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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

[REQ] Detect Overlaps mode

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  • R Offline
    rv1974
    last edited by 21 Jan 2016, 09:53

    I'm really missing a visual mode that would clearly show all areas with overlapping faces. It'd solve many problems in export\rendering.

    Thanks in advance.


    Capture.JPG

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    • J Offline
      jolran
      last edited by 21 Jan 2016, 10:24

      If the geometry isent grouped the result would be randomized unless you find a way to put mindreading into code..

      Another way to put it is finding out if a face has a hole, but it wont be foolproof..
      But it would only be for visual purposes ?

      Sketchup.active_model.selection.grep(Sketchup;;Face).each{|face| face.material = "orange" if face.loops.length > 1 }
      
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      • R Offline
        rv1974
        last edited by 21 Jan 2016, 10:46

        For visual purposes only! Kinda quality control before exporting.

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        • J Offline
          jolran
          last edited by 21 Jan 2016, 11:15

          ok..

          Looking at your Picture again I see that the faces are all "simple polygons" without holes. So this oneliner wont work. I overlooked this fact.

          I have a feeling this is not so simple to solve since we don't have any reference to compare with (?)
          It's easy to visually see the letters and how they should be formed, but in code it's just another polygon with the same properties as it's neighbours.

          I don't have time to dig deeper into this right now, maybe later..

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          • G Offline
            glro
            last edited by 21 Jan 2016, 11:46

            @rv1974 said:

            I'm really missing a visual mode that would clearly show all areas with overlapping faces. It'd solve many problems in export\rendering.

            Thanks in advance.

            it might be easier to achieve this considering a volume, instead of a surface

            and since your letters are 3d, you might consider transform them into solids

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            • J Offline
              jolran
              last edited by 21 Jan 2016, 12:03

              @unknownuser said:

              it might be easier to achieve this considering a volume, instead of a surface

              and since your letters are 3d, you might consider transform them into solids

              I agree.

              However I think Rv1974 is after a general purpose face overlapping detection.

              Thought about it during lunch, and can perhaps be solved if looking at face vertices winding order and comparing those with adjecent faces in the plane. Or maybe not 😄

              I don't have time to work on this though.. But an interesting problem.

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              • R Offline
                rv1974
                last edited by 21 Jan 2016, 12:43

                @unknownuser said:

                However I think Rv1974 is after a general purpose face overlapping detection.

                Exactly! Those letters were used for illustrating purposes only. And it supposed to be a heavy duty thing- displaying relatively large geometry.

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                • D Offline
                  driven
                  last edited by 21 Jan 2016, 15:28

                  if each item has material, Visualizer quickly shows any overlaps...
                  circles0059.png

                  to fix them in code it is probably quickest to filter bounding box max/min of each item...

                  once filtered you could jitter them a tiny amount to avoid z fighting that shows up in renderers...

                  to check if a model [containing only solids] has any overlaps...

                  original_count = 0
                  ents = Sketchup.active_model.active_entities
                  ent_n = ents.length
                  ents.each do|e|
                    original_count += e.definition.entities.grep(Sketchup;;Face).length
                  end
                  sel = Sketchup.active_model.selection
                  Sketchup.active_model.active_entities.each do|e|
                    sel.add(e) if sel.length == 0
                    sel[0].outer_shell(e) if sel.length == 1
                  end
                  shell_count = sel[0].definition.entities.grep(Sketchup;;Face).length
                  if shell_count != original_count
                    p original_count - shell_count
                    ent_n.times{Sketchup.undo}
                    # run a jitter code
                  end
                  

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • R Offline
                    rv1974
                    last edited by 21 Jan 2016, 18:40

                    So you suggest to render in application A in order to eliminate defects in application B.
                    I'm not sure it's heading in right direction.

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                    • J Offline
                      jolran
                      last edited by 21 Jan 2016, 19:08

                      @Rv1974 when you say "overlapping" faces where you refering to Z-fighting where non-intersected faces lie on top of each other ,as Driven has shown ?

                      Cause the first Picture show intersected faces which would mean a whole different thing, and dare I say quite more complicated algorithm...

                      Otherwise Driven's boundingbox tests idea might work.

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                      • R Offline
                        rv1974
                        last edited by 21 Jan 2016, 21:32

                        All possible directions of course. And NOT 'solids'- SU is not about solids at all.

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                        • D Offline
                          driven
                          last edited by 21 Jan 2016, 21:49

                          @rv1974 said:

                          ...SU is not about solids at all.

                          SU has some very fast methods for handling solids that take forever on non-solid geometry...

                          The only reason for the overlapped geometry is sloppy modelling that can be more easily fixed if all are grouped solids...

                          are you importing the bad topography?

                          which renderer is failing to accept the errors?

                          are you really still using SU v8 Pro?

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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