[IDEA] Skatter + MS physics ?
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Hi all,
I just came across this 3ds max plugin : PhysX Painter
It's a really interesting tool, based on an object painter and a simple rigid body engine.
I was wondering if something like that seems to be possible in sketchup, maybe an half breed between Skatter and MS physics..

What do you think ?
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You can do just that

Use Skatter to place the objects, then use SP/MSPhysics on the generated objects. -
Well, you're right Jiminy, it works !
I did a quick test with leaves found on the warehouse, a basic ground surface, and a quick Skatter setup. It's efficient on the skatter side, but take long (about 5min on a good configuration), to calculate the physic part. Maybe there are way to improve that, I'm not an MSphysics expert...

Before the physic drop
SKATTER PHYSICS.skpAnd after !
SKATTER PHYSICS bis.skp -

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Great experiment! Select all leaves and define their bodies as a box, then the simulation is faster. Playing with different materials is fun. Now you just need a little wind.
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Cool guys!
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And seems replace random components by Sdmitch can make some tricks shown on the video!

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