.grep(Sketchup;;Edge).find_all{|e|(e.faces.length>=2 && e.faces.find_all{|f|f.normal.parallel?(e.line[1].axes[1])}.length==2)}
                                        	gents.erase_entities(remove.reverse)
                                        
                                        

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • A Offline
                                          ado130
                                          last edited by

                                          Sorry for the delayed response. It looks fine, thanks again!

                                          http://i.imgur.com/TtoBovE.png

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