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    A crumpled Paper Bag

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    • HornOxxH Offline
      HornOxx
      last edited by

      Hi All, here is a little model I want to share.
      To create it I've used Julia Christina Eneroths "Fractal Terrain Eroder"-plugin and Tigs
      "Quadrilateralizer"-plugin. Only the region where the logo texture is added, is edited by
      Tig's "Quadrilateralizer"-plugin, which worked fine! This plugin changed the selected triangulated
      faces into quads - so the logo texture could be applied. Thanks to both authors for sharing these
      great tools! In the final render the area of the baguette is replaced by a matching photo of a
      real baguette within Photoshop.

      if you're interested, here is the model:
      https://3dwarehouse.sketchup.com/model.html?id=u7dc2825c-86ee-41c1-b113-f1320438e710

      PS: the baguette in the bag I have borrowed from the 3D Warehouse.


      Renderwork done with Shaderlight


      making of

      never trust a skinny cook

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      • Bryan KB Offline
        Bryan K
        last edited by

        Very nice! Well done!

        Thanks for the process instructions as well.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Bob JamesB Offline
          Bob James
          last edited by

          Thank you for using a "used" paper bag ๐Ÿ˜†
          Novel modeling ๐Ÿ‘

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • pbacotP Offline
            pbacot
            last edited by

            Great. Now you can design like Gehry. How is the logo section added to the rest? Point by point? And why is that even necessary?

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • cottyC Offline
              cotty
              last edited by

              lovely!

              my SketchUp gallery

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              • HornOxxH Offline
                HornOxx
                last edited by

                thanks for your comments!

                @ Bob: in this supermarket there are no plastic bags available at all ๐Ÿ˜„

                @ pbacot: I'm not doing a Gehry design - out of respect ๐Ÿ˜‰

                "How is the logo section added to the rest? Point by point?"
                I have selected this small area manually and then converted the selection into a group.
                With rectangular(?) selection that worked very quickly.
                Texturing just this group made it possible that the logo will not appear on the entire bag.
                Since this logo area is a group, the group could remain in itยดs original position. I have
                moved forward this group, only in order to illustrate how I did it...

                "And why is that even necessary?
                Your question is justified! Somehow it did not succeed to project the texture onto the
                triangulated faces - donยดt know why. So I tried to use the quad-face method, which worked immediately.
                Tig's plugin had only to convert a small piece of geometry, which accelerated the whole thing.
                (please see the screenshots below)


                sc0001.jpg


                sc0002.jpg

                never trust a skinny cook

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Thanks, I see. Very effective model.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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