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    [REQ] Detect Overlaps mode

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    • R Offline
      rv1974
      last edited by

      I'm really missing a visual mode that would clearly show all areas with overlapping faces. It'd solve many problems in export\rendering.

      Thanks in advance.


      Capture.JPG

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      • jolranJ Offline
        jolran
        last edited by

        If the geometry isent grouped the result would be randomized unless you find a way to put mindreading into code..

        Another way to put it is finding out if a face has a hole, but it wont be foolproof..
        But it would only be for visual purposes ?

        Sketchup.active_model.selection.grep(Sketchup;;Face).each{|face| face.material = "orange" if face.loops.length > 1 }
        
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        • R Offline
          rv1974
          last edited by

          For visual purposes only! Kinda quality control before exporting.

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          • jolranJ Offline
            jolran
            last edited by

            ok..

            Looking at your Picture again I see that the faces are all "simple polygons" without holes. So this oneliner wont work. I overlooked this fact.

            I have a feeling this is not so simple to solve since we don't have any reference to compare with (?)
            It's easy to visually see the letters and how they should be formed, but in code it's just another polygon with the same properties as it's neighbours.

            I don't have time to dig deeper into this right now, maybe later..

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            • G Offline
              glro
              last edited by

              @rv1974 said:

              I'm really missing a visual mode that would clearly show all areas with overlapping faces. It'd solve many problems in export\rendering.

              Thanks in advance.

              it might be easier to achieve this considering a volume, instead of a surface

              and since your letters are 3d, you might consider transform them into solids

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              • jolranJ Offline
                jolran
                last edited by

                @unknownuser said:

                it might be easier to achieve this considering a volume, instead of a surface

                and since your letters are 3d, you might consider transform them into solids

                I agree.

                However I think Rv1974 is after a general purpose face overlapping detection.

                Thought about it during lunch, and can perhaps be solved if looking at face vertices winding order and comparing those with adjecent faces in the plane. Or maybe not 😄

                I don't have time to work on this though.. But an interesting problem.

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                • R Offline
                  rv1974
                  last edited by

                  @unknownuser said:

                  However I think Rv1974 is after a general purpose face overlapping detection.

                  Exactly! Those letters were used for illustrating purposes only. And it supposed to be a heavy duty thing- displaying relatively large geometry.

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                  • D Offline
                    driven
                    last edited by

                    if each item has material, Visualizer quickly shows any overlaps...
                    circles0059.png

                    to fix them in code it is probably quickest to filter bounding box max/min of each item...

                    once filtered you could jitter them a tiny amount to avoid z fighting that shows up in renderers...

                    to check if a model [containing only solids] has any overlaps...

                    original_count = 0
                    ents = Sketchup.active_model.active_entities
                    ent_n = ents.length
                    ents.each do|e|
                      original_count += e.definition.entities.grep(Sketchup;;Face).length
                    end
                    sel = Sketchup.active_model.selection
                    Sketchup.active_model.active_entities.each do|e|
                      sel.add(e) if sel.length == 0
                      sel[0].outer_shell(e) if sel.length == 1
                    end
                    shell_count = sel[0].definition.entities.grep(Sketchup;;Face).length
                    if shell_count != original_count
                      p original_count - shell_count
                      ent_n.times{Sketchup.undo}
                      # run a jitter code
                    end
                    

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • R Offline
                      rv1974
                      last edited by

                      So you suggest to render in application A in order to eliminate defects in application B.
                      I'm not sure it's heading in right direction.

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                      • jolranJ Offline
                        jolran
                        last edited by

                        @Rv1974 when you say "overlapping" faces where you refering to Z-fighting where non-intersected faces lie on top of each other ,as Driven has shown ?

                        Cause the first Picture show intersected faces which would mean a whole different thing, and dare I say quite more complicated algorithm...

                        Otherwise Driven's boundingbox tests idea might work.

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                        • R Offline
                          rv1974
                          last edited by

                          All possible directions of course. And NOT 'solids'- SU is not about solids at all.

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                          • D Offline
                            driven
                            last edited by

                            @rv1974 said:

                            ...SU is not about solids at all.

                            SU has some very fast methods for handling solids that take forever on non-solid geometry...

                            The only reason for the overlapped geometry is sloppy modelling that can be more easily fixed if all are grouped solids...

                            are you importing the bad topography?

                            which renderer is failing to accept the errors?

                            are you really still using SU v8 Pro?

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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