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    Orgelf's works. second topic.

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    • orgelfO Offline
      orgelf
      last edited by

      Last proposal for the cathedral pit of my version of Notre Dame de Paris. I think the theme of this one is about evil within the church.
      The devil (pride) is a hydra composed of three hands with six fingers, It is found in a carriage pulled by six monks representing six sins (avarice, envy, anger, lust, gluttony, laziness).
      The raven in the front of the vehicle is an inversion of the dove of the Holy Spirit.

      Both faces were sculpted with Nomad/Ipad.
      The raven head and clothes are uploaded 3D models.

      You can download the images in large format at this link
      https://www.mediafire.com/file/nd3jjtlt03if410/04Fosse.zip/file.

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      http://www.orgelf.com

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      • pilouP Offline
        pilou
        last edited by

        La chute d'Icare! 🙂
        Ah les images ont changé! 🙂

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by pilou

          Ils ont des bonnes têtes les hommes de mains! :°
          C'est fait avec quoi les bijoux ?

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • orgelfO Offline
            orgelf
            last edited by

            Jewels are made with procreate, inkscape, zbrush and blender.

            I will finalize my personal project on Notre-Dame de Paris tomorrow with the release of the interior images. A project I have been working on for nearly five years.

            I took this opportunity to rework the exterior renders to make them clearer and more readable: increased brightness, square formats allowing more verticality in the framing, and a shift to a 35 mm focal length to introduce a subtle wide-angle effect and include more architectural elements.

            The gargoyles, statues, and figures that may evoke toys — or, more broadly, a world connected to childhood — questioned me for a long time. I felt that it worked visually, without immediately understanding why.

            I eventually found the answer: this is a place dedicated to a Mother and her Child. In a sense, there are toys everywhere.

            The images can be downloaded in high resolution (approximately 5,500 pixels) via this link

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            http://www.orgelf.com

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              Thanks mate, a good antidote to the news.

              Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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              • orgelfO Offline
                orgelf
                last edited by orgelf

                @Mike amos . Glad to be helpfull. Yes, dark times from the dark clowns. I would prefer not to check the news everyday but what happens is too insane . I feel like I have to prepare for something.

                Today, I am presenting the interior of the cathedral in daylight.

                The floor has a key distinctive feature: it can become transparent. During the day, it remains opaque and is decorated with colorful patterns that, once again, recall the world of childhood. At night, it turns transparent, revealing the pit below, illuminated from beneath. This day/night alternation is an integral part of the project.

                For the interior layout, I developed several concepts for the holy water font, the pulpit, the altar, and the columns. I then selected one proposal for each element and integrated them coherently into the nave.

                In the final image, the element hanging from the ceiling is the seahorse tail of Saint Geneviève. At the very back of the cathedral, the reliquary of the Virgin can be seen.

                You may download bigger sizes pictures ( about 4000 p) here

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                http://www.orgelf.com

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                • orgelfO Offline
                  orgelf
                  last edited by

                  Notre-Dame Interior — Night.
                  The floor has become transparent. The light comes from the pit below — more precisely, from the sea of light in which the three-headed devil rests.

                  You can download the images in high resolution via the following link: https://www.mediafire.com/file/crlhdyuogtyfkgu/NotreDAmeIntNit.zip/file

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                  http://www.orgelf.com

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                  • orgelfO Offline
                    orgelf
                    last edited by

                    After five years of work, my personal reinterpretation of Notre-Dame de Paris is now complete.

                    The website has been fully updated, with all exterior and interior sections, in both daylight and night versions.

                    👉 https://notredame2.weebly.com

                    Thank you to those who take the time to visit.

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                    http://www.orgelf.com

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                    • orgelfO Offline
                      orgelf
                      last edited by

                      text by IA from my ideas.

                      FAMINE — Horseman I

                      Here are the final 3D renders of Famine, along with AI-generated illustrations.
                      The bodies are generated with MakeHuman, then reworked in Nomad or ZBrush.
                      The heads are sculpted. Food around Famine's head and roses are 3dscans .

                      Famine

                      No feet.
                      No hands.
                      She cannot search for food, nor grasp it, nor bring it to her mouth.
                      Total impotence. Only Hunger remains.

                      Her body has no digestive system: only a vast vertical mouth, occupying almost the entire height of her torso. A mouth with no release.

                      Around her neck, a necklace made of diamond teeth. Useless teeth. Luxury does not nourish.

                      Her headdress is composed of food. Permanent obsession. She thinks only about eating — yet can never do so.

                      Traditionally, Famine holds a scale. Here, she bites it to deceive her hunger.
                      The plates of the scale become false breasts.
                      She has no breasts.
                      She does not feed.
                      She cannot nourish.

                      The project also engages with fashion and haute couture: fascination with extreme thinness, the aestheticization of anorexia, the glorification of emptiness.

                      The apple licking her feet mocks her. It tickles her, reminding her of what she cannot reach.
                      It is the Apple of Eden.
                      She cannot eat it.

                      Her cape is a tablecloth, held in place by cutlery stabbed into her own body.
                      After prolonged starvation, the body consumes itself: first fat, then muscle.
                      The table is set on her.
                      Famine’s body becomes her own meal.

                      The Starving

                      Anorexic mannequin-like figures.
                      They seek ultimate beauty and glory — symbolized by a halo.
                      But the halo is shaped like a hanger: they are nothing but supports.

                      They starve themselves to become famous.
                      A navel piercing shaped like a star — “star” born from an empty stomach.

                      The Carriage

                      A pumpkin, like Cinderella — a fairy tale turned nightmare.
                      Covered with roses: flower of appearance and glamour, but also edible.

                      At the front, a dragon’s head.
                      It does not breathe fire.
                      It spits acid.
                      Digestive fluids.

                      Famine is not only deprivation.
                      It is obsession with lack.
                      Sterile luxury.
                      A body that devours itself.

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                      bigger sizes here https://www.mediafire.com/file/3lhhzns2pbqe4jg/Famine.zip/file

                      http://www.orgelf.com

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                      • orgelfO Offline
                        orgelf
                        last edited by

                        Pestilence, horseman of the Apocalypse.

                        Here, he does not ride: he abandons himself. Lying on the back of a gigantic praying mantis shrimp, he advances with an almost disturbing nonchalance. His appearance is reminiscent of a clown — but a clown emptied of all joy, who has become a vector of corruption.

                        In his hand, a cup that he spills on the world. What it contains does not destroy immediately: it infiltrates, it alters, it transforms slowly. A silent, almost aesthetic contamination, where the living topples over without even realizing it.

                        His mount, hybrid and predatory, extends this logic. It is not a simple animal, but a cold, precise presence, like a disease that observes before acting.

                        The first three images were generated by AI, as a phase of research and emergence. The next ones are 3D renderings made with Blender, SketchUp, ZBrush, and Nomad, where the character takes on a more tangible form.

                        Pestilence does not announce the end. It is what begins before.

                        You can download the images in large size here https://www.mediafire.com/file/iph5r4qjb02caa3/Pestilence.zip/file

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                        http://www.orgelf.com

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                        • panixiaP Offline
                          panixia
                          last edited by

                          This is insanely great!

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