sketchucation logo sketchucation
    • Login
    🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Another clipping plane topic

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    6 Posts 5 Posters 571 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kaas
      last edited by

      I'm doing a project for a client that involves geometry with large coordinates.

      My first idea was to move everything to the origin to prevent clipping issues. At the end of the project, the geometry will be added to their 3d database again so if moving and re-moving the data could be avoided that would be nice. Especially because they intend to do these kind of revisions to their 3d data very often.

      I just noticed something 'strange' and I'm trying to understand it (see pic). Clipping issues seem to be related to the view / orientation of the axes? At some angles (look at the axes) there doesn't seem to be any clipping issue. Or is this just a coincidence?

      Trying to make sense of it.


      clipping at large coordinates.jpg


      clipping.skp

      1 Reply Last reply Reply Quote 0
      • N Offline
        numerobis
        last edited by

        Don't know about the different clipping but in general i think you could use external references/components to reduce the problem.

        1 Reply Last reply Reply Quote 0
        • sketch3d.deS Offline
          sketch3d.de
          last edited by

          more infos concerning this issue in the help article 'Clipping and missing faces' of the SU knowledge base.

          1 Reply Last reply Reply Quote 0
          • K Offline
            kaas
            last edited by

            Thanks for the replies.
            I still don't understand why at certain angles, even at absurd coordinates, the clipping effect doesn't occur. A bug? Normal behavior for openGL?

            1 Reply Last reply Reply Quote 0
            • jujuJ Offline
              juju
              last edited by

              @kaas said:

              Thanks for the replies.
              I still don't understand why at certain angles, even at absurd coordinates, the clipping effect doesn't occur. A bug? Normal behavior for openGL?

              I could be mistaken, but back in the days of SketchUp 5 (if memory serves) there was a solution for the shadow problem that existed, the code however belonged to John Carmack (iD games) and he wasn't selling, if I recall correctly this also solved the clipping plane issue, but I could be wrong.

              Save the Earth, it's the only planet with chocolate.

              1 Reply Last reply Reply Quote 0
              • JQLJ Offline
                JQL
                last edited by

                Usually, if you align view to a face, the clipping is harder to occur on it. Clipping is related to where your camera is in the model and how big it is.

                If your project is very big, probably you'll only solve it by splitting your project in multiple files or scaling it down.

                www.casca.pt
                Visit us on facebook!

                1 Reply Last reply Reply Quote 0
                • 1 / 1
                • First post
                  Last post
                Buy SketchPlus
                Buy SUbD
                Buy WrapR
                Buy eBook
                Buy Modelur
                Buy Vertex Tools
                Buy SketchCuisine
                Buy FormFonts

                Advertisement