sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    Urasik Extensions | Lots of new extensions to check out Learn More

    Orgelf's works. second topic.

    Scheduled Pinned Locked Moved Gallery
    747 Posts 28 Posters 318.3k Views 28 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • orgelfO Offline
      orgelf
      last edited by

      @panixia thanks a lot, really glad you appreciate it !!

      @mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.

      http://www.orgelf.com

      1 Reply Last reply Reply Quote 1
      • orgelfO Offline
        orgelf
        last edited by

        The Final of the horseman War.
        AI text from our discussions.
        The first images were made by AI from 3d renders.

        You can download all the images in large size at this link
        https://www.mediafire.com/file/2g97qt0mbzzyu5u/War.zip/file

        It is not a machine in the classic sense, but an autonomous infernal armor, powered directly by Hell.
        The body retains a massive humanoid silhouette (about 60 meters, or about fifteen floors), organized around a central point: the belly. This replaces the torso and takes the form of a pregnant belly with the function of a turret armed with cannons.
        At the back, the shell houses a giant snake, a hybrid entity that serves as both a weapon and a feeding system. It can go out to attack, but its main function is more radical: to feed the armor with infernal lava.

        At the end of its tail is a drill point. It does not "symbolize" a connection to Hell: it actually descends into it. The snake pierces the ground, reaches Hell, draws the lava, and then regurgitates it into the upper opening of the shell.

        This lava then circulates throughout the armor. The visible red areas correspond to the places where the material is heated from the inside, brought to incandescent by this continuous flow.

        The armor redistributes this energy to the hands, replaced by open gargoyle heads. They expel lava in the form of jets, like living flamethrowers.

        In the "refill" phase, when the tail is anchored deeply, the system becomes almost fixed: the snake pumps continuously and transforms into a stable destruction platform, capable of flooding its environment with hellfire.

        The helmet, deliberately non-incandescent, stands out from the rest: it is not crossed by lava. It introduces a cold, controlled zone, in opposition to the overheated body.
        The legs end in hooves, a direct reference to the goat, an animal traditionally associated with the devil. It is a clear reminder of the infernal origin of the whole.

        Modeled with Blender, Nomad (iPad), SketchUp, and ZBrush.

        face.jpg

        CP.jpg

        01.jpg

        P01.jpg

        P02.jpg

        P03.jpg

        P04.jpg

        P05.jpg

        P06.jpg

        P07.jpg

        P08.jpg

        P09.jpg

        P010.jpg

        P011.jpg

        Prefill01.jpg

        Prefill02.jpg

        PGargouilles.jpg

        PSerpent.jpg

        PVierge.jpg

        http://www.orgelf.com

        1 Reply Last reply 👍 😵 Reply Quote 2
        • panixiaP Offline
          panixia
          last edited by

          Bestiale!

          1 Reply Last reply Reply Quote 0
          • orgelfO Offline
            orgelf
            last edited by

            @panixia 😊 Yes as war itself.

            Image 1 larger on this link https://zupimages.net/up/26/18/cu6v.jpg

            Here is my representation of the Horseman of the Apocalypse: Death.

            The image is deliberately in black and white. Colour belongs to the living. Here, everything is already fading. The smoky environment is not a setting but a zone of indeterminacy: the moment of passage. Death does not last. Unlike the other three horsemen — famine, pestilence and war — which are inscribed in time, Death is a point. A tipping point. And yet, it is the most powerful.

            The rider himself remains enigmatic. Flayed, without an identifiable head, he may not be Death, but only its vector. We think we see Death approaching, but we never really know it.

            Beneath the horse winds another presence: an umbilical cord attached to a skull. This creature, both organic and macabre, could be the real Death. It evokes a continuity between birth and disappearance, like an uninterrupted flow rather than an isolated event.

            This idea originated in a visit to the Poggi Museum in Bologna. In the room of the flayed, the anatomy exposed in its brutality served as a direct reference for the body of the rider. In the next room, representations of uterus and foetuses, as well as a glass object depicting a pregnant uterus resting on truncated legs, triggered another lead: that of death as a reverse birth. This item became the base of the rider's helmet. The legs have been removed to keep only the essential shape, transformed into a closed helmet.

            The saddle has been voluntarily removed. I ruled out the option of a decorated saddle, too legible, and that of a shroud-type fabric, too expected. Instead, a simple hollow in the frame. This accentuates the strangeness and transforms the horse into a support, almost an object.

            The horse itself is treated minimally. Its tail disappears into the shadows — the past — to suggest that Death has been present from the beginning. Her head is partially engulfed in darkness: it is not known where she is going, or who will be hit next.

            Above the rider, a cone of light cuts through the scene. It can be interpreted as a divine presence. If God exists in this image, he is perhaps the only one who knows what Death really is and what his purposes are.

            The horseman's weapon extends this logic. The scythe was modeled from an AI-generated image according to my instructions and then reworked. An unexpected symbol has appeared on its blade: an on/off pictogram. I kept it and merged it with the letter Omega to create a sign specific to this entity. This symbol condenses a complete cycle from left to right: pregnancy, birth, life, death (in its luminous phase), decomposition, and then recomposition into another system.

            On the technical side, the skeleton was downloaded and then reworked in Blender and ZBrush. The horse was modeled in SketchUp from an AI-generated database and then refined in ZBrush and Blender. The scythe follows a similar process, between assisted generation and manual reconstruction.

            The whole does not seek to tell a scene, but to set up a system. Death is not a spectacular event, but a discreet, inevitable mechanism already at work.

            Images of the references at the end.

            AI text

            P01.jpg

            P02.jpg

            P01.jpg

            P02.jpg

            P03.jpg

            P04.jpg

            P05.jpg

            P06.jpg

            P07.jpg

            P8.jpg

            P9.jpg

            keyScythe

            P.jpg

            symbole.jpg

            fauxcle.jpg

            references

            resizedFaux.jpg

            ResizedToutCheval.jpg

            ResizedToutCasque.jpg

            http://www.orgelf.com

            1 Reply Last reply 😮 Reply Quote 2
            • panixiaP Offline
              panixia
              last edited by panixia

              Massive work.. do you model everything in Zbrush or you do something in Sketchup (e.g masses/concept)?

              1 Reply Last reply Reply Quote 0
              • orgelfO Offline
                orgelf
                last edited by

                Hi , thanks panixia 😊

                Even though I don't make sketchup models to place as is in my 3d project, I often prefer to make my base volume in sketchup and then transform it into zbrush, blender or nomad for Ipad.

                For this particular project I made my basic volumes in Sketchup for the horse and the scythe.
                For the horse I then increased the number of faces with the zbrush dynamershand then softened some parts with sculpt.

                For the scythe, ditto, I made the base in sketchup and then changed the shape subtly with box modeling manipulation via proportional editing.

                ChevalSketchup.jpg

                Fauxsketchup.jpg

                http://www.orgelf.com

                1 Reply Last reply Reply Quote 2
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  Magic, thanks again mate. Smiley day.

                  1 Reply Last reply Reply Quote 1
                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      Il y avait longtemps que je n'étais pas passé par ici! Excellent!
                      Comme je suis né à l'Hôtel Dieu, je suis particulièrement touché par le bouquin sur Notre Dame!
                      J'ai entendu sonner les douze coups de minuit! Bravo!
                      Je me demandais combien de temps tu allais résister aux Ai! 🙂
                      Je te conseille la fonction Mix de Vizcom directement dans le "Workbench" (même une seule image en Drag & Drop suffit 😉
                      Et on obtient des variations à tomber à l'infini! (c'est gratuit en plus)

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • orgelfO Offline
                        orgelf
                        last edited by orgelf

                        @mike-amos my pleasure 🙂

                        @pilou Merci Pipile . Oui, l'IA promet le meilleur comme le pire. 👍 👎 . Je ne savais pas pour l'Hotel Dieu, je ferai une petite génuflexion la prochaine fois que je passe devant. 👶 😊

                        Facing the horsemen of the Apocalypse, I will place a character, the knight Silence.
                        This character will be a musician. The final version will be with a harp I think.
                        For fun, I made him an organ from a cabinet in the Denver museum. Photos taken by my friend Ross, a big thank you to him.
                        The first 3 images were made by AI from my 3d renderings. 95% moderating with Sketchup.
                        You can download them in large at this link https://www.mediafire.com/file/ul9a3f67r4wh42d/OrgueSilence.zip/file

                        IA pictures from my renders

                        00IA01.jpg

                        00IA02.jpg

                        00IA03.jpg

                        Beauty renders

                        00Beauty (1).jpg

                        00Beauty (2).jpg

                        P03.jpg

                        P04.jpg

                        P05.jpg

                        P06.jpg

                        P07.jpg

                        P08.jpg

                        P09.jpg

                        Clay renders

                        P01.jpg

                        P02.jpg

                        P03.jpg

                        P04.jpg

                        P05.jpg

                        P06.jpg

                        P07.jpg

                        P08.jpg

                        P09.jpg

                        The references

                        cabinet.jpg

                        http://www.orgelf.com

                        1 Reply Last reply Reply Quote 1
                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Magic.

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1
                          • 2
                          • 34
                          • 35
                          • 36
                          • 37
                          • 38
                          • 37 / 38
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement