/Twinmotion/ Paint your SketchUp terrain with vegetation
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Hello everyone,
Here is a short video showing you how to paint your terrain within 1 minute:
*SketchUp project can be directly imported into Twinmotion on .skp format. And terrain can be imported separately through "Point cloud & 3D mesh" in order to be painted with Forest tool.
https://www.youtube.com/watch?time_continue=16%26amp;v=hvZsPSP8cEs
Any comments or questions are welcomed!
Have a nice day
Twinmotion / Abvent
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Welcome to Sketchucation
I saw your stand at Boot Camp and Base Camp, crazy that you were positioned right next to Lumion.
Can you please also show the workflow from Sketchup to Twinmotion, I'd like to see the point cloud creation, export part.
Thanks.
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Hi, thanks for your comment!
And yeah, we've just got back from SketchUp 3D Basecamp. It was a great event! We posted a short video about it too: https://www.youtube.com/watch?v=hhA7O5H1O8gConcerning the workflow from SketchUp to Twinmotion, we'll make a tutorial, then post it to this thread
Best,
Twinmotion / Abvent -
@Pete - Can you imagine using the Animator animations with Twinmotion? That would be absolutely amazing.
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@solo said:
@ntxdave said:
@Pete - Can you imagine using the Animator animations with Twinmotion? That would be absolutely amazing.
If only Twinmotion had a way of animating assets like Lumion, we would not need Animator.
True - and when you see all of the other stuff like vegetation, animated characters, buildings, and etc. it could/would be awesome. Biggest concern would be the price. But even at $1650+, it could be worth it for the power/quality of what could be achieved. I even saw an animated fountain in one of the videos.
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@ntxdave said:
@Pete - Can you imagine using the Animator animations with Twinmotion? That would be absolutely amazing.
It's true that with the current version of Twinmotion, we cannot import animated objects. What we are trying to do is to add the most requested animated objects directly in our library - as you have noticed, we have added fountains in the latest version.
What kind of animation or animated objects will you need usually?
Twinmotion / Abvent
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@abvent said:
@ntxdave said:
@Pete - Can you imagine using the Animator animations with Twinmotion? That would be absolutely amazing.
It's true that with the current version of Twinmotion, we cannot import animated objects. What we are trying to do is to add the most requested animated objects directly in our library - as you have noticed, we have added fountains in the latest version.
What kind of animation or animated objects will you need usually?
Twinmotion / Abvent
We are currently beta testing a SketchUp plugin for animating objects, scenes, and etc. (called Animator).
In my particular case, I am looking at animating a car wash. In my animations I make the car move (including wheels spinning), animate the car wash equipment, and even animate/show/hide objects (such as water * foam sprays - not the water and spray itself is not animated).
Here is a very limited example just to give you an idea:http://www.youtube.com/watch?v=HYdOUMfquoU
What I could ultimately envision would be an entire car wash (building and site) with views into the wash (called a tunnel in car wash lingo), the office, payment booth/stations, vacuum system, and support equipment room with various parts being animated (i.e. the "tunnel" and the payment booth. I think it would be difficult to just animate the pieces of equipment and store them away because each one has to be carefully coordinated with the movement of the car. If you have different layouts (which is common), the length of each layout can vary thus the timing of when the car might pass through a give piece of equipment can vary. Also hiding/showing things like the spray/foam has go be coordinated carefully with the movement of the vehicle going through the wash.
I have also found through other animation tools that, at least in my car wash example, you need to support multi-level components/groups. There are times when parts of a piece of equipment have to be animated in addition to its parent being animated at the same time. Notice the multiple pieces of equipment at various levels that are animated in the example I posted above. There are other examples that I could share.
Hope this give you some insight.
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Dave
I do not think that will ever happen, way too many inter connected groups and components to animate. However if there was a way to set up an animated model in SU and somehow export it as an fbx which can be read in Twinmotion as an animated object, maybe in the distant future.
I was thinking more of Twinmotion reading groups/components so we could open doors, windows, switch on lights raise and lower elevators, simple stuff.
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@solo said:
Dave
I do not think that will ever happen, way too many inter connected groups and components to animate. However if there was a way to set up an animated model in SU and somehow export it as an fbx which can be read in Twinmotion as an animated object, maybe in the distant future.
I was thinking more of Twinmotion reading groups/components so we could open doors, windows, switch on lights raise and lower elevators, simple stuff.
Yes, even that would be a step forward. The car wash is probably too much of a mess.
Twilight is talking with Fredo but of course, they do not compete with Twinmotion. -
@solo said:
Welcome to Sketchucation
I saw your stand at Boot Camp and Base Camp, crazy that you were positioned right next to Lumion.
Can you please also show the workflow from Sketchup to Twinmotion, I'd like to see the point cloud creation, export part.
Thanks.
Alas, apparently she/he cannot.
That is a pity.
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