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Animation SUalive extension. May you test beta version?

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  • W Offline
    WhyDi
    last edited by 7 Sept 2016, 08:10

    Hi John
    I'm actually after your first gif but on OSX got the second one until now!
    Thanks for your time. I know how much time it takes for you making the previous post.
    The matter seems all about way of coding and the first step out of two could be achieved - provided the following works fine on your Mac! may you run it?

    script.rb in zip

    what it should show

    require 'sketchup'
    
    module YDco_debug;module YDalv
    	class << self
    		def main_method()
    			YDalv;;Dlg_debug.new()
    		end
    	end
    	class Dlg_debug < UI;;WebDialog
    	
    		def initialize()
    			super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
    			set_html(html_data)
    			initialize_callback()
    			set_on_close do
    				str_out = "  Dlg_debug returns " + @is_ok.to_s
    				puts str_out
    				UI.messagebox(str_out)
    			end
    			show_modal()
    		end
    		
    		private
    		def html_data()
    			str_html = '<html><head>' +
    				'<meta http-equiv="content-type" content="charset=UTF-8">'+
    				'<meta http-equiv="MSThemeCompatible" content="Yes">'+
    				'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
    				'<script type="text/JavaScript">'+
    				'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
    				'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
    				'</script>'+
    				'</head><body>' +
    				'<div style="width; 496px; font-family; Arial">' +
    				'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
    						'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
    						'text-align; justify; overflow; auto">'+
    				'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
    				'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
    				'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
    				'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
    				'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
    				'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
    				'nisl nunc. Ut egestas magna eget laoreet gravida. '+
    				'</div>' +
    				'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
    							'<div style="float; right">' +
    								'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
    								'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
    							'</div>' +
    							'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
    						'</div>' +
    					'</div>' +
    				'</body></html>'
    			return str_html
    		end
    		def initialize_callback()
    			add_action_callback("qwerty") do |wdialog, str_params|
    				@is_ok = (str_params == "true")
    				wdialog.close()
    			end
    		end
    		
    	end
    	
    	puts "Start debug ------------------------------------------------" + RUBY_VERSION.to_s
    	main_method()
    	puts "--------------------------------------------------------debug End"
    end;end
    

    Have a good day

    the devil is in the detail

    1 Reply Last reply Reply Quote 0
    • D Offline
      driven
      last edited by 7 Sept 2016, 10:17

      Start debug ------------------------------------------------2.0.0
      --------------------------------------------------------debug End
      
        Dlg_debug returns true
      
      Start debug ------------------------------------------------2.0.0
      --------------------------------------------------------debug End
      
        Dlg_debug returns false
      

      your 'debug End' is still being called too early...

      did you notice I had moved it in the code for the first gif?

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

      1 Reply Last reply Reply Quote 0
      • D Offline
        driven
        last edited by 9 Sept 2016, 09:32

        yes it works as you expect...

        BTW. did you look at this old post in your search http://sketchucation.com/forums/viewtopic.php?p=418498#p418498, the code would need some updating for ruby2 but it works if I remove the dot in the pathnames...

        I did develop the idea further to use in a mac plugin called Add_Icon, it's in the store and not scrambled...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • SUaliveS Offline
          SUalive
          last edited by 10 Sept 2016, 16:33

          Hi John,

          I downloaded your extension and had a look to the code below your link. I never thought making code this way and such WebDialog is really fully modal as it locks the full screen.

          The user can only interact with your own controls and even not the system - shortcuts perhaps?
          Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?
          Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?

          WhyDi

          1 Reply Last reply Reply Quote 0
          • D Offline
            driven
            last edited by 12 Sept 2016, 11:11

            @unknownuser said:

            ...such WebDialog is really fully modal as it locks the full screen.

            it is a 'faux' modal window, as in 'fake' or 'false'...

            @unknownuser said:

            The user can only interact with your own controls and even not the system - shortcuts perhaps?

            it really only effects the mouse clicks on the dialog
            @unknownuser said:

            Are minimize and maximize and close buttons hidden? maybe dialog.navigation_buttons_enabled does?

            the window buttons that are shown work for the dialog, and cover the SU ones below it...

            @unknownuser said:

            Html '<title> TOP more= <<MORE </title>'. Never seen such construction. May you explain?

            it's ruby HEREDOC and works the same as %Q allowing the use of quotes inside the strings and dynamic content from ruby calls...

            it's useful for html as you can have mixed quotes for javascript or css in the strings...

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

            1 Reply Last reply Reply Quote 0
            • SUaliveS Offline
              SUalive
              last edited by 13 Sept 2016, 09:42

              Hi John,
              I don't feel comfortable with ruby HEREDOC. May come soon! or not!

              Now get back on your reformatted code. I noticed your html header

              <head>
                <meta content="charset=utf-8" http-equiv="content-type">
                <meta content="Yes" http-equiv="MSThemeCompatible">
                <meta content="IE=edge,chrome=1" http-equiv="X-UA-Compatible">
              </head>
              
              

              and our

              
              <head>
                <meta http-equiv="content-type" content="charset=UTF-8">
                <meta http-equiv="MSThemeCompatible" content="Yes">
                <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
              </head>
              
              

              Is it all about your way of coding or can such small variation effect html rendering in WebDialog on the Mac?

              WhyDi

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              • SUaliveS Offline
                SUalive
                last edited by 16 Sept 2016, 07:11

                Hello,

                Here are our comments after adjusting SUalive code
                cross-platform Windows/OSX show_modal. Report on Windows side.

                In short UI::WebDialog.set_on_close() only raised if parent window not visible.

                1. main_window not visible
                  Shared code above works only if dlg_main is not visible e.g. dlg_license - dlg_license launched at start time but dlg_main is not shown and will be shown only if user agrees to license. In such context SketchUp raises set_on_close() method. dlg_parent.nil? == true inside set_on_close which means no call to any outside method reading dlg_license class variable. As a consequence we need true_modality_emulation_through_timer() method where dlg_parent.nil? == false - don't tell me why I really don't know.

                2. main_window visible
                  Shared code above no longer works after dlg_main shown as SketchUp does not raise set_on_close() method. So any inside code is simply ignored. Here is the alternative.

                script.rb inside

                require 'sketchup'
                
                ################################################################################
                #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
                #        - www.SUalive.com shared code - FREE OF USE no liability -            #
                #                Thanks to John - Driven - for his great help                  #
                #      authors would appreciate a link to this topic or www.SUalive.com        #
                # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
                #                              see also above                                  #
                # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
                ################################################################################
                # Goes on next code after dialog-bow closed
                # 1  - parent_window must be visible
                # 2  - dialog_box_run() method runs the dialog
                # 3a - Mac OSX - call dialog_box_is_closed() from set_on_close()
                # 3b - Windows - call dialog_box_is_closed() after dialog_box_run()
                ################################################################################
                #        Please note Mac-user can interact with the parent window wheras       #
                #        Windows-user can't. So locking parent window is up to you             #
                ################################################################################
                
                module YDco_debug
                	module YDalv
                	
                		class << self
                		
                			@cli_dlg_debug = nil
                			
                			def dialog_box_run()
                				@cli_dlg_debug = YDalv;;Dlg_debug.new()
                			end
                			def dialog_box_is_closed()
                				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
                					@cli_dlg_debug.is_continue.to_s
                				puts str_out
                				#UI.messagebox( str_out )
                			end
                			
                		end
                		
                		class Dlg_debug < UI;;WebDialog
                		
                			attr_reader ;is_continue
                		
                			def initialize()
                				@is_continue = false
                				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                				set_html(html_data)
                				initialize_callback()
                				set_on_close do
                					YDalv;;dialog_box_is_closed()
                				end
                				show_modal()
                			end
                			
                			private
                			def html_data()
                				str_html = '<html><head>' +
                					'<meta http-equiv="content-type" content="charset=UTF-8">'+
                					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                					'<script type="text/JavaScript">'+
                					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
                					'</script>'+
                					'</head><body>' +
                					'<div style="width; 496px; font-family; Arial">' +
                					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                							'text-align; justify; overflow; auto">'+
                					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                					'</div>' +
                					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                								'<div style="float; right">' +
                									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
                									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
                								'</div>' +
                								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                							'</div>' +
                						'</div>' +
                						'<div style="position;fixed;left;0;top;0;width;500px;height;220px;border;solid 1px blue;display;block;" onclick="javascript&#058;alert()"></div>'+
                					'</body></html>'
                				return str_html
                			end
                			def initialize_callback()
                				add_action_callback("qwerty") do |wdialog, str_params|
                					@is_continue = (str_params == "true")
                					wdialog.close()
                				end
                			end
                			
                		end
                		
                		#Here parent_window must be visible
                		dialog_box_run()
                		#required as set_on_close() not raised
                		dialog_box_is_closed() if RUBY_PLATFORM.include?('mswin')
                		
                	end
                end
                

                Unfortunately I'm not able to tell you SUalive results on this as Vincent has left for some weeks. If you want to get the results tell me. I will be pleased to send you a link so that downloading something like JohnSUalive.rbz

                WhyDi

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                • W Offline
                  WhyDi
                  last edited by 20 Sept 2016, 10:16

                  Yes John I had
                  The previous code was merely another check before going further. The issue is fixed in the following, at least I think until you tell me the results!
                  so here is the code aiming nearly full emulation of WebDialog modality.

                  script.rb inside

                  What it should show on Mac OSX

                  require 'sketchup'
                  
                  ################################################################################
                  #    Cross-platform WebDialog True-modality workaround - Windows - Mac OSX     #
                  #        - www.SUalive.com shared code - FREE OF USE no liability -            #
                  #                Thanks to John - Driven - for his great help                  #
                  #      authors would appreciate a link to this topic or www.SUalive.com        #
                  # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&p=602971#p602971 #
                  #                              see also below                                  #
                  # http://sketchucation.com/forums/viewtopic.php?f=180&t=65013&start=30#p603466 #
                  ################################################################################
                  # waits for WebDialog close then goes on next code
                  # 1 - dialog_box_run() method runs the dialog
                  # 2 - tmr_modal waits for user cliks on <Continue> or <Exit>
                  # 3 - tmr_modal calls dialog_box_is_closed()
                  ################################################################################
                  #        Please note Mac-user can interact with the parent window wheras       #
                  #        Windows-user can't. So locking parent window is up to you             #
                  ################################################################################
                  
                  module YDco_debug
                  	module YDalv
                  	
                  		class << self
                  		
                  			@cli_dlg_debug = nil
                  			
                  			def dialog_box_run()
                  				@cli_dlg_debug = YDalv;;Dlg_debug.new()
                  			end
                  			def dialog_box_is_closed()
                  				str_out = "  DlFg_debug returns <Continue> button cliqued? " + 
                  					@cli_dlg_debug.is_continue.to_s
                  				puts str_out
                  				UI.messagebox( str_out )
                  			end
                  			
                  		end
                  		
                  		class Dlg_debug < UI;;WebDialog
                  		
                  			attr_reader ;is_continue
                  		
                  			def initialize()
                  				@is_continue = false
                  				@is_closed = false
                  				super "SUalive debug", false, "SUalvDebug", 512, 256, 100, 50, false
                  				set_html(html_data)
                  				initialize_callback()
                  				set_on_close do
                  					@is_closed = true
                  				end
                  				true_modality_emulation_through_timer()
                  				show_modal()
                  			end
                  			
                  			private
                  			def html_data()
                  				str_html = '<html><head>' +
                  					'<meta http-equiv="content-type" content="charset=UTF-8">'+
                  					'<meta http-equiv="MSThemeCompatible" content="Yes">'+
                  					'<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">'+
                  					'<script type="text/JavaScript">'+
                  					'function jsDebugSwitch(obj){document.getElementById("btnContinue").disabled=!obj.checked}'+
                  					'function jsDebugToRuby(obj){var isOK=(obj.id=="btnContinue");window.location="skp;qwerty@"+isOK}'+
                  					'</script>'+
                  					'</head><body>' +
                  					'<div style="width; 496px; font-family; Arial">' +
                  					'<div style="border; solid 1px #CECECE; padding; 0px 10px 0px 10px; ' +
                  							'font-family; Arial; font-size; 14px; width; 470px; height; 150px; ' +
                  							'text-align; justify; overflow; auto">'+
                  					'Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam gravida nunc metus, '+
                  					'id vulputate metus rutrum at. Curabitur et pretium arcu. Morbi vehicula arcu a nisl ' +
                  					'consequat, non vulputate ligula congue. Aenean sit amet orci nec leo cursus tempus. '+
                  					'Nulla facilisi. Mauris vestibulum elit magna, ut pellentesque enim tincidunt placerat. '+
                  					'Nunc volutpat varius maximus. Praesent bibendum convallis tellus ut fringilla. '+
                  					'Vestibulum dignissim lacinia sapien, sed porttitor justo dictum quis. Curabitur laoreet '+
                  					'nisl nunc. Ut egestas magna eget laoreet gravida. '+
                  					'</div>' +
                  					'<div style="width; 482px; margin; 20px 7px 0px 7px; font-size;smaller">' +
                  								'<div style="float; right">' +
                  									'<button id="btnContinue" style="margin-right; 7px" onclick="jsDebugToRuby(this)" disabled>Continue</button>' +
                  									'<button id="btnExit" onclick="jsDebugToRuby(this)">Exit</button>' +
                  								'</div>' +
                  								'<input type="checkbox" onclick="jsDebugSwitch(this)">Check me please' +
                  							'</div>' +
                  						'</div>' +
                  					'</body></html>'
                  				return str_html
                  			end
                  			def initialize_callback()
                  				add_action_callback("qwerty") do |wdialog, str_params|
                  					@is_continue = (str_params == "true")
                  					wdialog.close()
                  				end
                  			end
                  			
                  			def true_modality_emulation_through_timer()
                  				tmr_modal = UI.start_timer(0.3333, true) {				
                  					if @is_closed
                  						UI.stop_timer(tmr_modal)
                  						YDalv;;dialog_box_is_closed()
                  					end
                  				}
                  			end
                  			
                  		end
                  		
                  		dialog_box_run()
                  		
                  	end
                  end
                  

                  WhyDi

                  the devil is in the detail

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    osx59
                    last edited by 25 Sept 2016, 12:30

                    De retour, par contre j'ai eu des problèmes de mails et n'ai plus le tien.
                    Voilà, dès que tu veux on y va ...
                    Vincent

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      WhyDi
                      last edited by 26 Sept 2016, 17:54

                      Bonsoir Vincent,

                      Pas de difficulté! Je t'envoie un e-mail dans les prochains jours. Je manque un peu de temps présentement!

                      EN:
                      No problem! I send you an e-mail in the coming days. I'm currently short on time!

                      WhyDi

                      the devil is in the detail

                      1 Reply Last reply Reply Quote 0
                      • SUaliveS Offline
                        SUalive
                        last edited by 27 Jan 2017, 12:51

                        Hello,

                        We are pleased to announce SUalive Free is now cross-platform - Windows or Mac Osx.

                        Thanks to Helen and Hugh, Vincent ( osx59) and some others for the time. That Osx very first version also owns a debt to John ( driven ) for his welcome and wise advices and the nice way he offers to test SUalive user interface.
                        I would like to tell you nothing would have been possible without your great help. It's an honour for me to have met such friendly people.
                        If there is anything I can do for you, it will be a pleasure.

                        Have a good week-end

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          jumpjack
                          last edited by 28 Dec 2017, 19:49

                          I think there is a bug in handling face-me objects, they do strange things my animatioms.

                          Additionally: could the animation start and stop be "smoothed" by accelerating/decelerating the objects?

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            jumpjack
                            last edited by 28 Dec 2017, 20:06

                            Question: can free version also animate camera orientation?

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              jumpjack
                              last edited by 29 Dec 2017, 08:45

                              some further notes:

                              1. .ydprj files are not automatically associated to anything, so currently I must:
                              • start sketchup
                              • start plugin
                              • specify project path
                              • click "reload model"

                              A double click on a .ydprj file would be much more comfortable.

                              1. There is no memory of "recent files" in the plugin
                              1 Reply Last reply Reply Quote 0
                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by 31 Dec 2017, 17:48

                                @jumpjack said:

                                A double click on a .ydprj file would be much more comfortable.

                                As far as I know, there is no way to implement a double-click for a specific extension.

                                The ARGV array is empty after SketchUp loads. If we were running a system Ruby process (inside of one embedded in an application's process,) then all the command line parameters would be stuffed into the ARGV array, and an extension might be able to process the parameters.

                                Link Preview Image
                                Class: ARGF (Ruby 2.0.0)

                                Class : ARGF - Ruby 2.0.0

                                favicon

                                (ruby-doc.org)

                                BUT, ... the SketchUp development team decided NOT to pass SketchUp.exe's startup parameters into it's Ruby sub-process.


                                There might be a kind of workaround. If a utility program or script could be associated with a double-click on a .ydprj file, and a system environment variable set to hold the path to the .ydprj file, then start SketchUp,... if the extension loads and checks the ENV hash for a value in a "YDPRJ" variable, ... said extension would be able to act upon it.

                                I'm not here much anymore.

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  jumpjack
                                  last edited by 31 Dec 2017, 23:51

                                  Maybe Sketchup development team didn't decide it... they just didn't think about it.

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jumpjack
                                    last edited by 3 Jan 2018, 10:25

                                    Could an option be added to generate a Sketchup Scene per each animation frame created by the plugin?
                                    This would allow us to associate a renderer plugin like "Twilight Render V2" to this plugin, to create rendered animations in "batch mode".

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      WhyDi
                                      last edited by 5 Jan 2018, 17:35

                                      Hello jumpjack2.

                                      …Or maybe it's a matter of clicking save&reload button at the "right" time…
                                      You probably give the “right” answer. In a perfect world SketchUp model is never modified along animation process. This way, no issue! BUT in the real world we need to add any group we missed which should be animated. Here comes save&reload button. The next release – by the end of this month - will see a blinking orange colour so that you never miss that need. Please, also remember SUalive Free aims tiny projects and be aware modifying SketchUp model along animation may break all previous snapshots – only interpolation drawback. They are nothing more than photo that cannot be modified.

                                      …Shouldn't be enough to...?
                                      Once more you’re right! But only from SUalive Free version perspective which is nothing more than a subset of SUalive Full. Light and Full versions are able to deal with multiple SketchUp models inside a single project. Each project can be split in smaller sequence and so forth. All this makes we can’t automate more than what you know.

                                      …I think some tooltips…
                                      You know what? You are right! This month release will additionally see full help from our website. Maybe any tutorial and new video. A bit too early to tell you!
                                      https://sualive.com/en_help.php

                                      …Bug: face-me…
                                      Added on ToDo list but priority is now on publishing help and next release.

                                      …Question: can free version also animate camera orientation?...
                                      You can learn about version related features from our website, versions tab.
                                      https://sualive.com/en_versions.php

                                      …A double click on a .ydprj…
                                      Thanks Dan for your reply. Perfect as always!

                                      … generate a Sketchup Scene per each animation…
                                      Older version had but we got rid of as SketchUp would probably not support dozen or hundreds of scenes. As instance 30fps * 60sec = 1800 scenes. How to deal with 1800 tabs inside SketchUp?

                                      …associate a renderer plugin…
                                      If you want any renderer to work, please ask the extension maker for contacting us. We will be all our best to please you.

                                      By the way I’m hard negotiating frame by frame replay slider available on SUalive Free. I hope my peers are going to agree on next Friday meeting - today is still holiday. Probably not all features available but basically replaying from the window top slider.

                                      Have a good week-end.
                                      WhyDi

                                      the devil is in the detail

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                                      • J Offline
                                        jumpjack
                                        last edited by 7 Jan 2018, 15:39

                                        @whydi said:

                                        … generate a Sketchup Scene per each animation…
                                        Older version had but we got rid of as SketchUp would probably not support dozen or hundreds of scenes. As instance 30fps * 60sec = 1800 scenes. How to deal with 1800 tabs inside SketchUp?

                                        …associate a renderer plugin…
                                        If you want any renderer to work, please ask the extension maker for contacting us. We will be all our best to please you.

                                        Thanks for your effort.
                                        I had an idea for making SUalive communicating with Twilight render: creating a temporary new scene per each frame, deleted immediately after Twilight plugin has processed it.
                                        But I don't know how two different plugins could work at same time...
                                        Maybe SUalive could save scenes data into an "interchange file", which is then read by Twilight to generate needed scenes one by one?

                                        Anyway here is where you can contact the developers:
                                        https://extensions.sketchup.com/en/content/twilight-render-v2#comment-84241

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                                        • SUaliveS Offline
                                          SUalive
                                          last edited by 31 Jan 2018, 10:08

                                          Hello,

                                          SUalive Free 2.40 under review...

                                          see features update on the following thread (replay slider, render)
                                          http://sketchucation.com/forums/viewtopic.php?f=323&t=65306&p=631451#p631451

                                          Have a good day
                                          WhyDi

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