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    What if unwrapping sketchup models was kinda easy....

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    • cmeedC Offline
      cmeed
      last edited by

      If it helps to know how this would help me, it would be a stepping stone into unreal 4 (or other game engines) If it does do that is course. It would be a familar programme/methodology to making this happen as opposed to learning a new program as well as how to unwrap/wrap models.
      I too have substance softwarer (recently purchased - haven't learnt how to use it properly yet)

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      • P Offline
        Phil Rader AIA
        last edited by

        It's been several years since my last post here...I've never left Sketchup but free time for the sketchUcation community has just net been in the cards....BUT I came back just because of this plugin...PLEASE PLEASE make this plugin happen it will be so handy for many of us who run into texturing problems with Sketchup and Game Design and Virtual Reality content creation.

        Oh and Count me in for the Beta Team!

        http://www.philrader.com

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Hi Phil, welcome back. Hope the VR gig is still going. That was my highlight of the last Basecamp.

          As for Wrap-R....

          It's wait and see time.

          Download the free D'oh Book for SketchUp 📖

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            I used use it. it's great but compared to UV LayOut....

            Link Preview Image
            headus UVLayout – In Minutes – Not Hours

            favicon

            (www.uvlayout.com)

            ...it was too high priced IMO.

            UV LayOut was more capable than UnFold too for unwrapping.

            Download the free D'oh Book for SketchUp 📖

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            • R Offline
              rv1974
              last edited by

              Rich have you seen this:

              300 Euro and its all yours 😎 :

              New brush tool for Optimize and Unfold.
              Unfold does not create overlaps anymore when flattening islands.
              New selection dialog to select polygons from OBJ file groups, materials and smoothing groups. The frontiers of these groups can also be used to create an edge selection set.
              Possibility to add roomspace on the tight zones of the island frontiers to remove texture bleed.
              Full featured transformation panel (Rotate Scale Translate with mathematic evaluation). Different center and axis modes.
              New “Proportionnal Transform” tool (with distance mesh based).
              New Drag, Pinch, Spread brush tools.
              New user interface.
              Soft pinning (brush editable).
              LUA script for a full control of Unfold3D.
              Free form area selection (raytraced).
              New “Cut Mutual” tool.
              UDIM support with multiple UV Tiles.
              5 new mouse presets: Cinema 4D, Blender, ZBrush, Modo, Rhino.
              New Grid with island bounding box and point snapping.
              New tools to hide, isolate, show islands.
              Automatic edge straightening tool for grid like islands.
              Other new features and enhancements:

              Improved Real Time Optimize algorithm.
              Improved OBJ file mesh importation.
              Improved speed and robustness for unfold and optimize.
              You can now “cut” a selection of polygons.
              You can now “weld” polygons and islands.
              The tile id display has 3 differents modes: “UDIM”, “_u_v” (zero based), “_U_V” (one based).
              The UV tile can have arbitrary ratio, dimensions and location.
              The U and V texture multipliers can be 1:1, Linked, Free, and use the same ratio as the custom texture W&H ratio.
              There is now 4 differents modes for the color of islands in the viewports: Uniform color for island, Strecth, Density map, Off (uniform grey).
              The edge loop selection can have a limit in the number of edge and can stop when two consecutive edges form an angle superior to a given limit. The “Geometric mode” allows to work on triangulated mesh.
              New textured grid picture for better distortion visualization.
              Monitored file to remote control Unfold3D by a third app.
              New Help window that shows the mouse bindings and tips.
              The exporter now export Tiff files (and also BigTiff).
              New “Select Parallel” edges tool.
              The UV viewport now has rulers.
              The viewport have a new gizmo for switching to the top, bottom, back, front, left and right point of views.
              Viewport zoom is now mouse centered.
              All numeric input can evaluate mathematic expression (you can writte things like “0.25*2+1.0”).
              Topocopy will now work in automatic mode if you select all the islands.
              New icon to switch directly from 3D to UV view and vice et versa.
              The edge selection Shortest Path tool is faster.

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              • R Offline
                rv1974
                last edited by

                So the main difference will (hopefully) be laconic simplicity, SU-like navigation and price?

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  it'll be an unwrapping tool for sketchup users.

                  Download the free D'oh Book for SketchUp 📖

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                  • N Offline
                    numerobis
                    last edited by

                    Very cool!
                    It would be even better if you wouldn't have to manually export/import the UVs. Maybe Trimble could at least make this possible if they refuse to build it themself...

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @numerobis said:

                      Very cool!
                      It would be even better if you wouldn't have to manually export/import the UVs. Maybe Trimble could at least make this possible if they refuse to build it themself...

                      the version of wrap-r i use needs no importing/exporting. click a button. unwrap. done. 😉

                      Download the free D'oh Book for SketchUp 📖

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                      • N Offline
                        numerobis
                        last edited by

                        👍 😎

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                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by

                          Hey Rich,

                          As you know this has been a longtime wish of mine. However my stance is that I simply will not give any more money to Trimble until basic unwrapping functionality is part of the SketchUp Pro Suite (I envisioned something stand-alone like Style Builder or Layout).

                          So, while I really want this functionality, I cannot request you build it... because I have frozen all spending on SketchUp (or SketchUp extensions) until such a time as they (Trimble) pull their heads from their rectums.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • JQLJ Offline
                            JQL
                            last edited by

                            @jason_maranto said:

                            However my stance is that I simply will not give any more money to Trimble until basic unwrapping functionality is part of the SketchUp Pro Suite.

                            Well Jason, I understand your position when you say that.

                            @jason_maranto said:

                            because I have frozen all spending on SketchUp (or SketchUp extensions) until such a time as they (Trimble) pull their heads from their rectums.

                            But I don't understand this one... Why wouldn't you spend money on extensions?

                            I hate the fact that Sketchup neglects basic 3D app functionality, but I love the fact people I really respect like Rich and Gábor, are picking on that mistake from Trimble to create something much more relevant than what Trimble could probably achieve themselves, with the added bonus that they might make a good profit from it.

                            I really hope they do make money with it as they deserve it for numerous reasons, being the first that WrapR really seems to rock!

                            www.casca.pt
                            Visit us on facebook!

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Hey Jason,

                              Wrap-R will be a standalone tool that will import various file formats. As well as integrating with SketchUp.

                              Rect-Up 😛

                              Download the free D'oh Book for SketchUp 📖

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                I have a bunch of reasons -- but the most practical is I have not made a model in SketchUp in over 2 years, largely due to my extreme dislike of the direction (or lack thereof) of development of the software (Combined with the easy availability of much better and much more dynamically growing packages). I did purchased SketchUp Pro 2015, because I publicly said I would if they made the 64-bit change (and I try to keep my word), but the software is really useless to me without a decent unwrap. And so I never used it for a project.

                                I can put the money that would be needed to purchase extension (and updates) towards keeping my more full-featured and actively growing 3D packages up to date (which have built in Unwrap). To me SketchUp is all but dead -- so I see no reason to "throw good money after bad" into this sinkhole of a software.

                                I do feel for the authors of these great tools, trying to make the best of an impossible situation... but I am not interested in continuing to endlessly work around SketchUp limitations. And since Trimble does not officially support these extensions, they are under no constraints to do anything to improve the endless workarounds.

                                Rich asked if people would buy, to help him decide to proceed or not... I answered for myself (and only myself) honestly.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  @jason_maranto said:

                                  Rich asked if people would buy, to help him decide to proceed or not... I answered for myself (and only myself) honestly.

                                  I appreciate it

                                  Download the free D'oh Book for SketchUp 📖

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                                  • Bob JamesB Offline
                                    Bob James
                                    last edited by

                                    @jason_maranto said:

                                    no reason to "throw good money after bad" into this sinkhole of a software.

                                    I respect your right to have an opinion, but I really disagree with this one. The recent and soon to be released extensions (Skatter, subD (combined with Quadface Tools and Vertex Tools), Wrap-R, Viz, Substance Painter interface, Thea interface...) provide the opportunity for powerful individual user tailoring of tools without the main program becoming an expensive monster with a major portion that is never used. From this point of view SU is itself a dynamically growing package and definitely not a sinkhole ❗

                                    @jason_maranto said:

                                    Combined with the easy availability of much better and much more dynamically growing packages

                                    Such as...?

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • jason_marantoJ Offline
                                      jason_maranto
                                      last edited by

                                      While this is certainly drifting off topic from the plugin, I will say there are many options to choose from that are better choices -- for me the choice was Modo.

                                      Modo cost me twice as much as SketchUp Pro (and all the paid extensions I bought years ago) -- however Modo outperforms SketchUp by at least 10X. It is also a rapidly growing package, in the true sense of the word... meanwhile SketchUp stagnates and slowly fossilizes.

                                      I have many packages, I like all of them more than SketchUp.

                                      I create video tutorial series about several 2D & 3D graphics programs.

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        @jason_maranto said:

                                        I have many packages, I like all of them more than SketchUp.

                                        Now, this is something I understand! I've seen your work, and clearly it's over sketchup.

                                        Your opinion makes sense to a lot of people too.

                                        For architects like me, sketchup is almost perfect though. However our models are simple enough, so I personally like sketchup a lot and though there's a lot I feel it's still lacking uvunwrapping is one of those and it seems it will be solved soon.

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Modo is epic. Well worth the price. And the support forums they have are the best.

                                          I've used since v3 and it's in a league of it's own.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • McGyverM Offline
                                            McGyver
                                            last edited by

                                            @bob james said:

                                            The recent and soon to be released extensions (Skatter, subD (combined with Quadface Tools and Vertex Tools), Wrap-R, Viz, Substance Painter interface....

                                            Substance Painter interface...? Cool, I never heard of that. Any links or idea where I can find info on that? Thanks in advance if you do.

                                            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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