Kitchen
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@jonfar said:
great renders!
I like the color version more, though
just one question:
I'm a VRay user so I dont know what portal light is in Thea. Is it like rectangle light in VRay?yes basically its a light emmiter invisible. and in vray we use rectangular light for this purpose. there is an option of portal light in vray rectangular light.
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The only suggestion I have is don't stop. Those are beautiful.
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@bryan k said:
The only suggestion I have is don't stop. Those are beautiful.
i wont its just that i have time frame of 3hrs after every 3hrs light is gone for 1hr ( perks of living in a 3rd world country ) so i get frustrated because for interior you need more time. but am working continuously and learning, thea is really special and great just wish they will release more tutorials soon.
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@imabzeous said:
@bryan k said:
The only suggestion I have is don't stop. Those are beautiful.
i wont its just that i have time frame of 3hrs after every 3hrs light is gone for 1hr ( perks of living in a 3rd world country ) so i get frustrated because for interior you need more time. but am working continuously and learning, thea is really special and great just wish they will release more tutorials soon.
With those obstacles and limitations, you are doing a great job and it looks like your patience is worth it.
Those really are very professional renders.
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Cracking renders, seriously good.
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VERY NICE mate!!!! I love the slightly sepia images too!
One thing I'd suggest, some of the fall off on the materials seems a bit weird. IE: the metal on the toaster and tops of the stools. This sometimes happens in you just add roughness instead of bump mapping.
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@richard said:
VERY NICE mate!!!! I love the slightly sepia images too!
One thing I'd suggest, some of the fall off on the materials seems a bit weird. IE: the metal on the toaster and tops of the stools. This sometimes happens in you just add roughness instead of bump mapping.
WOW thank you richard i did noticed the toaster one but it was thea material so didn't understand whats wrong with it, and thanks for mentioning the other one yes rougness was added now will add bump and try it again, thank you for this tip
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@imabzeous said:
@richard said:
VERY NICE mate!!!! I love the slightly sepia images too!
One thing I'd suggest, some of the fall off on the materials seems a bit weird. IE: the metal on the toaster and tops of the stools. This sometimes happens in you just add roughness instead of bump mapping.
WOW thank you richard i did noticed the toaster one but it was thea material so didn't understand whats wrong with it, and thanks for mentioning the other one yes rougness was added now will add bump and try it again, thank you for this tip
Mate, I imagine unbiased engines are much the same when it comes to physical properties - they should be in mt guess. The word I got from the maxwell gurus (of which I'm most definitely NOT one) is that materials generally don't respond well when just roughness is added. Sought of makes sense. Materials are probably mostly gloss, it's surface imperfections that make then appear other.
These comments came around from reference to metals, that once you add roughness, they, in a general sense become a plastic (Not sure though they are correct, I roughened up some stainless steel and sat there for 3hrs with a lighter to it and it wouldn't melt, LOL).
HOWEVER! All that said, you are putting some seriously stunning work before peeps that will look at it with a seriously critical eye. Joe Blow general public would never pick it in the quality of the image you have produced. So then for me personally it comes down to a time in production aspect, in the end unless you have free time to spend in production - I'd seriously focus on camera and lighting WAY before materials!!!
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thank you Richard will definelty follow your tips and advise.
here is an animation i made just to test thea animation so didn't put high samples etc, simple 256 samples per pixels, and each frame was rendered in 2 to 3 minutes, rendered with Presto AO
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