Twinmotion 2016
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I tried making presentation of my current project with Twinmotion 2016. It was easy with good results. The only small problem when importing from SU was some components-groups scaling. But it was fixed by exploding and grouping them again...some material setup (too much reflection by default) and camera settings for more natural look...and I had interactive VR with stereo 3D option and animated cats and trees and skies and pool water out of the box! It is a good start, but the quality of render is not enough for my taste (especially when compared to Thea output). New Lumion 6 looks much better, but there is still no trial to check it in practice. Here is the example. Note - Twinmotion image was originally 3840x2000 and it took about 15sec to render it. Thea image is in original size rendered, and it took 20min. Both images was corrected.
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Srx, your image looks good to me. Get the glass to actually reflect the environment and I'd prefer that image
I'm a Lumion user, the one thing that stops me from switching to Twinmotion is that their forums are completely dead, there's basically no community there at all. -
Now when I see, it really looks good (with post editing), because of better nature elements and composition. If one could export the model to Thea render engine that would be nice
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@srx
i wish twinmotion can imorve their clouds.. rest image look fine (y) -
Twinmotion lacks the ability to animate objects, only Twinmotion people and vehicles can be animated, that is a bummer.
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@poot said:
I know this video but i really don't understand anything from it.
I know this is a never ending discussion but i still can't make a pick between twinmotion ore lumion.
It would be lovely if he could explain it in English.
SamAgreed with you but still i will prefer over lumion any day because i think lumion people are milking the cow, all the features they have included were asked in when lumion 2.5 ultimate version was launched. specially about glass but from that moment till lumion 6 nothing and now suddenly we got it, people in car and all.
To me it seems like they have everything in pipeline already just releasing in bits which everyone does bu lumion is too much these were some pretty basic feature. in lumion 5 they introduced mass movement ( same as twinmotion did but much better because of curves and all ) but no mass movement in curves and all, now they have introduced it in lumion 6.0 so if i am a lumion user i have to buy it because they have given incomplete feature in lumion 5.anyway twinmotion seemes to be right on track updating fast and cheap too upgrading to twinmotion is 495 euros while lumio nis 999 euros.
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yes i hope they will introduced it but personally for me its not needed that much for now .. may be in twinmotion 2017 o t 2016-B
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Lovely to see all these reactions and read about it, keep them posting if you have anything to say about these two programs.
@srx you can get the trail version off lumion 6 only 5 days and there is a watermark in it i think,
but you need to contact a local seller.
I'm going to try twinmotion 2016 on Wednesday for 30 days i have some project for it.
And than i will also try lumion 6 whit the same projects. I will post them.Then i need to make a very hard decision Twinmotion ore lumion
Keep posting your experiences whit these programs!!
Thanks!!!
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From what i understand looking at all the videos of lumion is that to get a good result out of lumion one needs to apply a lot of so called filters! Hence can u call it a true WYSIWYG software? I like twinmotion approach in that regard! Lot less setup time and headache!
Sent from my LG-D855 using Tapatalk
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@jenujacob said:
From what i understand looking at all the videos of lumion is that to get a good result out of lumion one needs to apply a lot of so called filters! Hence can u call it a true WYSIWYG software?
The filters are built into the software, you can choose to use them or not use them so yes its still WYSIWYG.
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Maybe its just me...
Perhaps they made it so that it would tax your system resources only when u really need them.. Makes sense if think like that!Sent from my LG-D855 using Tapatalk
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@jenujacob said:
Maybe its just me...
Perhaps they made it so that it would tax your system resources only when u really need them.. Makes sense if think like that!Sent from my LG-D855 using Tapatalk
That is indeed the intention, you build the scene based on settings that ensure fast lag free navigation, you then set up the animation and then you add all the filters/features you need, some even come with real-time on/off switches in case your GPU cannot handle it, which you only switch on in final render mode if that is the case. The ideal solution is to have a 5th or 6th generation i7 and a decent GPU with at least 6Gb ram for it all to work smooth in real time.
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