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    Street Photo Match Work

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    • DanielD Offline
      Daniel
      last edited by

      It appears you have mastered that skill. Great job.

      My avatar is an anachronism.

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      • K Offline
        kenancakir
        last edited by

        Thank you..

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        • HornOxxH Offline
          HornOxx
          last edited by

          ...I have never seen a simulation of a street itself so far!
          This is a perfect work and a great PhotoMatch example. Right up to
          your used lighting and it´s shadows, everything fits perfectly.
          👍 👍

          (is this areal street project?)

          never trust a skinny cook

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          • jo-keJ Offline
            jo-ke
            last edited by

            wow this matches perfectly

            http://www.zz7.de

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            • RichardR Offline
              Richard
              last edited by

              Truly awesome work mate! I'm totally impressed.

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • K Offline
                kenancakir
                last edited by

                Thanks.. This work contains ten street.. I finished five street..


                Arkaplan123.jpg


                Final2123.jpg

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                • K Offline
                  kenancakir
                  last edited by

                  Third..


                  Barguzu_Final123.jpg

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                  • K Offline
                    kenancakir
                    last edited by

                    Fourth..


                    DSC_5752Modifiye123.jpg


                    ismetpaşa_kenanhoca123.jpg

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                    • K Offline
                      kenancakir
                      last edited by

                      Thank you all.. This a real street project of Malatya - Turkey.. Main project is done by city hall, i draw the roads with sketchup photo match and render with vray, clear the background original picture and match with ps.. This video is about stabilizing photo match camera view for render engines and match the resolution for photoshop touches..

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        congratulations - all examples are excellent and it is fun to look at them!
                        A problem has, who drives too narrow around the curve in your City-Street Design 😉

                        A little I am pleased about this ever present white Opel Insignia with it´s GG license plate,
                        which means Groß Gerau, the "Opel" region near Frankfurt, where I worked for a couple of years...

                        never trust a skinny cook

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                        • K Offline
                          kenancakir
                          last edited by

                          @hornoxx said:

                          congratulations - all examples are excellent and it is fun to look at them!
                          A problem has, who drives too narrow around the curve in your City-Street Design 😉
                          A little I am pleased about this ever present white Opel Insignia with it´s GG license plate,
                          which means Groß Gerau, the "Opel" region near Frankfurt, where I worked for a couple of years...

                          Thank you, my second street is one way road and has parking area both side.. In fact, i don't like cars, i like motorcycles.. 💚

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                          • oganocaliO Offline
                            oganocali
                            last edited by

                            Nice work Kenan. If you want to increase photo-realism you might want to try fading out the colors smoothly (to a bluish tone you get at the horizon) as objects gets farther away from the camera. This would imitate atmospheric effects impacting the balcony view mostly.

                            congrats
                            Ogan

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Nicely done, lots of consistency and I would have said they were perfect.

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                              • B Offline
                                Ben Ritter
                                last edited by

                                @kenancakir said:

                                Thank you all.. This a real street project of Malatya - Turkey.. Main project is done by city hall, i draw the roads with sketchup photo match and render with vray, clear the background original picture and match with ps.. This video is about stabilizing photo match camera view for render engines and match the resolution for photoshop touches..

                                These look great.

                                In the video, what is the point of going from FOV 42.01 to 35 and back to 42.01? Doesn't that just get you back to the Photomatch view?

                                How did you photomatch the street, since there are very few perspective references?

                                Thanks.

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                                • K Offline
                                  kenancakir
                                  last edited by

                                  The point of the changing and than giving old value of fov is breaking the photo match view and than get the same fov value of the photo match scene for render engine and workflow.. You know, it is hard to work on your model inside photo match scene when you add some heavy models.. Besides, when you render your photo match scene, vray render angle changes.. To fix theese, you have to have a scene that has the same angle and fov as the photo match scene..

                                  I made a lot of test drawings, and thought about how i can draw photo match that has balcony view for three days, and i draw a ground plane, put a carlike shape on it, play with photo matchs general scale, pushing the far line of the ground plane up or down..

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                                  • K Offline
                                    kenancakir
                                    last edited by

                                    @oganocali said:

                                    Nice work Kenan. If you want to increase photo-realism you might want to try fading out the colors smoothly (to a bluish tone you get at the horizon) as objects gets farther away from the camera. This would imitate atmospheric effects impacting the balcony view mostly.
                                    congrats
                                    Ogan

                                    Thank you, i know my lines/arcs need to be smooter, and all my works need more and detailed photoshop works..

                                    I will use your suggestions for my next works..

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                                    • DanielD Offline
                                      Daniel
                                      last edited by

                                      Great work. Including the before shots perfectly illustrates how simples things can make a huge improvement to an environment.

                                      My avatar is an anachronism.

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                                      • B Offline
                                        Ben Ritter
                                        last edited by

                                        @kenancakir said:

                                        The point of the changing and than giving old value of fov is breaking the photo match view and than get the same fov value of the photo match scene for render engine and workflow.. You know, it is hard to work on your model inside photo match scene when you add some heavy models.. Besides, when you render your photo match scene, vray render angle changes.. To fix theese, you have to have a scene that has the same angle and fov as the photo match scene..

                                        I made a lot of test drawings, and thought about how i can draw photo match that has balcony view for three days, and i draw a ground plane, put a carlike shape on it, play with photo matchs general scale, pushing the far line of the ground plane up or down..

                                        Thanks for your response, and again, nice work.

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                                        • K Offline
                                          kenancakir
                                          last edited by

                                          Fifth street..


                                          DSC_5811_Ufak.jpg


                                          DSC_5811_png3_Ufak.jpg

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                                          • K Offline
                                            kenancakir
                                            last edited by

                                            Some more ps touches..


                                            ip2Finaljpg_Ufak.jpg

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