Applying "fish scales" to an irregular surface
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john
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Nice, which steps are you using for this result?
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I just applied the bottom row manually, selected the row, then Move copy 12x...
I then tilted [Rotated] the component geometry 2º on 2 axis to overlap each other...
john
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Nice!
I think that will do it.
Now to add another layer of complexity... can you think of a way to have all of the circles rotate in 2 axis relative to the plane that they are attaching to?
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@wheelz said:
... can you think of a way to have all of the circles rotate in 2 axis relative to the plane that they are attaching to?
that's basically what happens when you adjust the internal geometry...
you could start with a more obvious input point and erase it at the end...
john
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I get that, but it falls apart when the irregular surface starts curving in both directions, as is the case with the project that I'm working on.
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copy paste your wall into a new skp and color the target faces a distinct color and I'll see if some ruby code can add them in place...
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Wonder if flowify would help. In reality it would distort the scales, but that may not be noticeable.
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@pbacot said:
Wonder if flowify would help. In reality it would distort the scales, but that may not be noticeable.
Worth a try...
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@driven said:
copy paste your wall into a new skp and color the target faces a distinct color and I'll see if some ruby code can add them in place...
really appreciate the help.
file is attached
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