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    Street Photo Match Work

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    • K Offline
      kenancakir
      last edited by

      Third..


      Barguzu_Final123.jpg

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      • K Offline
        kenancakir
        last edited by

        Fourth..


        DSC_5752Modifiye123.jpg


        ismetpaşa_kenanhoca123.jpg

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        • K Offline
          kenancakir
          last edited by

          Thank you all.. This a real street project of Malatya - Turkey.. Main project is done by city hall, i draw the roads with sketchup photo match and render with vray, clear the background original picture and match with ps.. This video is about stabilizing photo match camera view for render engines and match the resolution for photoshop touches..

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          • HornOxxH Offline
            HornOxx
            last edited by

            congratulations - all examples are excellent and it is fun to look at them!
            A problem has, who drives too narrow around the curve in your City-Street Design 😉

            A little I am pleased about this ever present white Opel Insignia with it´s GG license plate,
            which means Groß Gerau, the "Opel" region near Frankfurt, where I worked for a couple of years...

            never trust a skinny cook

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            • K Offline
              kenancakir
              last edited by

              @hornoxx said:

              congratulations - all examples are excellent and it is fun to look at them!
              A problem has, who drives too narrow around the curve in your City-Street Design 😉
              A little I am pleased about this ever present white Opel Insignia with it´s GG license plate,
              which means Groß Gerau, the "Opel" region near Frankfurt, where I worked for a couple of years...

              Thank you, my second street is one way road and has parking area both side.. In fact, i don't like cars, i like motorcycles.. 💚

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              • oganocaliO Offline
                oganocali
                last edited by

                Nice work Kenan. If you want to increase photo-realism you might want to try fading out the colors smoothly (to a bluish tone you get at the horizon) as objects gets farther away from the camera. This would imitate atmospheric effects impacting the balcony view mostly.

                congrats
                Ogan

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Nicely done, lots of consistency and I would have said they were perfect.

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                  • B Offline
                    Ben Ritter
                    last edited by

                    @kenancakir said:

                    Thank you all.. This a real street project of Malatya - Turkey.. Main project is done by city hall, i draw the roads with sketchup photo match and render with vray, clear the background original picture and match with ps.. This video is about stabilizing photo match camera view for render engines and match the resolution for photoshop touches..

                    These look great.

                    In the video, what is the point of going from FOV 42.01 to 35 and back to 42.01? Doesn't that just get you back to the Photomatch view?

                    How did you photomatch the street, since there are very few perspective references?

                    Thanks.

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                    • K Offline
                      kenancakir
                      last edited by

                      The point of the changing and than giving old value of fov is breaking the photo match view and than get the same fov value of the photo match scene for render engine and workflow.. You know, it is hard to work on your model inside photo match scene when you add some heavy models.. Besides, when you render your photo match scene, vray render angle changes.. To fix theese, you have to have a scene that has the same angle and fov as the photo match scene..

                      I made a lot of test drawings, and thought about how i can draw photo match that has balcony view for three days, and i draw a ground plane, put a carlike shape on it, play with photo matchs general scale, pushing the far line of the ground plane up or down..

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                      • K Offline
                        kenancakir
                        last edited by

                        @oganocali said:

                        Nice work Kenan. If you want to increase photo-realism you might want to try fading out the colors smoothly (to a bluish tone you get at the horizon) as objects gets farther away from the camera. This would imitate atmospheric effects impacting the balcony view mostly.
                        congrats
                        Ogan

                        Thank you, i know my lines/arcs need to be smooter, and all my works need more and detailed photoshop works..

                        I will use your suggestions for my next works..

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                        • DanielD Offline
                          Daniel
                          last edited by

                          Great work. Including the before shots perfectly illustrates how simples things can make a huge improvement to an environment.

                          My avatar is an anachronism.

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                          • B Offline
                            Ben Ritter
                            last edited by

                            @kenancakir said:

                            The point of the changing and than giving old value of fov is breaking the photo match view and than get the same fov value of the photo match scene for render engine and workflow.. You know, it is hard to work on your model inside photo match scene when you add some heavy models.. Besides, when you render your photo match scene, vray render angle changes.. To fix theese, you have to have a scene that has the same angle and fov as the photo match scene..

                            I made a lot of test drawings, and thought about how i can draw photo match that has balcony view for three days, and i draw a ground plane, put a carlike shape on it, play with photo matchs general scale, pushing the far line of the ground plane up or down..

                            Thanks for your response, and again, nice work.

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                            • K Offline
                              kenancakir
                              last edited by

                              Fifth street..


                              DSC_5811_Ufak.jpg


                              DSC_5811_png3_Ufak.jpg

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                              • K Offline
                                kenancakir
                                last edited by

                                Some more ps touches..


                                ip2Finaljpg_Ufak.jpg

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