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    Animation SUalive extension. May you test beta version?

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    • WhyDiW Offline
      WhyDi
      last edited by

      Hi John (perhaps you prefer Driven?). Nice to meet you here!

      Good idea reformatting the code to get a better understanding. I like your way! Your code looks better than mine.
      Before explanations may I ask you for running the script on the previous page. I would have liked you to run one time clicking 'continue' button the another clicking 'exit' button then show me the results in your console.
      This only to make sure that first script works on more than one single Mac computer.

      Good evening

      the devil is in the detail

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      • D Offline
        driven
        last edited by

        @whydi said:

        ... I would have liked you to run one time clicking 'continue' button the another clicking 'exit' button then show me the results in your console...

        the webDialog works in both scripts, but debug code doesn't write to console when you expect...

        it runs on load and returns false because you haven't defined @is_ok

        Start debug ------------------------------------------------2.0.0
        Dlg_debug returns false
        --------------------------------------------------------debug End
        

        you need to add a timer if you want to wait for the dlg's action callback...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • WhyDiW Offline
          WhyDi
          last edited by

          Hi John
          Looks like you know the solution. Good news!
          I made some minor changes in your reformatted script. May you run it?
          In main_method I commented 'if lics.load_dialog...end' block which is replaced with one message and one puts
          in HTML I commented //alert(isOK)

                 def main_method
                   puts 'main_method() entry point'
                   bool_first = true
                   if bool_first
                     puts '..first true'
                     bool_second = false
                     if bool_second
                       puts '....second true'
                     else
                      # added to show ruby gets here
                       puts '....second false'
                       lics = YDalv;;Dlg_debug.new
          						 str_msg = "....Dlg_debug returns " + lics.load_dialog().to_s
          						 UI.messagebox(str_msg)
          						 puts str_msg
                       # if lics.load_dialog
                         # puts '....Dlg_debug returns true'
                       # else
                         # puts '....Dlg_debug returns false'
                       # end
                     end
                   end
                 end
          
          

          may you post both message-box snapshot on your Mac?

          what is meant to show

          script.rb in zip

          Regards

          the devil is in the detail

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          • D Offline
            driven
            last edited by

            it this what your after?

            maybe this.gif

            if so you need to move the message box into the callback, or else it shows before the user selection...

            you still dont get it.gif

            here's the code for the first gif...

            # added a couple more puts to see what happens...
            module YDco_debug
              module YDalv
                class << self
                   def main_method
                     puts 'main_method() entry point'
                     bool_first = true
                     if bool_first
                       puts '..first true'
                       bool_second = false
                       if bool_second
                         puts '....second true'
                       else
                        # added to show ruby gets here
                         puts '....second false'
                         lics = YDalv;;Dlg_debug.new
            						 str_msg = "....Dlg_debug returns " + lics.load_dialog().to_s
            						 # UI.messagebox(str_msg)
            						 puts str_msg
                         # if lics.load_dialog
                           # puts '....Dlg_debug returns true'
                         # else
                           # puts '....Dlg_debug returns false'
                         # end
                       end
                     end
                   end
                end
            
                class Dlg_debug < UI;;WebDialog
                  def initialize
                    # pre-define variable
                    @is_ok = 'waiting'
                    puts '......class initialize entry'
                    super 'SUalive debug', false, 'SUalvDebug', 512, 256, 500, 500, false
                    str_html = '
                      <!DOCTYPE html>
                           <html>
                           <head>
                              <meta content="charset=utf-8" http-equiv="content-type">
                              <meta content="Yes" http-equiv="MSThemeCompatible">
                              <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible">
                              <script type="text/JavaScript">
                                 function jsDebugSwitch(obj) {
                                    document.getElementById("btnContinue")
                                       .disabled = !obj.checked
                                 }
            
                                 function jsDebugTellMe(obj) {
                                    var isOK = (obj.id == "btnContinue");
                                    //alert(isOK);
                                    window.location = "skp;qwerty@" + isOK
                                 }
                              </script>
            
                              <title>
                              </title>
                           </head>
            
                           <body>
                              <div style="width; 496px; font-family; Arial">
                                 <div style=
                                 "border; solid 1px #CECECE; padding; 0px 10px 0px 10px; font-family; Arial; font-size; 14px; width; 470px; height; 150px; text-align; justify; overflow; auto">
                                 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida
                                 nunc metus, id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi
                                 vehicula arcu a nisl consequat, non vulputate ligula congue. Aenean sit
                                 amet orci nec leo cursus tempus. Nulla facilisi. Mauris vestibulum elit
                                 magna, ut pellentesque enim tincidunt placerat. Nunc volutpat varius
                                 maximus. Praesent bibendum convallis tellus ut fringilla. Vestibulum
                                 dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur
                                 laoreet nisl nunc. Ut egestas magna eget laoreet gravida.
                                 </div>
            
            
                                 <div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">
                                    <div style="float; right">
                                       <button disabled id="btnContinue" onclick="jsDebugTellMe(this)" style=
                                       "margin-right; 7px">Continue</button> <button id="btnExit" onclick=
                                       "jsDebugTellMe(this)">Exit</button>
                                    </div>
                                    <input onclick="jsDebugSwitch(this)" type="checkbox">Check me please
                                 </div>
                              </div>
                           </body>
                           </html>'
                    puts '......' + str_html.length.to_s
                    set_html(str_html)
                    puts '......add_callback'
                    add_action_callback('qwerty') do |wdialog, str_params|
                      puts '........callback ' + str_params
                      @is_ok = (str_params == 'true')
                      puts '........isOk ' + @is_ok.to_s
                      wdialog.close
                      puts '........close'
                      str_msg = "....Dlg_debug returns " + @is_ok.to_s
            	 UI.messagebox(str_msg)
                      puts "\n --------------------------------------------------------debug End"
                    end
                  end
            
                  def load_dialog
                    puts '......load_dialog entry'
                    show_modal
                    puts '......show_modal back'
                    puts '......isOk ' + @is_ok.to_s
                    @is_ok
                  end # def
                end
            
                puts 'Start debug ------------------------------------------------' + RUBY_VERSION.to_s
                puts 'call main_method()'
                main_method
                # move this to the callback...
                # puts '--------------------------------------------------------debug End'
              end
            end
            
            

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • WhyDiW Offline
              WhyDi
              last edited by

              Hi John
              I'm actually after your first gif but on OSX got the second one until now!
              Thanks for your time. I know how much time it takes for you making the previous post.
              The matter seems all about way of coding and the first step out of two could be achieved - provided the following works fine on your Mac! may you run it?

              script.rb in zip

              what it should show

              require 'sketchup'
              
              module YDco_debug;module YDalv
              	class << self
              		def main_method()
              			YDalv;;Dlg_debug.new()
              		end
              	end
              	class Dlg_debug < UI;;WebDialog
              	
              		def initialize()
              			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
              			set_html(html_data)
              			initialize_callback()
              			set_on_close do
              				str_out = "  Dlg_debug returns " + @is_ok.to_s
              				puts str_out
              				UI.messagebox(str_out)
              			end
              			show_modal()
              		end
              		
              		private
              		def html_data()
              			str_html = '<html><head>' +
              				'<meta http-equiv="content-type" content="charset=UTF-8">'+
              				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
              				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
              				'<script type="text/JavaScript">'+
              				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
              				'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
              				'</script>'+
              				'</head><body>' +
              				'<div style="width; 496px; font-family; Arial">' +
              				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
              						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
              						'text-align; justify; overflow; auto">'+
              				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
              				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
              				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
              				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
              				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
              				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
              				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
              				'</div>' +
              				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
              							'<div style="float; right">' +
              								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
              								'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
              							'</div>' +
              							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
              						'</div>' +
              					'</div>' +
              				'</body></html>'
              			return str_html
              		end
              		def initialize_callback()
              			add_action_callback("qwerty") do |wdialog, str_params|
              				@is_ok = (str_params == "true")
              				wdialog.close()
              			end
              		end
              		
              	end
              	
              	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
              	main_method()
              	puts "--------------------------------------------------------debug End"
              end;end
              

              Have a good day

              the devil is in the detail

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              • D Offline
                driven
                last edited by

                Start debug ------------------------------------------------2.0.0
                --------------------------------------------------------debug End
                
                  Dlg_debug returns true
                
                Start debug ------------------------------------------------2.0.0
                --------------------------------------------------------debug End
                
                  Dlg_debug returns false
                

                your 'debug End' is still being called too early...

                did you notice I had moved it in the code for the first gif?

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • D Offline
                  driven
                  last edited by

                  yes it works as you expect...

                  BTW. did you look at this old post in your search http://sketchucation.com/forums/viewtopic.php?p=418498#p418498, the code would need some updating for ruby2 but it works if I remove the dot in the pathnames...

                  I did develop the idea further to use in a mac plugin called Add_Icon, it's in the store and not scrambled...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • SUaliveS Offline
                    SUalive
                    last edited by

                    Hi John,

                    I downloaded your extension and had a look to the code below your link. I never thought making code this way and such WebDialog is really fully modal as it locks the full screen.

                    The user can only interact with your own controls and even not the system - shortcuts perhaps?
                    Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?
                    Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?

                    WhyDi

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                    • D Offline
                      driven
                      last edited by

                      @unknownuser said:

                      ...such WebDialog is really fully modal as it locks the full screen.

                      it is a 'faux' modal window, as in 'fake' or 'false'...

                      @unknownuser said:

                      The user can only interact with your own controls and even not the system - shortcuts perhaps?

                      it really only effects the mouse clicks on the dialog
                      @unknownuser said:

                      Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?

                      the window buttons that are shown work for the dialog, and cover the SU ones below it...

                      @unknownuser said:

                      Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?

                      it's ruby HEREDOC and works the same as %Q allowing the use of quotes inside the strings and dynamic content from ruby calls...

                      it's useful for html as you can have mixed quotes for javascript or css in the strings...

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                      1 Reply Last reply Reply Quote 0
                      • SUaliveS Offline
                        SUalive
                        last edited by

                        Hi John,
                        I don't feel comfortable with ruby HEREDOC. May come soon! or not!

                        Now get back on your reformatted code. I noticed your html header

                        <head>
                          <meta content="charset=utf-8" http-equiv="content-type">
                          <meta content="Yes" http-equiv="MSThemeCompatible">
                          <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible">
                        </head>
                        
                        

                        and our

                        
                        <head>
                          <meta http-equiv="content-type" content="charset=UTF-8">
                          <meta http-equiv="MSThemeCompatible" content="Yes">
                          <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
                        </head>
                        
                        

                        Is it all about your way of coding or can such small variation effect html rendering in WebDialog on the Mac?

                        WhyDi

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                        • SUaliveS Offline
                          SUalive
                          last edited by

                          Hello,

                          Here are our comments after adjusting SUalive code
                          cross-platform Windows/OSX show_modal. Report on Windows side.

                          In short UI::WebDialog.set_on_close() only raised if parent window not visible.

                          1. main_window not visible
                            Shared code above works only if dlg_main is not visible e.g. dlg_license - dlg_license launched at start time but dlg_main is not shown and will be shown only if user agrees to license. In such context SketchUp raises set_on_close() method. dlg_parent.nil? == true inside set_on_close which means no call to any outside method reading dlg_license class variable. As a consequence we need true_modality_emulation_through_timer() method where dlg_parent.nil? == false - don't tell me why I really don't know.

                          2. main_window visible
                            Shared code above no longer works after dlg_main shown as SketchUp does not raise set_on_close() method. So any inside code is simply ignored. Here is the alternative.

                          script.rb inside

                          require 'sketchup'
                          
                          ################################################################################
                          #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
                          #        - www.SUalive.com shared code - FREE OF USE no liability -            #
                          #                Thanks to John - Driven - for his great help                  #
                          #      authors would appreciate a link to this topic or www.SUalive.com        #
                          # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
                          #                              see also above                                  #
                          # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
                          ################################################################################
                          # Goes on next code after dialog-bow closed
                          # 1  - parent_window must be visible
                          # 2  - dialog_box_run() method runs the dialog
                          # 3a - Mac OSX - call dialog_box_is_closed() from set_on_close()
                          # 3b - Windows - call dialog_box_is_closed() after dialog_box_run()
                          ################################################################################
                          #        Please note Mac-user can interact with the parent window wheras       #
                          #        Windows-user can't. So locking parent window is up to you             #
                          ################################################################################
                          
                          module YDco_debug
                          	module YDalv
                          	
                          		class << self
                          		
                          			@cli_dlg_debug = nil
                          			
                          			def dialog_box_run()
                          				@cli_dlg_debug = YDalv;;Dlg_debug.new()
                          			end
                          			def dialog_box_is_closed()
                          				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
                          					@cli_dlg_debug.is_continue.to_s
                          				puts str_out
                          				#UI.messagebox( str_out )
                          			end
                          			
                          		end
                          		
                          		class Dlg_debug < UI;;WebDialog
                          		
                          			attr_reader ;is_continue
                          		
                          			def initialize()
                          				@is_continue = false
                          				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                          				set_html(html_data)
                          				initialize_callback()
                          				set_on_close do
                          					YDalv;;dialog_box_is_closed()
                          				end
                          				show_modal()
                          			end
                          			
                          			private
                          			def html_data()
                          				str_html = '<html><head>' +
                          					'<meta http-equiv="content-type" content="charset=UTF-8">'+
                          					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                          					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                          					'<script type="text/JavaScript">'+
                          					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                          					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
                          					'</script>'+
                          					'</head><body>' +
                          					'<div style="width; 496px; font-family; Arial">' +
                          					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                          							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                          							'text-align; justify; overflow; auto">'+
                          					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                          					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                          					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                          					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                          					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                          					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                          					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                          					'</div>' +
                          					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                          								'<div style="float; right">' +
                          									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
                          									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
                          								'</div>' +
                          								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                          							'</div>' +
                          						'</div>' +
                          						'<div style="position;fixed;left;0;top;0;width;500px;height;220px;border;solid 1px blue;display;block;" onclick="javascript&#058;alert()"></div>'+
                          					'</body></html>'
                          				return str_html
                          			end
                          			def initialize_callback()
                          				add_action_callback("qwerty") do |wdialog, str_params|
                          					@is_continue = (str_params == "true")
                          					wdialog.close()
                          				end
                          			end
                          			
                          		end
                          		
                          		#Here parent_window must be visible
                          		dialog_box_run()
                          		#required as set_on_close() not raised
                          		dialog_box_is_closed() if RUBY_PLATFORM.include?('mswin')
                          		
                          	end
                          end
                          

                          Unfortunately I'm not able to tell you SUalive results on this as Vincent has left for some weeks. If you want to get the results tell me. I will be pleased to send you a link so that downloading something like JohnSUalive.rbz

                          WhyDi

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                          • WhyDiW Offline
                            WhyDi
                            last edited by

                            Yes John I had
                            The previous code was merely another check before going further. The issue is fixed in the following, at least I think until you tell me the results!
                            so here is the code aiming nearly full emulation of WebDialog modality.

                            script.rb inside

                            What it should show on Mac OSX

                            require 'sketchup'
                            
                            ################################################################################
                            #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
                            #        - www.SUalive.com shared code - FREE OF USE no liability -            #
                            #                Thanks to John - Driven - for his great help                  #
                            #      authors would appreciate a link to this topic or www.SUalive.com        #
                            # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
                            #                              see also below                                  #
                            # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
                            ################################################################################
                            # waits for WebDialog close then goes on next code
                            # 1 - dialog_box_run() method runs the dialog
                            # 2 - tmr_modal waits for user cliks on <Continue> or <Exit>
                            # 3 - tmr_modal calls dialog_box_is_closed()
                            ################################################################################
                            #        Please note Mac-user can interact with the parent window wheras       #
                            #        Windows-user can't. So locking parent window is up to you             #
                            ################################################################################
                            
                            module YDco_debug
                            	module YDalv
                            	
                            		class << self
                            		
                            			@cli_dlg_debug = nil
                            			
                            			def dialog_box_run()
                            				@cli_dlg_debug = YDalv;;Dlg_debug.new()
                            			end
                            			def dialog_box_is_closed()
                            				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
                            					@cli_dlg_debug.is_continue.to_s
                            				puts str_out
                            				UI.messagebox( str_out )
                            			end
                            			
                            		end
                            		
                            		class Dlg_debug < UI;;WebDialog
                            		
                            			attr_reader ;is_continue
                            		
                            			def initialize()
                            				@is_continue = false
                            				@is_closed = false
                            				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                            				set_html(html_data)
                            				initialize_callback()
                            				set_on_close do
                            					@is_closed = true
                            				end
                            				true_modality_emulation_through_timer()
                            				show_modal()
                            			end
                            			
                            			private
                            			def html_data()
                            				str_html = '<html><head>' +
                            					'<meta http-equiv="content-type" content="charset=UTF-8">'+
                            					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                            					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                            					'<script type="text/JavaScript">'+
                            					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                            					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
                            					'</script>'+
                            					'</head><body>' +
                            					'<div style="width; 496px; font-family; Arial">' +
                            					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                            							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                            							'text-align; justify; overflow; auto">'+
                            					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                            					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                            					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                            					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                            					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                            					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                            					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                            					'</div>' +
                            					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                            								'<div style="float; right">' +
                            									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
                            									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
                            								'</div>' +
                            								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                            							'</div>' +
                            						'</div>' +
                            					'</body></html>'
                            				return str_html
                            			end
                            			def initialize_callback()
                            				add_action_callback("qwerty") do |wdialog, str_params|
                            					@is_continue = (str_params == "true")
                            					wdialog.close()
                            				end
                            			end
                            			
                            			def true_modality_emulation_through_timer()
                            				tmr_modal = UI.start_timer(0.3333, true) {				
                            					if @is_closed
                            						UI.stop_timer(tmr_modal)
                            						YDalv;;dialog_box_is_closed()
                            					end
                            				}
                            			end
                            			
                            		end
                            		
                            		dialog_box_run()
                            		
                            	end
                            end
                            

                            WhyDi

                            the devil is in the detail

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              osx59
                              last edited by

                              De retour, par contre j'ai eu des problèmes de mails et n'ai plus le tien.
                              Voilà, dès que tu veux on y va ...
                              Vincent

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                              • WhyDiW Offline
                                WhyDi
                                last edited by

                                Bonsoir Vincent,

                                Pas de difficulté! Je t'envoie un e-mail dans les prochains jours. Je manque un peu de temps présentement!

                                EN:
                                No problem! I send you an e-mail in the coming days. I'm currently short on time!

                                WhyDi

                                the devil is in the detail

                                1 Reply Last reply Reply Quote 0
                                • SUaliveS Offline
                                  SUalive
                                  last edited by

                                  Hello,

                                  We are pleased to announce SUalive Free is now cross-platform - Windows or Mac Osx.

                                  Thanks to Helen and Hugh, Vincent ( osx59) and some others for the time. That Osx very first version also owns a debt to John ( driven ) for his welcome and wise advices and the nice way he offers to test SUalive user interface.
                                  I would like to tell you nothing would have been possible without your great help. It's an honour for me to have met such friendly people.
                                  If there is anything I can do for you, it will be a pleasure.

                                  Have a good week-end

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jumpjack
                                    last edited by

                                    I think there is a bug in handling face-me objects, they do strange things my animatioms.

                                    Additionally: could the animation start and stop be "smoothed" by accelerating/decelerating the objects?

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                                    • J Offline
                                      jumpjack
                                      last edited by

                                      Question: can free version also animate camera orientation?

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                                      • J Offline
                                        jumpjack
                                        last edited by

                                        some further notes:

                                        1. .ydprj files are not automatically associated to anything, so currently I must:
                                        • start sketchup
                                        • start plugin
                                        • specify project path
                                        • click "reload model"

                                        A double click on a .ydprj file would be much more comfortable.

                                        1. There is no memory of "recent files" in the plugin
                                        1 Reply Last reply Reply Quote 0
                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @jumpjack said:

                                          A double click on a .ydprj file would be much more comfortable.

                                          As far as I know, there is no way to implement a double-click for a specific extension.

                                          The ARGV array is empty after SketchUp loads. If we were running a system Ruby process (inside of one embedded in an application's process,) then all the command line parameters would be stuffed into the ARGV array, and an extension might be able to process the parameters.

                                          Link Preview Image
                                          Class: ARGF (Ruby 2.0.0)

                                          Class : ARGF - Ruby 2.0.0

                                          favicon

                                          (ruby-doc.org)

                                          BUT, ... the SketchUp development team decided NOT to pass SketchUp.exe's startup parameters into it's Ruby sub-process.


                                          There might be a kind of workaround. If a utility program or script could be associated with a double-click on a .ydprj file, and a system environment variable set to hold the path to the .ydprj file, then start SketchUp,... if the extension loads and checks the ENV hash for a value in a "YDPRJ" variable, ... said extension would be able to act upon it.

                                          I'm not here much anymore.

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                                          • J Offline
                                            jumpjack
                                            last edited by

                                            Maybe Sketchup development team didn't decide it... they just didn't think about it.

                                            1 Reply Last reply Reply Quote 0
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