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    • I Offline
      imabzeous
      last edited by

      I downloaded this model from Sketchuptexture and it is designed and shared by Bianca atalla.

      I am learning Thea for Sketchup, Exterior is pretty much easy with Thea but with interior i struggle, This is my first serious Interior rendering.

      The first image is rendered with Presto AO and it took 1hr40Min with 2048 samples , 2nd image is BSD interior Medium and it took 21 minutes, 3rd Image is with BSD interior Medium and it took 1hr45min with 1024 samples. I used simple HDRI and 1 portal light behind windows, and 2 more one on left side and other on in front of door.
      i edit them with google NIK and photoshop.

      Last 2 images i loved this old look so wanted to share it too.
      Please comment and suggest for more improvements.

      http://imageshack.com/a/img923/5566/DGYshI.png

      http://imageshack.com/a/img923/7307/HTbw3C.png

      http://imageshack.com/a/img921/9595/WKAYWz.png

      http://imageshack.com/a/img921/4451/QKbwb6.png

      http://imageshack.com/a/img924/1023/zP45Vk.png

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      • JonFarJ Offline
        JonFar
        last edited by

        great renders!

        I like the color version more, though

        just one question:
        I'm a VRay user so I dont know what portal light is in Thea. Is it like rectangle light in VRay?

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        • I Offline
          imabzeous
          last edited by

          @jonfar said:

          great renders!

          I like the color version more, though

          just one question:
          I'm a VRay user so I dont know what portal light is in Thea. Is it like rectangle light in VRay?

          yes basically its a light emmiter invisible. and in vray we use rectangular light for this purpose. there is an option of portal light in vray rectangular light.

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          • Bryan KB Offline
            Bryan K
            last edited by

            The only suggestion I have is don't stop. Those are beautiful.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • I Offline
              imabzeous
              last edited by

              @bryan k said:

              The only suggestion I have is don't stop. Those are beautiful.

              i wont its just that i have time frame of 3hrs after every 3hrs light is gone for 1hr ( perks of living in a 3rd world country ) so i get frustrated because for interior you need more time. but am working continuously and learning, thea is really special and great just wish they will release more tutorials soon.

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              • cottyC Offline
                cotty
                last edited by

                👍

                my SketchUp gallery

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  @imabzeous said:

                  @bryan k said:

                  The only suggestion I have is don't stop. Those are beautiful.

                  i wont its just that i have time frame of 3hrs after every 3hrs light is gone for 1hr ( perks of living in a 3rd world country ) so i get frustrated because for interior you need more time. but am working continuously and learning, thea is really special and great just wish they will release more tutorials soon.

                  With those obstacles and limitations, you are doing a great job and it looks like your patience is worth it.

                  Those really are very professional renders.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    Cracking renders, seriously good.

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                    • RichardR Offline
                      Richard
                      last edited by

                      VERY NICE mate!!!! I love the slightly sepia images too!

                      One thing I'd suggest, some of the fall off on the materials seems a bit weird. IE: the metal on the toaster and tops of the stools. This sometimes happens in you just add roughness instead of bump mapping.

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • I Offline
                        imabzeous
                        last edited by

                        @richard said:

                        VERY NICE mate!!!! I love the slightly sepia images too!

                        One thing I'd suggest, some of the fall off on the materials seems a bit weird. IE: the metal on the toaster and tops of the stools. This sometimes happens in you just add roughness instead of bump mapping.

                        WOW thank you richard i did noticed the toaster one but it was thea material so didn't understand whats wrong with it, and thanks for mentioning the other one yes rougness was added now will add bump and try it again, thank you for this tip

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                        • RichardR Offline
                          Richard
                          last edited by

                          @imabzeous said:

                          @richard said:

                          VERY NICE mate!!!! I love the slightly sepia images too!

                          One thing I'd suggest, some of the fall off on the materials seems a bit weird. IE: the metal on the toaster and tops of the stools. This sometimes happens in you just add roughness instead of bump mapping.

                          WOW thank you richard i did noticed the toaster one but it was thea material so didn't understand whats wrong with it, and thanks for mentioning the other one yes rougness was added now will add bump and try it again, thank you for this tip

                          Mate, I imagine unbiased engines are much the same when it comes to physical properties - they should be in mt guess. The word I got from the maxwell gurus (of which I'm most definitely NOT one) is that materials generally don't respond well when just roughness is added. Sought of makes sense. Materials are probably mostly gloss, it's surface imperfections that make then appear other.

                          These comments came around from reference to metals, that once you add roughness, they, in a general sense become a plastic (Not sure though they are correct, I roughened up some stainless steel and sat there for 3hrs with a lighter to it and it wouldn't melt, LOL).

                          HOWEVER! All that said, you are putting some seriously stunning work before peeps that will look at it with a seriously critical eye. Joe Blow general public would never pick it in the quality of the image you have produced. So then for me personally it comes down to a time in production aspect, in the end unless you have free time to spend in production - I'd seriously focus on camera and lighting WAY before materials!!!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • I Offline
                            imabzeous
                            last edited by

                            thank you Richard will definelty follow your tips and advise.

                            here is an animation i made just to test thea animation so didn't put high samples etc, simple 256 samples per pixels, and each frame was rendered in 2 to 3 minutes, rendered with Presto AO

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