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    Bird back to start

    Scheduled Pinned Locked Moved SketchyPhysics
    16 Posts 8 Posters 11.6k Views 8 Watching
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    • ntxdaveN Offline
      ntxdave
      last edited by

      Really cool........does SketchyPhysics allow you to define a path?

      I assume not or you would already have it in the animation. The motion is very smooth (both the bird and the camera). Well Done...... ๐Ÿ‘ ๐Ÿ‘

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      • pilouP Offline
        pilou
        last edited by

        Why not have a closed curve? Or with a very tiny gap?
        Or with the gap = last segment = first segment

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • F Offline
          faust07
          last edited by

          Thanks, Solo & ntxdave! I'm trying to evolve existing SP models and scripts and to use them for animation. There are a lot of insanely good examples in the Forum and in the warehouse such as path following scripts. Since SketchyPhysics is running very stable for a while (thanks to Anton_S and PituPhysics), it makes fun to experiment with it again. A small intermediate goal is, to send objects such as vehicles, walking people, birds, airplanes, ships etc into short continuous loops ... Unfortunately, my Ruby programming skills are still rudimentary.

          @ Pilou: Yes, closed curves and small gaps would be good too. In the script a program loop should be built in with the meaning of - "if objekt is at the end of the path, start again at the beginning". Sounds simple, but I'm not able to write this ...

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @faust07 said:

            Thanks, Solo & ntxdave! I'm trying to evolve existing SP models and scripts and to use them for animation. There are a lot of insanely good examples in the Forum and in the warehouse such as path following scripts. Since SketchyPhysics is running very stable for a while (thanks to Anton_S and PituPhysics), it makes fun to experiment with it again. A small intermediate goal is, to send objects such as vehicles, walking people, birds, airplanes, ships etc into short continuous loops ... Unfortunately, my Ruby programming skills are still rudimentary.

            @ Pilou: Yes, closed curves and small gaps would be good too. In the script a program loop should be built in with the meaning of - "if objekt is at the end of the path, start again at the beginning". Sounds simple, but I'm not able to write this ...

            @Fredo6 is this something that could be done with the upcoming Animator?

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            • A Offline
              Anton_S
              last edited by

              Very nice birdy, faust07.

              Here is the code to make the birdy loop on the desired curve.

              
              setLinearDamping(5.0)
              onstart {
                curve_verts = $curPhysicsSimulation.findCurve("path01")
                @curve_length = $curPhysicsSimulation.getCurveLength(curve_verts)
              }
              ontick{
                 lookAt(evalCurveAbs("path01", (frame * 8) % @curve_length + 180))
                 dir = position.vector_to(evalCurveAbs("path01", (frame * 8) % @curve_length))
                 dir.length = dir.length / 12.0
                 push(dir.to_a)
              }
              
              

              Of course, the main curve isn't quite "loopable", so the transitioning from the last point to the starting point won't be quite realistic until the curve is modified to be "loopable".

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              • pilouP Offline
                pilou
                last edited by

                It's a code for SketchyPhysics or MsPhysics ?

                Does it possible also in MSPhysics ?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • A Offline
                  Anton_S
                  last edited by

                  The code is for SketchyPhysics (as the birdy was made for SP). Copy and paste it into the body of the bird into the script field.

                  Yes, everything done in SketchyPhysics can be tweaked to work in MSPhysics. (The code would look different however as the scripting functions differ in SketchyPhysics and MSPhysics.)

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                  • F Offline
                    faust07
                    last edited by

                    Thank you very much, Anton! Works like a charme: ๐Ÿ‘
                    And the script supplement looks so easy. Nevertheless, I still need some time to understand it.
                    Endless flying birds in the sky are no longer a problem...


                    Bird04_0000.jpg


                    BirdTest01k_02k.avi

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘
                      this whole "SP-thing" is a miracle to me and with big eyes I am so amazed like a child ๐Ÿ˜ฎ
                      It's great to see the birdยดs flight, itยดs movements just like the perfect camera tracking.
                      When I myself am glad that any cube falls right down onto the ground, the here shown
                      SP-level is enchanting.

                      just great!

                      never trust a skinny cook

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        Well done @faust07 ๐Ÿ‘ ๐Ÿ‘

                        Nice and smooth and the movement of the wings looks very realistic.

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                        • F Offline
                          faust07
                          last edited by

                          Thanks again for the kind words guys. Here a little more bird action ... Everything is normal SketchUp output. The possibilities for designing camera movements with SketchyPhysics are unlimited. Thats great! The bird is flying in Antons loop. The camera is controlled by the SUp scenes.
                          Hi Chri. Telepathy ... Unfortunately, I can only animate one bird. To copy Physics objects is very time consuming. But nothing is perfect...


                          BirdTest03_SU16.jpg


                          BirdTest03_frame_000099.jpg


                          BirdTest08K3.avi

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                          • chriC Offline
                            chri
                            last edited by

                            Hi faust

                            Incredible Job !

                            Before I saw this, I did not think we could do this , with SKETCHUP.

                            Thanks for sharing
                            Chri


                            tree.png

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                            • F Offline
                              faust07
                              last edited by

                              Benchmark for Sketchy Physics...


                              Birds-Loop_frame_1148.jpg


                              2 birds and a bit emitter fun

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Haha. Talk about rampant development!

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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