What if unwrapping sketchup models was kinda easy....
-
I'd like to see features for non organic faces in this like unwrapping faces with undistorted proportion.
Pretty much like Flattery or Unwrap plugin does...
Is it possible?
And I've noticed you were saving a component as a file. Can it have more than one UV island?
-
Yes!
-
What's possible comes down to your ability and knowledge of UVs
You can have many islands as you are willing to make.
Focus is to make it easy and to follow SketchUp convention for behaviour.
So things like selecting edges, moving UVs, scaling etc are natural.
No point asking a user to learn a whole new approach.
This is pre-alpha currently. It'd be suicide to develop even a beta for a handful of people.
But with a Quads now becoming a norm this to me seems the next logical tool.
As a bonus it will be a standalone app with file export options so you won't be confined to skp format.
Sent from my iPhone using Tapatalk
-
-
@rich o brien said:
..As a bonus it will be a standalone app with file export options so you won't be confined to skp format...
If you're going to support fbx, maybe add the option for a 2nd UV channel as well? No use for it in SketchUp itself but for people who need a lightmap channel in Unreal that would be great.
-
Wow!
Me wants now! -
@rich o brien said:
yep, svg though, and png of uv layout
Yay! Texture painting, baby!
Now ... if you'll all excuse me, I have to get back to suffering form the dreaded man flu.
-
-
-
@stinkie said:
Now ... if you'll all excuse me, I have to get back to suffering form the dreaded man flu.
fingers crossed you pull through.
-
Yes! Oh, yes, yes, yes.
-
@rich o brien said:
Focus is to make it easy and to follow SketchUp convention for behaviour.
So things like selecting edges, moving UVs, scaling etc are natural.
No point asking a user to learn a whole new approach.
Stop it!
You mean that edge properties in sketchup will mean stuff in Wrap-R? Or you mean that we will be able to select edges in WrapR as we select edges in sketchup?
Both of them would be the cherry on Top of the Cake.
What about lauching an alpha where we would sign a contract where we would only suggest features when you'd ask us to. The rest of the time we'd be shut up master!
-
Will be free ?
PS Funny music!
-
@jql said:
You mean that edge properties in sketchup will mean stuff in Wrap-R?
Yes, so you could mark the cuts in SU. Export to Wrap-R and the islands are done...
@jql said:
Or you mean that we will be able to select edges in WrapR as we select edges in sketchup?
That too. Your workflow shouldn't change. M = move, S = Scale, Space = Select.
Or tweak the keys if you want it to match your current setup.
One cool thing I think should happen is that it imports the .skp. Reads the mesh for different textures applied.
Then it allows you to work on the UVs for each material in separate texture spaces. To create maps for each.
As it stands we wanted a proof of concept out there for discussion.
-
I'd happy to beta test it
-
This sure will be a dream come true...
I wonder why Trimble and before them Google - not to gorget the original @Last team - never made any better native UV-mapping tool for SketchUp...
Aahhh well... They must have their reasons...Like I wrote... THIS WILL BE A DREAM COME TRUE...!!!
-
-
Every time I see one of the community's great SU innovations I keep thinking:
What DOES the Trimble team do each day as so little comes out in each yearly update? -
@pixero said:
Every time I see one of the community's great SU innovations I keep thinking: What DOES the Trimble team do each day as so little comes out in each yearly update?
Surely the wrong place for this discussion but recently I had the same thought and wondered: when was the last time the community was happily posting pictures, models and ideas about a new SketchUp tool by the official developers?
Are we just spoiled brats here and is it wrong to expect new fancy tools from the Trimble team? Like good uvTools, more shading options, native quads, native lofts, running dimensions, etc.
Should they focus on making a stable framework (behind the scenes stuff) for other developers? Are we missing something very crucial here?Just asking.
-
@pixero said:
What DOES the Trimble team do each day as so little comes out in each yearly update?
A lot - for the size of the team we got. And remember not everything is sexy user-facing features. Personally I prefer this stuff coming out as an extension - free of the SU release schedule and able to specialize. Remember that SketchUp is as successful as it is because it's generic and free of clutter.
Over the years people have been telling me that they want to see my extensions as part of SketchUp out of the box. And I've never really understood that - what for? What value would it be from them being shipped with SU? A rigid release schedule? Exposing a lot of users who don't need my extensions to a myriad of menus and toolbars? And in the time before I was an SU team member - when people saying they wanted to see my extensions as part of SU they basically said they wanted someone else to take over development. Why?
My theory is that people tend to extrapolate their own need to the whole of the SU userbase - which is hugely diverse. Any specialization will alienate another user group.
In my years as an extension developer before I joined SU I advocated that SU remain a generic platform for extension developers to create specializations. And I still believe that. (This is my personal opinions btw, none of this is official policy or anything.) I want to see a growing third party developer community - because I believe that can provide a much richer feature set to SU. More modular. Faster.
Consider this SketchUp, Trimble - we have our main target in the market. There is no way we can accommodate everyone in all markets. But with a platform that is generic, simple and ease, it can be built upon by anyone.If SU had added all the stuff from extensions that people ask for then it'd be a bloated beast.
(This answer became longer than expected, and we probably shouldn't dive too much deeper into this subject in this thread - but I felt compelled to respond to the number of comments. Let get back to the original topic.)
Advertisement